... Camera 10 2 Creating a Split Screen 10 4 Part III Content Pipeline 6 Loading and Texturing 3D Objects 1 13 Understanding the Content Pipeline 1 13 Loading 3D Models 11 4 Texturing 3D Models 11 9 Microsoft ... Machine 34 3 Object-Oriented Design 34 4 Managing Game States 34 5 Managing Game States Demo 34 8 18 AI Algorithms 37 5 Setting Up Our Demo 37 5 Chase Algorithm 38 0 A Better Chase Algorithm 38 1 Evading ... 18 2 XNA Game Studio and the Xbox 36 0 19 Creating an Xbox 36 0 Project 19 Buying the XNA Creators Club Subscription 20 Connecting the Xbox 36 0 to the PC 21 Deploying on the Xbox 36 0 23 Debugging...
Ngày tải lên: 29/03/2014, 02:20
Tài liệu Professional Windows Phone 7 Game Development: Creating Games using XNA Game Studio docx
... File 13 3 Test Your Application 13 5 Summary 13 5 THE SPLIT VIEW 13 CHAPTER 4: 7 The UISplitViewController Class 13 7 UIPopoverControllerDelegate Protocol 13 8 UISplitViewControllerDelegate Protocol 13 8 A ... Application 10 5 A Modal View for the iPad 10 6 Development Steps: Creating a Modal View for the iPad 10 8 Test Your Application 11 9 Summary 11 9 CUSTOM TABLE VIEWS 12 CHAPTER 3: 1 Table Views 12 1 The Table ... 31 3 CHAPTER 10 Data Storage 33 9 CHAPTER 11 The Pasteboard . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39 5 CHAPTER 12 Unit Testing 429 CHAPTER 13 ...
Ngày tải lên: 16/02/2014, 00:20
Tài liệu Professional Windows Phone 7 Game Development: Creating Games using XNA Game Studio 4 pptx
... PM1 / 31 /2 011 3: 37:57 PM ffirs.indd ivffirs.indd iv 1 / 31 /2 011 3: 36:50 PM1 / 31 /2 011 3: 36:50 PM Download from Wow! eBook <www.wowebook.com> xv CONTENTS MainGame.cs 215 InGameMenu.cs 219 GameOver.cs ... xxii 1 / 31 /2 011 3: 37 :11 PM1 / 31 /2 011 3: 37 :11 PM Download from Wow! eBook <www.wowebook.com> xii CONTENTS Satisfying the Developer Requirements 12 What You Get 13 XNA Game Studio 4.0 13 Creating ... for everyone. c 01. indd 4c 01. indd 4 2 /12 /2 011 9:02:44 AM2 /12 /2 011 9:02:44 AM ffirs.indd iiffirs.indd ii 1 / 31 /2 011 3: 36:50 PM1 / 31 /2 011 3: 36:50 PM PROFESSIONAL Windows ® Phone 7 Game Development ffirs.indd...
Ngày tải lên: 16/02/2014, 00:20
XNA Game Studio 4.0 Programming ppt
... 6 XNA Game Studio Connect 9 Writing Your First Game 11 Your First XNA Game Studio Windows Game 11 Your First XNA Game Studio XNA Xbox 36 0 Game 11 Your First XNA Game Studio Windows Phone 7 Game ... Class 32 Virtual Methods 32 Methods 33 Properties 34 GameTime 34 Game Loop 36 Update and Draw 36 Components 38 GameComponents 38 Summary 40 4 Introduction to 3D Graphics 41 3D Graphics in XNA Game ... Education, Inc Rights and Contracts Department 5 01 Boylston Street, Suite 900 Boston, MA 0 211 6 Fax ( 617 ) 6 71 34 47 ISBN- 13 : 978-0-672 -33 345 -3 ISBN -10 : 0-672 -33 345-7 Text printed in the United States on...
Ngày tải lên: 08/03/2014, 13:20
Microsoft XNA game studio
... Exercises, 32 1 20 Particle Effects 32 3 Point Sprites, 32 4 Custom Vertex Declarations, 33 0 Fire Example Using Point Sprites, 33 1 Chapter 20 Review Exercises, 34 1 21 Keyframe Animations 34 3 Interpolation, ... Project, 12 Compiling and Running Game Studio Projects, 12 Saving the Game Studio Project, 13 Deploying an Xbox 36 0 Game Project, 14 Debugging, 15 Error List, 15 Errors, 15 Warnings, 16 Pausing ... Skybox, 14 6 Chapter 10 Review Exercises, 1 53 11 Index Buffers 15 5 Index Buffers, 15 6 Managing Vertex Data with Index Buffers and Vertex Buffers, 15 8 Chapter 11 Review Exercises, 1 63 12 Combining...
