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expectation value of neural activity in noiseless and noisy neural nets with poisson distributed connectivities

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Báo cáo y học: " Modeling the signaling endosome hypothesis: Why a drive to the nucleus is better than a (random) walk" ppt

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... diagram showing the activation of STAT-3 and Erk1/2 downstream from EGF binding to EGFR In the general model of signal transduction, the cascading chain of phosphorylation events culminating in activation ... modeling solid red line) of the rootmean-squareindicatesdisplacement for STAT-3 diffusion tion kinetics line compared toincorporating dephosphorylaA and B) A and B) Diffusion modeling incorporating ... to understanding receptor tyrosine kinase signaling in many cellular systems For example, EGFR, as discussed above, is internalized via clathrincoated vesicles following EGF-binding and receptor...
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majda a.j., kramer p.r. simplified models for turbulent diffusion.. theory, numerical modelling, and physical phenomena

majda a.j., kramer p.r. simplified models for turbulent diffusion.. theory, numerical modelling, and physical phenomena

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... faster in a travelling wave than in a standing wave This was attributed to the action of the Stokes drift of the travelling wave, and to the trapping and dragging of particles within the cores of ... eigenfunc tions of AV with purely imaginary eigenvalues Moreover, the eigenvalues and eigenfunctions come in complex conjugate pairs, with the magnitude of the eigenvalues clustering asymptotically ... (meaning that the distance travelled grows linearly in time) The addition of molecular di!usion knocks the tracer o! of its original streamline and eventually onto streamlines with velocity in...
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Rate-Distortion Analysis and Traffic Modelling of Scalable Video Coders

Rate-Distortion Analysis and Traffic Modelling of Scalable Video Coders

Thạc sĩ - Cao học

... coding (VLC) is introduced into the area of coding In VLC, the input is sliced into fixed units, while the corresponding output comes in chunks of variable size, e.g., Huffman coding [45] VLC coding ... object-based coding, synthetic content, and interactivity The most recent video standard H.264 is capable of providing even higher coding efficiency than MPEG-4 This is a joint work of ITU and MPEG, and it ... luminance and chrominance attributes of a light Since it is often desirable to describe a color in terms of its luminance and chrominance content separately for more efficient processing of color signals,...
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Hull and White model

Hull and White model

Cao đẳng - Đại học

... 2v  Z T v e,K y dy !2 dv: CHAPTER 30 Hull and White model 295 u = t t T u Figure 30.1: Range of values of u; t for the integral 30.1 Fiddling with the formulas Note that (see Fig 30.1) ZTZ ... obtain B 0; T  for all T determine the functions t, t, and 0; T  from market data (with some interpolation) Can we t for all t 0; T  ? Not quite Here is what we can We take the following ... ,1 ,1 R T where f x; y  is the joint density of ru du; rT1 R We observed at the beginning of this Chapter (equation (0.3)) that 0T ru du is normal with "Z T  ZT = IEe, 1 1 = IE = var...
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computer graphics and geometric modeling - m. agoston

computer graphics and geometric modeling - m. agoston

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... associated to it and that in our case this is either or 1, with the region of interest in it being the points with value We shall show pictures by showing the values at their points and, to simplify ... [Fish90b] In this algorithm and the next, the constants XMIN, XMAX, YMIN, and YMAX define the minimum and maximum values for the x- and ycoordinates of pixels in the viewport The procedures Push and ... those parts of objects that lie in this volume and project into the window will be displayed Finding those parts of an object is referred to as clipping In principle, the three coordinate systems...
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Tài liệu The UML and Data Modeling pptx

Tài liệu The UML and Data Modeling pptx

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... UML and Data Modeling An example of a trigger is the logging of an insert into another table in the case where the balance is below or greater than 100.000 Valid value The valid value constraint ... describes in detail the Data Modeling profile for the UML as implemented by Rational Rose® Data Modeler, including descriptions and examples for each concept including database, schema, table, key, index, ... columns and it can also exist on a single column Summary With the data modeling for UML profile, the UML fully supports data modeling needs It allows the support of software development and data...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P1 pptx

