XNA Game Studio 4.0 Programming ppt
... 6 XNA Game Studio Connect 9 Writing Your First Game 11 Your First XNA Game Studio Windows Game 11 Your First XNA Game Studio XNA Xbox 3 60 Game 11 Your First XNA Game Studio Windows Phone 7 Game ... of the product XNA Game Studio 4. 0 and set up your Xbox 3 60 and Windows Phone 7 device. Installing XNA Game Studio 4. 0 XNA Game Studio 4. 0 includes a number of components.The XNA Framework consists of ... 40 5 Presence 40 6 Privileges 40 6 With Friends Like This 40 7 Summary 40 8 16 Multiplayer Networking 40 9 Multiplayer Games 40 9 Getting Ready for Networking Development 41 0 Main Menu and State Management 41 2 Creating...
Ngày tải lên: 08/03/2014, 13:20
... Vector3( 200 , 300 , 900 ), new Vector3 (0, 50, 0) , Vector3.Up); Matrix projection = Matrix.CreatePerspectiveFieldOfView( MathHelper.ToRadians (45 ), GraphicsDevice.Viewport.AspectRatio, 0. 1f, 100 00. 0f); ... ArcBallCamera(Vector3.Zero, 0, 0, 0, MathHelper.PiOver2, 1 200 , 100 0, 200 0, GraphicsDevice); Second, we need to update the updateCamera() function to reect the way this new camera type moves: void updateCamera(GameTime ... information. First published: December 201 0 Production Reference: 107 12 10 Published by Packt Publishing Ltd. 32 Lincoln Road Olton Birmingham, B27 6PA, UK. ISBN 978-1- 849 6 90- 04 - 1 www.packtpub.com Cover...
Ngày tải lên: 14/03/2014, 21:20
microsoft xna game studio 4 0 learn programming now
... XNA games on your PC. ■ Microsoft Windows Vista or Windows 7. ■ Microsoft Visual Studio 201 0 C# Express Edition for Windows Phone, Visual Studio 201 0 Standard Edition, Visual Studio 201 0 ... Live Gamer Tag. You can nd membership details at http://create.msdn.com. XNA Game Studio Connect The XNA Game Studio Connect program provides the link between your Xbox 3 60 and the XNA Game Studio ... brain. 2. You must have an Xbox 3 60 to create games with C# and XNA. 3. XNA is a programming language. 4. XNA Game Studio is an IDE. 5. The C# compiler produces an XNA output le. 6. C# is a framework. ...
Ngày tải lên: 05/05/2014, 15:09
Tài liệu Professional Windows Phone 7 Game Development: Creating Games using XNA Game Studio 4 pptx
... 397 GameInfo.cs 397 Adding the Dice Model 40 4 Die.cs 40 5 Creating the MainGame Screen 41 4 MainGame.cs 41 4 Creating the DiceSelect Screen 41 7 DiceSelect.cs 41 7 Enhancing Your Game 42 3 Summary 42 4 CHAPTER ... for everyone. c01.indd 4c01.indd 4 2/12/ 201 1 9 :02 :44 AM2/12/ 201 1 9 :02 :44 AM ffirs.indd iiffirs.indd ii 1/31/ 201 1 3:36: 50 PM1/31/ 201 1 3:36: 50 PM PROFESSIONAL Windows ® Phone 7 Game Development ffirs.indd ... Gestures 44 Tap 47 DoubleTap 47 Hold 48 HorizontalDrag 48 VerticalDrag 48 FreeDrag 48 DragComplete 49 Flick 49 Pinch 49 PinchComplete 50 Seeing Results 50 Custom Gestures 50 Designing for Touch Games...
Ngày tải lên: 16/02/2014, 00:20
Microsoft® XNA™ Game Studio 3.0 Unleashed pot
... Mapping 40 3 Normal Mapping 40 3 Parallax Mapping 40 7 Relief Mapping 41 0 Texture Animation 41 4 20 Special Effects 41 7 Transitions 41 7 Cross-Fade (Dissolve) 42 2 Directional Wipes 42 3 Making ... / (float)graphics.GraphicsDevice.Viewport.Height; Matrix.CreatePerspectiveFieldOfView(MathHelper.PiOver4, aspectRatio, 0. 000 1f, 100 0.0f, out projection); From the Library of Neil Preston ptg 602 2785 30 CHAPTER 2 XNA Game Studio and the Xbox 3 60 to create and maintain two ... Unleashed x From the Library of Neil Preston ptg 602 2785 24 CHAPTER 2 XNA Game Studio and the Xbox 3 60 FIGURE 2.6 Before and after deploying a game to the Xbox 3 60, XNA Game Studio Connect shows that it is waiting...
