XNA Game Studio 4.0 Programming ppt
... 6 XNA Game Studio Connect 9 Writing Your First Game 11 Your First XNA Game Studio Windows Game 11 Your First XNA Game Studio XNA Xbox 3 60 Game 11 Your First XNA Game Studio Windows Phone 7 Game ... of the product XNA Game Studio 4 .0 and set up your Xbox 3 60 and Windows Phone 7 device. Installing XNA Game Studio 4 .0 XNA Game Studio 4 .0 includes a number of components.The XNA Framework consists of ... special version of Visual Studio called Microsoft Visual Studio 20 10 Express for Windows Phone. If you have another version of Visual Studio 20 10 installed, XNA Game Studio 4 .0 is installed into that...
Ngày tải lên: 08/03/2014, 13:20
... ArcBallCamera(Vector3.Zero, 0, 0, 0, MathHelper.PiOver2, 1 20 0, 100 0, 20 00 , GraphicsDevice); Second, we need to update the updateCamera() function to reect the way this new camera type moves: void updateCamera(GameTime ... Vector3 ( 20 0, 300 , 900 ), new Vector3 (0, 50, 0) , Vector3.Up); Matrix projection = Matrix.CreatePerspectiveFieldOfView( MathHelper.ToRadians(45), GraphicsDevice.Viewport.AspectRatio, 0. 1f, 100 00. 0f); ... information. First published: December 20 10 Production Reference: 107 121 0 Published by Packt Publishing Ltd. 32 Lincoln Road Olton Birmingham, B27 6PA, UK. ISBN 978-1-8496 90- 04-1 www.packtpub.com Cover...
Ngày tải lên: 14/03/2014, 21:20
Microsoft® XNA™ Game Studio 3.0 Unleashed pot
... / (float)graphics.GraphicsDevice.Viewport.Height; Matrix.CreatePerspectiveFieldOfView(MathHelper.PiOver4, aspectRatio, 0. 000 1f, 100 0.0f, out projection); From the Library of Neil Preston ptg6 02 2 785 30 CHAPTER 2 XNA Game Studio and the Xbox 3 60 to create and maintain two separate ... Unleashed x From the Library of Neil Preston ptg6 02 2 785 24 CHAPTER 2 XNA Game Studio and the Xbox 3 60 FIGURE 2. 6 Before and after deploying a game to the Xbox 3 60, XNA Game Studio Connect shows that it is waiting ... Platformer 18 2 XNA Game Studio and the Xbox 3 60 19 Creating an Xbox 3 60 Project 19 Buying the XNA Creators Club Subscription 20 Connecting the Xbox 3 60 to the PC 21 Deploying on the Xbox 3 60 23 Debugging...
Ngày tải lên: 29/03/2014, 02:20
microsoft xna game studio 4 0 learn programming now
... XNA games on your PC. ■ Microsoft Windows Vista or Windows 7. ■ Microsoft Visual Studio 20 10 C# Express Edition for Windows Phone, Visual Studio 20 10 Standard Edition, Visual Studio 20 10 ... Live Gamer Tag. You can nd membership details at http://create.msdn.com. XNA Game Studio Connect The XNA Game Studio Connect program provides the link between your Xbox 3 60 and the XNA Game Studio ... 3 60. 10. The compiler runs your program. 11. The empty project created by XNA Game Studio draws a red screen. 12. It is not possible to use an Xbox 3 60 gamepad on a PC. 13. To write an XNA game...
Ngày tải lên: 05/05/2014, 15:09
Tài liệu Professional Windows Phone 7 Game Development: Creating Games using XNA Game Studio docx
... Connect 5 20 News & Announcements 5 20 RSS Feed Subscription 5 20 Summary 5 20 APPENDIX C: COCOA TOUCH STATIC LIBRARIES 521 Xcode Project Template 521 Choose Cocoa Static Library 522 Adding Classes ... View Cell 122 The UITableViewDataSource Protocol 122 The UITableViewDelegate Protocol 122 A Custom Table View Application 122 Development Steps: A Custom Table View Application 122 Creating the ... Application 503 Summary 503 APPENDIX A: YOUR INITIAL APP FIRST STEPS 505 Xcode Project Builder 505 Available Application Types 506 The Project Window 508 Build and Run in the Simulator 5 12 Download...
