... Camera 10 2Creating a Split Screen 10 4Part III Content Pipeline6 Loading and Texturing 3D Objects 1 13 Understanding the Content Pipeline 1 13 Loading 3D Models 11 4Texturing 3D Models 11 9Microsoft ... Machine 34 3Object-Oriented Design 34 4Managing Game States 34 5Managing Game States Demo 34 8 18 AI Algorithms 37 5Setting Up Our Demo 37 5Chase Algorithm 38 0A Better Chase Algorithm 38 1 Evading ... 18 2 XNAGameStudio and the Xbox 36 0 19 Creating an Xbox 36 0 Project 19 Buying the XNA Creators Club Subscription 20Connecting the Xbox 36 0 to the PC 21 Deploying on the Xbox 36 0 23 Debugging...
... 6 XNA GameStudio Connect 9Writing Your First Game 11 Your First XNAGameStudio Windows Game 11 Your First XNAGameStudioXNA Xbox 36 0 Game 11 Your First XNAGameStudio Windows Phone 7 Game ... Class 32 Virtual Methods 32 Methods 33 Properties 34 GameTime 34 Game Loop 36 Update and Draw 36 Components 38 GameComponents 38 Summary 404Introduction to 3D Graphics 41 3D Graphics in XNAGame ... Education, IncRights and Contracts Department5 01 Boylston Street, Suite 900Boston, MA 0 211 6Fax ( 617 ) 6 71 34 47ISBN- 13 : 978-0-672 -33 345 -3 ISBN -10 : 0-672 -33 345-7Text printed in the United States on...
... Live Gamer Tag. You can nd membership details at http://create.msdn.com. XNA GameStudio ConnectThe XNAGameStudio Connect program provides the link between your Xbox 36 0 and the XNA GameStudio ... XNAGameStudio draws a red screen. 12 . It is not possible to use an Xbox 36 0 gamepad on a PC. 13 . To write an XNAgame for a Windows Phone, you use a special version of XNA called XNA Phone ... your XNA programs on your Windows Phone. 9. The XNAGameStudio Device Center runs your programs on your Xbox 36 0. 10 . The compiler runs your program. 11 . The empty project created by XNA Game...
... to make the connection.MICROSOFT XNAGAMESTUDIO CREATOR’S GUIDE 14 FIGURE 2-4 XNA GameStudio Connect main pageMICROSOFT XNAGAMESTUDIO CREATOR’S GUIDE 34 Explorer. You may want to create ... changes.MICROSOFT XNAGAMESTUDIO CREATOR’S GUIDE28 11 Once you have a connection from your PC to your Xbox 36 0, you will be able tocompile an Xbox 36 0 Game project. Creating an Xbox 36 0 Game project ... NewProject dialog. Using the Xbox 36 0 project, repeat the steps in Exercise 1. MICROSOFT XNAGAMESTUDIO CREATOR’S GUIDE20MICROSOFT XNAGAMESTUDIO CREATOR’S GUIDE 12 EDITING YOUR CODEThe GS code...
... vertsOUT.color *= IN.color;}MICROSOFT XNAGAMESTUDIO CREATOR’S GUIDE 12 8MICROSOFT XNAGAMESTUDIO CREATOR’S GUIDE 15 0If you try the program now, you will see the same 3D world, but this time theground ... interesting effects in your games.FIGURE 11 -1 Total vertices stored for non-indexed data (left) versus indexed data (right)MICROSOFT XNAGAMESTUDIO CREATOR’S GUIDE 14 0Billboarding ExampleThis ... yourMICROSOFT XNAGAMESTUDIO CREATOR’S GUIDE 13 0 FIGURE 9-4Shader reference in the Solution ExplorerThis page intentionally left blank 13 9 With the right adjustments to your game application,...
... appear to be synchronized withreal time:MICROSOFT XNAGAMESTUDIO CREATOR’S GUIDE 17 0FIGURE 12 -1 An animated sprite in the game window 18 1One of the first items that must be modified is the ... Index BufferExample” section in Chapter 11 .MICROSOFT XNAGAMESTUDIO CREATOR’S GUIDE 18 0FIGURE 12 -3 Stationary texture (left) and moving texture (right) 15 92. The GraphicsDevice’s Indices object ... website.CHAPTER 11 Index BuffersFIGURE 11 -3 Grid rendered from an index bufferCHAPTERCHAPTER 12 CombiningCombiningImages forImages forBetter VisualBetter VisualEffectsEffectsMICROSOFT XNAGAME STUDIO...
... as lost group in-MICROSOFT XNAGAMESTUDIO CREATOR’S GUIDE 212 FIGURE 14 -8Joint, base, and fan all centered at the originMICROSOFT XNAGAMESTUDIO CREATOR’S GUIDE 19 4If you view the contents ... the Solution Explorer (refer to Figure 13 - 2).CHAPTER 13 Score Tracking and Game StatsFIGURE 13 - 2Font is properly referenced under the Content node. 217 The two models are loaded separately ... compress or stretch the box as needed.CHAPTER 14 3D ModelsFIGURE 14 -3 Box base, rounded fan blade, and sphereMICROSOFT XNAGAMESTUDIO CREATOR’S GUIDE 216 To apply transformations to all meshes...