Ngày tải lên: 29/03/2014, 02:20
XNA Game Studio Express Aula 4 pptx
... ou botão ativo (01 ) = Energia = Tipos de armas = 9876 543 2 10 9876 543 2 10 012 345 6789 01 2 345 6789 9876 543 2 10 9876 543 2 10 012 345 6789 01 2 345 6789 01 01 20 3. Utilizar a fonte Na classe Game1 .cs // Define ... '.') ? CharacterWidth / 2 : CharacterWidth; } } XNA Game Studio Express XNA Game Studio Express Aula 4 Aula 4 Uso de Uso de Fontes Fontes no XNA no XNA Alexandre Santos Lobão Alexandre Santos Lobão contato@AlexandreLobao.com contato@AlexandreLobao.com P P ó ó s s em em Desenvolvimento Desenvolvimento de ... são são gerados gerados dois dois arquivos arquivos : : Program.cs – Game1 .run Game1 .cs – com os métodos: Initialize() LoadGraphicsContent() UnloadGraphicsContent() Chamados a cada game loop Update(GameTime gameTime) Draw(GameTime gameTime) 15 3....
Ngày tải lên: 22/03/2014, 15:21
Xây dựng giáo trình điện tử trực quan dạng Video với Camtasia Studio 4.0
... liên lạc Trần Đại Minh Trí email: trandaiminhtri 200 2@yahoo.com, mobile: 09 871 906 90. school@net (Theo Tạp chí Tin học và Nhà trường ) 11 Hình 14 Ở đây tôi chọn dạng 3 xuất thành file Video phổ ... hình 12. Hình 12 7 XÂY DỰNG GIÁO TRÌNH ĐIỆN TỬ TRỰC QUAN DẠNG VIDEO VỚI CAMTASIA STUDIO 4. 0 Ngày gửi bài: 06 /11/ 200 7 Số lượt đọc: 1937 Có nhiều người cho rằng để tạo được những đoạn Video Multemedia ... dùng thử 30 ngày tại địa chỉ http://www.techsmith.com /download/ trials.asp (phiên bản mới nhất là phiên bản 4. 0) , tương thích tốt nhất với Windows Xp trở lên với dung lượng khoảng 33 .49 MB. Gợi...
Ngày tải lên: 18/09/2013, 04:10
Tài liệu Professional Windows Phone 7 Game Development: Creating Games using XNA Game Studio docx
... Menu 46 7 Summary 46 8 INTEGRATING IADS 46 CHAPTER 14: 9 Joining the iAd Network 46 9 Setting Up Banking Information 47 0 Enabling Your Application for iAds 47 0 Configuring Your iAd Preferences 47 0 Preparing ... Network 47 0 Implementing the ADBannerView 47 0 Integrating the iAd Framework 47 0 A Simple Application Using iAds 47 1 Development Steps: A Simple Application Using iAds 47 2 Test Your Application 47 9 Summary ... Hedda Gjerpen Download from Wow! eBook <www.wowebook.com> xx CONTENTS PERFORMANCE TUNING AND OPTIMIZATION 45 CHAPTER 13: 3 Profiling 45 4 Using the Simulator 45 4 Using the Device 45 4 Benefits of...
Ngày tải lên: 16/02/2014, 00:20
Microsoft XNA game studio
... publisher. ISBN: 978 -0- 07-16 1 40 7-8 MHID: 0- 07-16 1 40 7-9 The material in this eBook also appears in the print version of this title: ISBN: 978 -0- 07-16 1 40 6-1, MHID: 0- 07-16 1 40 6 -0. All trademarks are ... Exercises, 399 24 Content Pipeline Processors 40 1 Content Processors, 40 2 ContentImporter, 40 3 ContentTypeWriter, 40 3 ContentTypeReader, 40 4 Custom Content Processor Example, 40 4 Building a Custom ... Devices, 40 Keyboard Input, 40 GamePad Input, 41 Porting your 2D Games to the Zune, 41 A Starter 2D Game Example, 42 Adding the Images, 42 Animating the Asteroid, 43 Controlling the Ship, 45 Adding...
Ngày tải lên: 11/03/2014, 19:44
Microsoft XNA Game Studio Creator’s Guide- P1 doc
... publisher. ISBN: 978 -0- 07-16 1 40 7-8 MHID: 0- 07-16 1 40 7-9 The material in this eBook also appears in the print version of this title: ISBN: 978 -0- 07-16 1 40 6-1, MHID: 0- 07-16 1 40 6 -0. All trademarks are ... Exercises, 399 24 Content Pipeline Processors 40 1 Content Processors, 40 2 ContentImporter, 40 3 ContentTypeWriter, 40 3 ContentTypeReader, 40 4 Custom Content Processor Example, 40 4 Building a Custom ... Devices, 40 Keyboard Input, 40 GamePad Input, 41 Porting your 2D Games to the Zune, 41 A Starter 2D Game Example, 42 Adding the Images, 42 Animating the Asteroid, 43 Controlling the Ship, 45 Adding...
