... 6 XNA GameStudio Connect 9Writing Your First Game 11Your First XNAGameStudio Windows Game 11Your First XNAGameStudioXNA Xbox 3 60 Game 11Your First XNAGameStudio Windows Phone 7 Game ... of the product XNA GameStudio 4 .0 and set up your Xbox 3 60 and Windows Phone 7 device.Installing XNAGameStudio 4 .0 XNA GameStudio 4 .0 includes a number of components.The XNA Framework consistsof ... special version of Visual Studio called Microsoft Visual Studio 20 10 Express for Windows Phone. If you have another version of Visual Studio 20 10 installed, XNA GameStudio 4 .0 is installed into that...
... ArcBallCamera(Vector3.Zero, 0, 0, 0, MathHelper.PiOver2, 1 20 0, 100 0, 20 00 , GraphicsDevice);Second, we need to update the updateCamera() function to reect the way this new camera type moves:void updateCamera(GameTime ... Vector3 ( 20 0, 300 , 900 ), new Vector3 (0, 50, 0) , Vector3.Up); Matrix projection = Matrix.CreatePerspectiveFieldOfView( MathHelper.ToRadians(45), GraphicsDevice.Viewport.AspectRatio, 0. 1f, 100 00. 0f); ... information.First published: December 20 10 Production Reference: 107 121 0 Published by Packt Publishing Ltd. 32 Lincoln Road Olton Birmingham, B27 6PA, UK.ISBN 978-1-8496 90- 04-1www.packtpub.comCover...
... /(float)graphics.GraphicsDevice.Viewport.Height;Matrix.CreatePerspectiveFieldOfView(MathHelper.PiOver4, aspectRatio, 0.000 1f, 100 0.0f, out projection);From the Library of Neil Prestonptg6 022 785 30 CHAPTER 2XNAGameStudio and the Xbox 3 60 to create and maintain two separate ... UnleashedxFrom the Library of Neil Prestonptg6 022 785 24 CHAPTER 2XNAGameStudio and the Xbox 3 60 FIGURE 2. 6 Before and after deploying a game to the Xbox 3 60, XNAGameStudio Connectshows that it is waiting ... Platformer 18 2XNAGameStudio and the Xbox 3 60 19Creating an Xbox 3 60 Project 19Buying the XNA Creators Club Subscription 20 Connecting the Xbox 3 60 to the PC 21 Deploying on the Xbox 3 60 23 Debugging...
... XNA games on your PC. ■ Microsoft Windows Vista or Windows 7.■ Microsoft Visual Studio 20 10 C# Express Edition for Windows Phone, Visual Studio 20 10 Standard Edition, Visual Studio 20 10 ... Live Gamer Tag. You can nd membership details at http://create.msdn.com. XNA GameStudio ConnectThe XNAGameStudio Connect program provides the link between your Xbox 3 60 and the XNA GameStudio ... 3 60. 10. The compiler runs your program. 11. The empty project created by XNAGameStudio draws a red screen. 12. It is not possible to use an Xbox 3 60 gamepad on a PC. 13. To write an XNA game...
... Exercises, 20 0 14 3D Models 20 13D Modeling Tools, 20 2MilkShape 3D Intro Example: Creating a Windmill, 20 3Loading the Model in XNA, 21 4Loading the Models, 21 4Drawing the Model In XNA, 21 5Loading ... publisher.ISBN: 978 -0- 07-161 407 -8MHID: 0- 07-161 407 -9The material in this eBook also appears in the print version of this title: ISBN: 978 -0- 07-161 406 -1, MHID: 0- 07-161 406 -0. All trademarks are ... 25 LoadContent(), 25 Drawing and Updating the Game Application, 25 Draw(), 26 Update(), 26 Closing the Game Application, 26 Basic XNAGame Window Example, 26 Chapter 3 Review Exercise, 28 4 2D...