Ngày tải lên: 11/03/2014, 19:44
3D Graphics with XNA Game Studio 4.0 pptx
... the depth texture 11 1 Variance shadow mapping—generating shadows 11 5 Summary 11 6 Chapter 5: Shader Effects 11 7 Fog 11 7 Normal mapping 11 8 Generating normal maps with Photoshop 1 23 Cube mapping: ... class 15 0 Drawing Billboards 1 53 Creating clouds with spherical billboarding 16 2 Non-rotating billboards 1 63 Particle effects 16 8 Particle fire 17 7 Particle smoke 17 9 Summary 18 0 Chapter 1 [ 13 ] Now ... a sky sphere 12 7 Cube mapping: Reflections 13 1 Rendering sky boxes with Terragen 13 3 Creating a reflective water effect 13 7 Summary 14 8 Chapter 6: Billboard and Particle Effects 14 9 Creating...
Ngày tải lên: 14/03/2014, 21:20
XNA Game Studio Express Aula 4 pptx
... botão ativo ( 01) = Energia = Tipos de armas = 98765 432 10 98765 432 10 01 234 56789 01 234 56789 98765 432 10 98765 432 10 01 234 56789 01 234 56789 01 01 20 3. Utilizar a fonte Na classe Game1 .cs // Define ... são são gerados gerados dois dois arquivos arquivos : : Program.cs – Game1 .run Game1 .cs – com os métodos: Initialize() LoadGraphicsContent() UnloadGraphicsContent() Chamados a cada game loop Update(GameTime gameTime) Draw(GameTime gameTime) 15 3. Utilizar ... '.') ? CharacterWidth / 2 : CharacterWidth; } } XNA Game Studio Express XNA Game Studio Express Aula 4 Aula 4 Uso de Uso de Fontes Fontes no XNA no XNA Alexandre Santos Lobão Alexandre Santos Lobão contato@AlexandreLobao.com contato@AlexandreLobao.com P P ó ó s s em em Desenvolvimento Desenvolvimento de...
Ngày tải lên: 22/03/2014, 15:21
microsoft xna game studio 4 0 learn programming now
... Live Gamer Tag. You can nd membership details at http://create.msdn.com. XNA Game Studio Connect The XNA Game Studio Connect program provides the link between your Xbox 36 0 and the XNA Game Studio ... XNA Game Studio draws a red screen. 12 . It is not possible to use an Xbox 36 0 gamepad on a PC. 13 . To write an XNA game for a Windows Phone, you use a special version of XNA called XNA Phone ... your XNA programs on your Windows Phone. 9. The XNA Game Studio Device Center runs your programs on your Xbox 36 0. 10 . The compiler runs your program. 11 . The empty project created by XNA Game...
Ngày tải lên: 05/05/2014, 15:09
Microsoft XNA Game Studio Creator’s Guide- P1 doc
... to Your Levels 1 43 11 Index Buffers 15 5 12 Combining Images for Better Visual Effects 16 5 13 Score Tracking and Game Stats 19 1 14 3D Models 2 01 15 Vectors 233 16 Matrices 247 17 Building a Graphics ... Exercises, 32 1 20 Particle Effects 32 3 Point Sprites, 32 4 Custom Vertex Declarations, 33 0 Fire Example Using Point Sprites, 33 1 Chapter 20 Review Exercises, 34 1 21 Keyframe Animations 34 3 Interpolation, ... Skybox, 14 6 Chapter 10 Review Exercises, 1 53 11 Index Buffers 15 5 Index Buffers, 15 6 Managing Vertex Data with Index Buffers and Vertex Buffers, 15 8 Chapter 11 Review Exercises, 1 63 12 Combining...
Ngày tải lên: 02/07/2014, 06:20
Microsoft XNA Game Studio Creator’s Guide- P2 pptx
... to make the connection. MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 14 FIGURE 2-4 XNA Game Studio Connect main page MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 34 Explorer. You may want to create ... changes. MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 28 11 Once you have a connection from your PC to your Xbox 36 0, you will be able to compile an Xbox 36 0 Game project. Creating an Xbox 36 0 Game project ... New Project dialog. Using the Xbox 36 0 project, repeat the steps in Exercise 1. MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 20 MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 12 E DITING YOUR CODE The GS code...