Ngày tải lên: 16/02/2014, 00:20
Tài liệu Professional Windows Phone 7 Game Development: Creating Games using XNA Game Studio 4 pptx
... Windows Phone Emulator boot screen FIGURE 2 6: The Windows Phone Emulator Start screen c 02 . indd 20 c 02 . indd 20 2/ 12/ 201 1 9 :03 : 32 AM2/ 12/ 201 1 9 :03 : 32 AM CREDITS ACQUISITIONS EDITOR Paul Reese PROJECT ... for everyone. c01.indd 4c01.indd 4 2/ 12/ 201 1 9: 02 : 44 AM2/ 12/ 201 1 9: 02 : 44 AM ffirs.indd iiffirs.indd ii 1/31 / 20 11 3:36: 50 PM1/31 / 20 11 3:36: 50 PM PROFESSIONAL Windows ® Phone 7 Game Development ffirs.indd ... 21 5 InGameMenu.cs 21 9 GameOver.cs 22 1 Keeping Score 22 4 Score.cs 22 4 ScoreList.cs 22 5 Scores.cs 22 6 SerializableDictionary.cs 22 8 Screen.cs 23 1 MainGame.cs 23 1 GameOver.cs 23 4 Proper Care and...
Ngày tải lên: 16/02/2014, 00:20
Microsoft XNA game studio
... Exercises, 20 0 14 3D Models 20 1 3D Modeling Tools, 20 2 MilkShape 3D Intro Example: Creating a Windmill, 20 3 Loading the Model in XNA, 21 4 Loading the Models, 21 4 Drawing the Model In XNA, 21 5 Loading ... publisher. ISBN: 978 -0- 07-161 407 -8 MHID: 0- 07-161 407 -9 The material in this eBook also appears in the print version of this title: ISBN: 978 -0- 07-161 406 -1, MHID: 0- 07-161 406 -0. All trademarks are ... 25 LoadContent(), 25 Drawing and Updating the Game Application, 25 Draw(), 26 Update(), 26 Closing the Game Application, 26 Basic XNA Game Window Example, 26 Chapter 3 Review Exercise, 28 4 2D...
Ngày tải lên: 11/03/2014, 19:44
XNA Game Studio Express Aula 4 pptx
... ou botão ativo (01 ) = Energia = Tipos de armas = 987654 321 0 987654 321 0 0 123 456789 0 123 456789 987654 321 0 987654 321 0 0 123 456789 0 123 456789 01 01 20 3. Utilizar a fonte Na classe Game1 .cs // Define ... '.') ? CharacterWidth / 2 : CharacterWidth; } } XNA Game Studio Express XNA Game Studio Express Aula 4 Aula 4 Uso de Uso de Fontes Fontes no XNA no XNA Alexandre Santos Lobão Alexandre ... Font(content.Load<Texture2D>(@"MyFont"), " TestdColiã", 20 , 20 , 35); No método Draw() mySpriteBatch.Begin(); CustomFont.Draw(mySpriteBatch, 80, 0, "Teste de Colisão"); mySpriteBatch.End(); 8 Uso...
Ngày tải lên: 22/03/2014, 15:21
Microsoft XNA Game Studio Creator’s Guide- P1 doc
... Exercises, 20 0 14 3D Models 20 1 3D Modeling Tools, 20 2 MilkShape 3D Intro Example: Creating a Windmill, 20 3 Loading the Model in XNA, 21 4 Loading the Models, 21 4 Drawing the Model In XNA, 21 5 Loading ... the Game Window 21 Creating the XNA Game Foundation, 22 Initializing the Game Application, 23 GraphicsDeviceManager, 24 SpriteBatch, 24 ContentManager, 24 Initialize(), 25 LoadContent(), 25 Drawing ... publisher. ISBN: 978 -0- 07-161 407 -8 MHID: 0- 07-161 407 -9 The material in this eBook also appears in the print version of this title: ISBN: 978 -0- 07-161 406 -1, MHID: 0- 07-161 406 -0. All trademarks are...
Ngày tải lên: 02/07/2014, 06:20
Microsoft XNA Game Studio Creator’s Guide- P2 pptx
... controller button to make the connection. MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 14 FIGURE 2- 4 XNA Game Studio Connect main page MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 34 Explorer. You may want ... your PC. On the Games blade of the Xbox 3 60 Dashboard (under Demos and More), launching XNA Game Studio Connect will display the XNA Game Studio Connect main page (see Figure 2- 4). The Connect ... changes. MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 28 11 Once you have a connection from your PC to your Xbox 3 60, you will be able to compile an Xbox 3 60 Game project. Creating an Xbox 3 60 Game project...
Ngày tải lên: 02/07/2014, 06:20
Microsoft XNA Game Studio Creator’s Guide- P4 pot
... systems if(increaseBlue) blue += (float)gameTime.ElapsedGameTime.Milliseconds/ 100 0.0f; else blue -= (float)gameTime.ElapsedGameTime.Milliseconds/ 100 0.0f; if (blue <= 0. 0f) // decrease blue till blue < 0 increaseBlue ... 6 Shaders if (increasingX) X += (float)gameTime.ElapsedGameTime.Milliseconds/ 100 0.0f; else X -= (float)gameTime.ElapsedGameTime.Milliseconds/ 100 0.0f; if (X <= -1.0f) // decrease X till less than ... Matrix.CreateScale (0. 5f, 0. 5f, 0. 5f); // double size on X, Y, and Z Matrix matrix = Matrix.CreateScale (2. 0f, 2. 0f, 2. 0f); // double Y, but X and Z stay the same Matrix matrix = Matrix.CreateScale(1.0f, 2. 0f,...