... Exercises, 20 0 14 3D Models 20 13D Modeling Tools, 20 2MilkShape 3D Intro Example: Creating a Windmill, 20 3Loading the Model in XNA, 21 4Loading the Models, 21 4Drawing the Model In XNA, 21 5Loading ... the Game Window 21 Creating the XNAGame Foundation, 22 Initializing the Game Application, 23 GraphicsDeviceManager, 24 SpriteBatch, 24 ContentManager, 24 Initialize(), 25 LoadContent(), 25 Drawing ... publisher.ISBN: 978 -0- 07-161 407 -8MHID: 0- 07-161 407 -9The material in this eBook also appears in the print version of this title: ISBN: 978 -0- 07-161 406 -1, MHID: 0- 07-161 406 -0. All trademarks are...
... controller button to make the connection.MICROSOFT XNAGAMESTUDIO CREATOR’S GUIDE14FIGURE 2- 4 XNA GameStudio Connect main pageMICROSOFT XNAGAMESTUDIO CREATOR’S GUIDE34Explorer. You may want ... your PC. On the Games blade of the Xbox 3 60 Dashboard (under Demos and More), launching XNAGameStudio Connect willdisplay the XNAGameStudio Connect main page (see Figure 2- 4).The Connect ... changes.MICROSOFT XNAGAMESTUDIO CREATOR’S GUIDE 28 11Once you have a connection from your PC to your Xbox 3 60, you will be able tocompile an Xbox 3 60 Game project. Creating an Xbox 3 60 Game project...
... systemsif(increaseBlue)blue += (float)gameTime.ElapsedGameTime.Milliseconds/ 100 0.0f;elseblue -= (float)gameTime.ElapsedGameTime.Milliseconds/ 100 0.0f;if (blue <= 0. 0f) // decrease blue till blue < 0 increaseBlue ... 6Shadersif (increasingX)X += (float)gameTime.ElapsedGameTime.Milliseconds/ 100 0.0f;elseX -= (float)gameTime.ElapsedGameTime.Milliseconds/ 100 0.0f;if (X <= -1.0f) // decrease X till less than ... Matrix.CreateScale (0. 5f, 0. 5f, 0. 5f);// double size on X, Y, and ZMatrix matrix = Matrix.CreateScale (2. 0f, 2. 0f, 2. 0f);// double Y, but X and Z stay the sameMatrix matrix = Matrix.CreateScale(1.0f, 2. 0f,...
... sky.bmp,MICROSOFT XNAGAMESTUDIO CREATOR’S GUIDE148Image Name Camera OrientationHead Pitch Bankfront.bmp 00 0 left.bmp 90 0 0 back.bmp 1 80 0 0 right.bmp – 90 0 0 sky.bmp – 90 90 0ground2.bmp – 90 – 90 0Camera ... BOUNDARY;Vector2 uv = new Vector2 (0. 0f, 0. 0f);Vector3 pos = new Vector3 (0. 0f, 0. 0f, 0. 0f);Color color = Color.White;// top leftuv.X= 0. 0f; uv.Y= 0. 0f; pos.X=-BORDER; pos.Y =0. 0f; pos.Z=-BORDER;groundVertices [0] ... where X =0, Y =0, and Z =0. This enables easier rendering.Note that the UV coordinates that enable texture mapping are between 0. 003 f and 0. 997f. This shortened range from the usual 0. 0f to 1.0f setting...
... full cycle for sine wave is 2* PI.if (cycleIncrement < 1)cycleIncrement+= 0.000000 5f * (float)gameTime.ElapsedGameTime.Milliseconds;// adjust when sine wave cycle completeelsecycleIncrement ... every time the spacebar ispressed.3. Change the size of your font to 24 points.MICROSOFT XNAGAMESTUDIO CREATOR’S GUIDE 20 0 20 9CHAPTER 143D ModelsAssigning the Material to the Box and SphereRepeat ... second.bool Timer(GameTime gameTime){bool resetInterval = false;// add time lapse between frames and keep value between 0 & 100 0 msintervalTime += (double)gameTime.ElapsedGameTime.Milliseconds;intervalTime...