Ngày tải lên: 02/07/2014, 06:20
Microsoft XNA Game Studio Creator’s Guide- P2 pptx
... to make the connection. MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 14 FIGURE 2 -4 XNA Game Studio Connect main page MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 34 Explorer. You may want to create ... your PC. On the Games blade of the Xbox 3 60 Dashboard (under Demos and More), launching XNA Game Studio Connect will display the XNA Game Studio Connect main page (see Figure 2 -4) . The Connect ... changes. MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 28 11 Once you have a connection from your PC to your Xbox 3 60, you will be able to compile an Xbox 3 60 Game project. Creating an Xbox 3 60 Game project...
Ngày tải lên: 02/07/2014, 06:20
Microsoft XNA Game Studio Creator’s Guide- P4 pot
... systems if(increaseBlue) blue += (float)gameTime.ElapsedGameTime.Milliseconds/ 100 0.0f; else blue -= (float)gameTime.ElapsedGameTime.Milliseconds/ 100 0.0f; if (blue <= 0. 0f) // decrease blue till blue < 0 increaseBlue ... 6 Shaders if (increasingX) X += (float)gameTime.ElapsedGameTime.Milliseconds/ 100 0.0f; else X -= (float)gameTime.ElapsedGameTime.Milliseconds/ 100 0.0f; if (X <= -1.0f) // decrease X till less than ... InitializeTriangle(){ Vector3 position = new Vector3( 0. 5f, 0. 0f, 0. 0f); // right triangleVertex [0] = new VertexPositionColor(position, Color.Orange); position = new Vector3( 0. 0f, 0. 5f, 0. 0f); // top triangleVertex[1]...
Ngày tải lên: 02/07/2014, 06:20
Microsoft XNA Game Studio Creator’s Guide- P5 ppsx
... M.M 14 = 0. 0f; //Right M.M21 = U.X; M.M22 = U.Y; M.M23 = U.Z; M.M 24 = 0. 0f; //Up M.M31 = L.X; M.M32 = L.Y; M.M33 = L.Z; M.M 34 = 0. 0f; //Look M.M41 = 0. 0f; M.M42 = 0. 0f; M.M43 = 0. 0f; M.M 44 = 1.0f; XNA s ... M.M13=R.Z; M.M 14= 0. 0f; //RIGHT M.M21= U.X; M.M22=U.Y; M.M23=U.Z; M.M 24= 0. 0f; //UP M.M31= L.X; M.M32=L.Y; M.M33=L.Z; M.M 34= 0. 0f; //LOOK M.M41= 0. 0f; M.M42 =0. 0f; M.M43 =0. 0f; M.M 44= 1.0f; return M; } Then, ... Matrix.CreateScale (0. 2f, 0. 2f, 0. 2f); rotationY = Matrix.CreateRotationY(moonRotation); translation = Matrix.CreateTranslation (0. 0f, 0. 8f,-8.0f); orbitTranslation = Matrix.CreateTranslation (0. 0f, 0. 0f,-1.0f); orbitRotationY...
Ngày tải lên: 02/07/2014, 06:20
Microsoft XNA Game Studio Creator’s Guide- P6 docx
... sky.bmp, MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 148 Image Name Camera Orientation Head Pitch Bank front.bmp 0 0 0 left.bmp 90 0 0 back.bmp 1 80 0 0 right.bmp – 90 0 0 sky.bmp – 90 90 0 ground2.bmp – 90 – 90 0 Camera ... Vector2 (0. 0f, 0. 0f); Vector3 pos = new Vector3 (0. 0f, 0. 0f, 0. 0f); Color color = Color.White; // top left uv.X= 0. 0f; uv.Y= 0. 0f; pos.X=-BORDER; pos.Y =0. 0f; pos.Z=-BORDER; groundVertices [0] = new ... Figure 10 -4) . CHAPTER 10 Adding Skies and Horizons to Your Levels Setting X Y Z Camera Position 42 00 .m 44 00 .m 65.4m Fixed Height Above Surface Yes 65.4m Target Position 42 00 .m 7935.7m 65.4m Fixed...
Ngày tải lên: 02/07/2014, 06:20
Microsoft XNA Game Studio Creator’s Guide- P7 pps
... left pos.X= 0. 5f; pos.Y=1.0f; pos.Z =0. 0f; uv.X=1.0f; uv.Y =0. 0f; vertices[2]=new VertexPositionColorTexture(pos,col,uv);// top right pos.X= 0. 5f; pos.Y =0. 0f; pos.Z =0. 0f; uv.X=1.0f; uv.Y=1.0f; vertices[3]=new ... new Vector3( -0. 5f, 1.0f, 0. 0f); Color col = Color.White; vertices [0] =new VertexPositionColorTexture(pos,col,uv);// top left pos.X= -0. 5f; pos.Y =0. 0f; pos.Z =0. 0f; uv.X =0. 0f; uv.Y=1.0f; vertices[1]=new ... runs: MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 168 const float TIME_SCALE = 200 00. 0f; // adjust V by time scale verticalAdjustment // time scale V increment -= (float)gameTime.ElapsedGameTime.Milliseconds/TIME_SCALE; //...
Ngày tải lên: 02/07/2014, 06:20
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