Ngày tải lên: 02/07/2014, 06:20
Microsoft XNA Game Studio Creator’s Guide- P4 pot
... surface position = new Vector3( -3. 0f, 3. 0f, -15 .0f); // top left vertices[0] = new VertexPositionColor(position, color); position = new Vector3( -3. 0f, -3. 0f, -15 .0f); // bottom left vertices [1] = new VertexPositionColor(position, ... color); position = new Vector3 (3. 0f, 3. 0f, -15 .0f); // top right vertices[2] = new VertexPositionColor(position, color); position = new Vector3 (3. 0f, -3. 0f, -15 .0f); // bottom right vertices [3] = new VertexPositionColor(position, ... (increasingX) X += (float)gameTime.ElapsedGameTime.Milliseconds /10 00.0f; else X -= (float)gameTime.ElapsedGameTime.Milliseconds /10 00.0f; if (X <= -1. 0f) // decrease X till less than -1 increasingX =...
Ngày tải lên: 02/07/2014, 06:20
Microsoft XNA Game Studio Creator’s Guide- P5 ppsx
... M M.M 11= R.X; M.M12=R.Y; M.M 13 = R.Z; M.M14=0.0f; //RIGHT M.M 21= U.X; M.M22=U.Y; M.M 23= U.Z; M.M24=0.0f; //UP M.M 31= L.X; M.M32=L.Y; M.M 33= L.Z; M.M34=0.0f; //LOOK M.M 41= 0.0f; M.M42=0.0f; M.M 43= 0.0f; ... M.M14 = 0.0f; //Right M.M 21 = U.X; M.M22 = U.Y; M.M 23 = U.Z; M.M24 = 0.0f; //Up M.M 31 = L.X; M.M32 = L.Y; M.M 33 = L.Z; M.M34 = 0.0f; //Look M.M 41 = 0.0f; M.M42 = 0.0f; M.M 43 = 0.0f; M.M44 = 1. 0f; XNA s ... store texture // filter (like a brush) for showing texture MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 12 4 MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 98 The vertices for the earth and moon are set...
Ngày tải lên: 02/07/2014, 06:20
Microsoft XNA Game Studio Creator’s Guide- P6 docx
... verts OUT.color *= IN.color; } MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 12 8 MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 15 0 If you try the program now, you will see the same 3D world, but this time the ground ... interesting effects in your games. FIGURE 11 -1 Total vertices stored for non-indexed data (left) versus indexed data (right) MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 14 0 Billboarding Example This ... your MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 13 0 FIGURE 9-4 Shader reference in the Solution Explorer This page intentionally left blank 13 9 With the right adjustments to your game application,...
Ngày tải lên: 02/07/2014, 06:20
Microsoft XNA Game Studio Creator’s Guide- P7 pps
... appear to be synchronized with real time: MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 17 0 FIGURE 12 -1 An animated sprite in the game window 18 1 One of the first items that must be modified is the ... Index Buffer Example” section in Chapter 11 . MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 18 0 FIGURE 12 -3 Stationary texture (left) and moving texture (right) 15 9 2. The GraphicsDevice’s Indices object ... website. CHAPTER 11 Index Buffers FIGURE 11 -3 Grid rendered from an index buffer CHAPTER CHAPTER 12 Combining Combining Images for Images for Better Visual Better Visual Effects Effects MICROSOFT XNA GAME STUDIO...
Ngày tải lên: 02/07/2014, 06:20
Microsoft XNA Game Studio Creator’s Guide- P8 potx
... as lost group in- MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 212 FIGURE 14 -8 Joint, base, and fan all centered at the origin MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 19 4 If you view the contents ... the Solution Explorer (refer to Figure 13 - 2). CHAPTER 13 Score Tracking and Game Stats FIGURE 13 - 2 Font is properly referenced under the Content node. 217 The two models are loaded separately ... compress or stretch the box as needed. CHAPTER 14 3D Models FIGURE 14 -3 Box base, rounded fan blade, and sphere MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 216 To apply transformations to all meshes...
Ngày tải lên: 02/07/2014, 06:20