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P1 pptx

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... lots of Ctrl+clicking, Alt+clicking, dragging -and- dropping, and whatnot, along with critical file saves and retrievals, dialog box interaction, all the intermediate functions of general Windows ... Bringing It All Together 583 Chapter 15 Bringing Your Work into the Torque Game Engine 585 Playing Real Wars Using the Slogre and RF-9 Testing the Slogre Locating ... art, and modeling of this weapon is detailed When you’re done with that, David takes you deeper and deeper into every single aspect of 2D art and 3D modeling for games The book is simply insane!...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P2 docx

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P2 docx

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... back of the sphere While holding down the Ctrl key, click two of the upper points of the sphere and scale them outward, forming the back and shoulders of the beast (see Figure 4.11) Pinch in the ... right-clicking the Draw Objects tool (or by clicking File, Display Options), and setting the Txt Res option to 512×512 Keeping the Point Edit Tools Handy Much of the modeling you’ll be doing is based ... screeching halt trying to render all of the detail In fact, what you saw in Final Fantasy was the result of countless hours of post-production rendering on very powerful computers (most likely in...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P3 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P3 doc

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... faces (by holding down Ctrl and clicking) and moving/scaling them appropriately In Figure 4.34, I’m selecting a patch of the bicep area and augmenting it Now for the hand—just as you did with the ... represents the next step in creating a 3D game asset: manipulating the U-V coordinates of your mesh object in preparation for texturing Installing the Software Included in the Programs section ... back and front faces of the grip, along with pieces of the trigger You’ll organize those in a moment 11 Using the Pan and Zoom tools, zoom in to the area containing the back and front faces of...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P4 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P4 doc

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... Select and cut away the inner cone of the muzzle, and apply an Automatic: Planar mapping to it 14 Click the Cylinder button in the Interactive section of the Command Panel, and center the mapping ... Slogre with DeepUV Figure 6.26 Select and cut away one of the hands in the Front view Figure 6.27 Apply Planar mapping to the hand The top and bottom of the hand itself are what you’re interested in ... Mapping the RF-9 Plasma Gun with DeepUV 27 Using any of the selection tools, select the remaining bits and pieces all at once, and pack, scale, and move them over to the rest of the grip and...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P5 pdf

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P5 pdf

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... thereby generating a twodimensional and easily texturable skin map The combination of Max and DeepUV rendered this entire operation painless and swift and prepared the model for its texturing phase, ... Texturing Inorganic Texture Tutorials with Photoshop Advanced Texturing Examples 11 12 Organic Texture Tutorials with Photoshop TE 10 AM FL Y Skinning the RF-9 Plasma Gun with Deep Paint 3D and ... ■ The game texturing arena Different types of textures Texturing techniques Application of textures Introduction to Game Texturing I think you’ll find that the art of designing textures for games...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P6 docx

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P6 docx

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... watermark 8 226 Inorganic Texture Tutorials with Photoshop Making a randomly tileable set can be easy or difficult, depending on what type of texture you’re dealing with In the case of Figure 8.38, ... CD-ROM) of an area of cement that had a bit of personality, thinking it might look nice when adjusted and offset for tiling: Isolate an area that seems relatively uniform (I’m eyeballing an area in ... blasted away in one area by, say, a 50mm shell, you’ll want keep in mind that in the real world, cement walls contain stone and rebar, and render them accordingly Rock and Stone Textures Creating stone...
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Tài liệu 16 Validation, Testing, and Noise Modeling pdf

Tài liệu 16 Validation, Testing, and Noise Modeling pdf

Cơ khí - Chế tạo máy

... estimation, filtering, and classification, and in a wide variety of applications such as digital communications, automatic control, radar and sonar, and other engineering disciplines and sciences A ... consistent estimator of the left side of (16.13), and it is asymptotically distributed as a Gaussian random variable, independent at distinct bifrequencies in the interior of D These properties ... tests involving two model comparisons as above but without prior segmentation of the record are available in [11] and references therein A test utilizing evolutionary power spectrum may be found in...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P7 ppt