Ngày tải lên: 02/07/2014, 06:20
Microsoft XNA Game Studio Creator’s Guide- P5 ppsx
... M.M 12= R.Y; M.M13=R.Z; M.M14 =0. 0f; //RIGHT M.M21= U.X; M.M 22= U.Y; M.M23=U.Z; M.M24 =0. 0f; //UP M.M31= L.X; M.M 32= L.Y; M.M33=L.Z; M.M34 =0. 0f; //LOOK M.M41= 0. 0f; M.M 42= 0. 0f; M.M43 =0. 0f; M.M44=1.0f; return ... M.M 12 = R.Y; M.M13 = R.Z; M.M14 = 0. 0f; //Right M.M21 = U.X; M.M 22 = U.Y; M.M23 = U.Z; M.M24 = 0. 0f; //Up M.M31 = L.X; M.M 32 = L.Y; M.M33 = L.Z; M.M34 = 0. 0f; //Look M.M41 = 0. 0f; M.M 42 = 0. 0f; ... color); position = new Vector3 (0. 5f, 0. 05f, 0. 0f);// top right propellerVertices [2] = new VertexPositionColor(position, color); position = new Vector3 (0. 5f, -0. 05f, 0. 0f);// lower right propellerVertices[3]...
Ngày tải lên: 02/07/2014, 06:20
Microsoft XNA Game Studio Creator’s Guide- P6 docx
... sky.bmp, MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 148 Image Name Camera Orientation Head Pitch Bank front.bmp 0 0 0 left.bmp 90 0 0 back.bmp 1 80 0 0 right.bmp – 90 0 0 sky.bmp – 90 90 0 ground2.bmp – 90 – 90 0 Camera ... BOUNDARY; Vector2 uv = new Vector2 (0. 0f, 0. 0f); Vector3 pos = new Vector3 (0. 0f, 0. 0f, 0. 0f); Color color = Color.White; // top left uv.X= 0. 0f; uv.Y= 0. 0f; pos.X=-BORDER; pos.Y =0. 0f; pos.Z=-BORDER; groundVertices [0] ... where X =0, Y =0, and Z =0. This enables easier rendering. Note that the UV coordinates that enable texture mapping are between 0. 003 f and 0. 997f. This shortened range from the usual 0. 0f to 1.0f setting...
Ngày tải lên: 02/07/2014, 06:20
Microsoft XNA Game Studio Creator’s Guide- P7 pps
... left pos.X= 0. 5f; pos.Y=1.0f; pos.Z =0. 0f; uv.X=1.0f; uv.Y =0. 0f; vertices [2] =new VertexPositionColorTexture(pos,col,uv);// top right pos.X= 0. 5f; pos.Y =0. 0f; pos.Z =0. 0f; uv.X=1.0f; uv.Y=1.0f; vertices[3]=new ... new Vector3( -0. 5f, 1.0f, 0. 0f); Color col = Color.White; vertices [0] =new VertexPositionColorTexture(pos,col,uv);// top left pos.X= -0. 5f; pos.Y =0. 0f; pos.Z =0. 0f; uv.X =0. 0f; uv.Y=1.0f; vertices[1]=new ... runs: MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 168 const float TIME_SCALE = 20 00 0.0f; // adjust V by time scale verticalAdjustment // time scale V increment -= (float)gameTime.ElapsedGameTime.Milliseconds/TIME_SCALE; //...
Ngày tải lên: 02/07/2014, 06:20
Microsoft XNA Game Studio Creator’s Guide- P8 potx
... full cycle for sine wave is 2* PI. if (cycleIncrement < 1) cycleIncrement += 0. 000 000 5f * (float)gameTime.ElapsedGameTime.Milliseconds; // adjust when sine wave cycle complete else cycleIncrement ... every time the spacebar is pressed. 3. Change the size of your font to 24 points. MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 20 0 20 9 CHAPTER 14 3D Models Assigning the Material to the Box and Sphere Repeat ... second. bool Timer(GameTime gameTime){ bool resetInterval = false; // add time lapse between frames and keep value between 0 & 100 0 ms intervalTime += (double)gameTime.ElapsedGameTime.Milliseconds; intervalTime...
Ngày tải lên: 02/07/2014, 06:20