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P7 ppt

Kỹ thuật lập trình

... Cone - Inverted 50% 10 Turning a rivet into a Phillips-head screw is just a matter of flattening the layer, then adding and beveling a dark cross First, insert a layer behind the rivet, link the ... photograph, and more often than not, a composite of both What I find most striking about texturing metal is how sharp and effective beveling styles and displacement channels can be Let’s start with ... Adjust the levels and curves like you did in the section “Basic Metal Pipes,” and add a drop shadow In Figure 8.185, I crowned it off by enlarging the elbows and adding some end fittings to give the...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P8 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P8 doc

Kỹ thuật lập trình

... Figure 9.11) Figure 9.11 Create a cross-bracing board by making a copy of one of the boards in the background layer, rotating and positioning it, and hacking off the ends at 45-degree angles 31 Add ... Photoshop’s Grid and Snap features by choosing View, Show, Grid (Ctrl+Alt+’) and choosing View, Snap (Ctrl+;) Choose Edit, Preferences, Guides and Grid and configure the grid in increments of 64 pixels ... types of building materials for a scene, so I decided to squeak it in here As with other textures, you can create wood one of two ways: by taking a picture of the real thing, or by making it...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P9 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P9 doc

Kỹ thuật lập trình

... Advanced Texturing Examples 52 Link and merge the handle’s layer and the metal binding’s layer You should now have only two layers: the bindings and drop handle on one layer, with the wooden ... using an Alpha channel in the Channels palette To begin, create a circular marquee selection, and then fill it with white in a new channel 12 Continue making the pattern by deleting and filling ... Creating the illusion of wrinkles can seem like a pain if you haven’t much traditional artistic ability, but all it is, is a matter of dodging, burning, and cutting/pasting the texture in just...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P10 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P10 doc

Kỹ thuật lập trình

... beveling and drop shadowing Compositing a 3D trueSpace rendering, for the insulating cable jackets on the sides Reference painting, using Deep Paint 3D to help with texture alignments Airbrushing, ... dodging, and burning, for finalizing and touch-up As you can see, much of what you’ll will require only a modest amount of handeye coordination, so there’s no need to panic if you stink at painting! ... Paint 3D and Photoshop, and checked the weapon’s U-V structure using checkerboard map to reflect tell-tale signs of smearing, inverting, and/ or overlapping The clever use of filters and beveling...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P11 ppt

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P11 ppt

Kỹ thuật lập trình

... this into gear just like you did in Chapter 11, “Skinning the RF-9 Plasma Gun with Deep Paint 3D and Photoshop,” by linking the model to your painting programs and applying a test U-V map The linking ... the skin of a reptile—even though dinosaurs were warm blooded The claws and fangs of the larger Rexes interest me too—offwhite, dulled and pitted from use, and stained near the skin and gum lines ... character); or that texture coordinates crossed (resulting in smearing), overlapped (causing a duplication of texture), or not properly relaxed (causing bloating or shrinking of the texture) I can almost...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P12 pdf

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P12 pdf

Kỹ thuật lập trình

... slogre, slap on the eerie skin you made in Chapter 12, “Skinning the Slogre with Deep Paint 3D and Photoshop,” and get it ready for use in the Torque game engine In this chapter you will ■ Apply ... speak: Install the biped This involves adding and modifying a bipedal bones system, which starts off as a template of sorts The biped is positioned and scaled to the inside of the limbs of the ... transform, and align all of the bones of the biped so they take on roughly the same shape as the character mesh, is probably one of the most time-consuming and tedious of things to in the modeling industry...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P13 docx

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P13 docx

Kỹ thuật lập trình

... called splines to aid in creating smooth, curved lines between two points on paper In 3D modeling, a spline is simply a curved line that ends where it began, and contains varying numbers of points ... days of high-school geometry that this system, when drawn on paper, had a y axis pointing up and down, an x axis pointing left and right, and a z axis pointing perpendicularly into and out of the ... you’re capable of skinning.You should have at least a dozen short animations that demonstrate your ability to control bones and skin weighting, including a handful of interesting and common actions—not...
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