Tài liệu tham khảo |
Loại |
Chi tiết |
[1] Arenberg, J. Ray/triangle intersection with barycentric coordinates. Ray Tracing News, 1(11), 1988 |
Sách, tạp chí |
Tiêu đề: |
Ray Tracing News |
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[6] Christensen, P. H., Laur, D. M., Fong, J., Wooten, W.L., and Balati, D. 2003. Ray differentials and multiresolution geometry caching for distribution ray tracing in complex scenes. In Eurographics 2003 |
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[8] Clear, J. G., and Wyvill, G. Analysis of an algorithm for fast ray tracing using uniform space subdivision. Visual Computer, 4(2): 65-83, 1988 |
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[12] Havran, V. 2000. Heuristic Ray Shooting Algorithms. PhD thesis, Department of Computer Science and Engineering, Faculty of Electrical Engineering, Czech Technical University |
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Tiêu đề: |
Heuristic Ray Shooting Algorithms |
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[13] Havran, V. A summary of octree ray traversal algorithms. Ray Tracing News, 12(2), 1999 |
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Tiêu đề: |
Ray Tracing News |
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[14] Havran, V., and Bittner, J. On improving KD-trees for ray shooting. Journal of WSCG, 10(1): 209-216, 2002 |
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[16] Hunt, W., Mark, W. R., and Stoll, G. Fast kd-tree construction with an adaptive error- bounded heuristic. In Proceedings of the 2006 IEEE Symposium on Interactive Ray Tracing. IEEE, 2006 |
Sách, tạp chí |
Tiêu đề: |
Proceedings of the 2006 IEEE Symposium on Interactive Ray Tracing |
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[19] Lauterbach, C., Yoon, S.-E., Tuft, D., and Manocha, D. RT-DEFORM: Interactive ray tracing of dynamic scenes using BVHs. In Proceedings of the 2006 IEEE Symposium on Interactive Ray Tracing, pages 39-46. IEEE, 2006 |
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Tiêu đề: |
Proceedings of the 2006 IEEE Symposium on Interactive Ray Tracing |
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[20] Lext, J., Assarsson, U., and Mửller, T. A benchmark for animated ray tracing. IEEE Computer Graphics Applications, 21(2): 22-31, 2001 |
Sách, tạp chí |
Tiêu đề: |
IEEE Computer Graphics Applications |
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[21] MacDonald, J., and Booth, K. Heuristics for ray tracing using space subdivision. The Visual Computer, Vol. 6, No. 3, pp. 153-166, 1990 |
Sách, tạp chí |
Tiêu đề: |
The Visual Computer |
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[22] Mahovsky, J. A. Ray tracing with reduced-precision bounding volume hierarchies. Phd thesis, University of Calgary, 2005 |
Sách, tạp chí |
Tiêu đề: |
Ray tracing with reduced-precision bounding volume hierarchies |
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[26] Pharr, M., and Hanrahan, P. Geometry caching for ray-tracing displacement maps. In Rendering Techiniques ’96 (Proc. 7 th Eurographics Workshop on Rendering), 1996 |
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Tiêu đề: |
Rendering Techiniques ’96 (Proc. 7"th" Eurographics Workshop on Rendering) |
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[28] Popov, S., Günther, J., Seidel, H.-P., and Slusallek, P. Experiences with streaming construction of SAH KD-trees. In Proceedings of the 2006 IEEE Symposium on Interactive Ray Tracing, pages 89-94. IEEE, 2006 |
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Tiêu đề: |
Proceedings of the 2006 IEEE Symposium on Interactive Ray Tracing |
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[30] Reiter, S. Offloading ray processing onto the GPU using cooperative worker threads. In Poster Compendium of the 2006 IEEE Symposium on Interactive Ray Tracing, page 8, 2006. Poster abstract |
Sách, tạp chí |
Tiêu đề: |
Poster Compendium of the 2006 IEEE Symposium on Interactive Ray Tracing |
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[32] Rubin, S. M., and Whitted, T. A 3-dimensional representation for fast rendering of complex scenes. SIGGRAPH Computer Graphics, 14(3):110–116, 1980 |
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Tiêu đề: |
SIGGRAPH Computer Graphics |
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[34] Shevtsov, M., Soupikov, A., and Kapustin, A. Highly parallel fast kd-tree construction for interactive ray tracing of dynamic scenes. Computer Graphics Forum, 26(3): 395-404, 2007. (Proceedings of Eurographics) |
Sách, tạp chí |
Tiêu đề: |
Computer Graphics Forum |
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[38] Sutherland, I. E. Sketch pad a man-machine graphical communication system. In DAC ’64: Proceedings of the SHARE design automation workshop, pages 6.329-6.346. ACM, 1964 |
Sách, tạp chí |
Tiêu đề: |
DAC ’64: "Proceedings of the SHARE design automation workshop |
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[33] SCI Institute at the University of Utah. The Utah 3D Animation Repository. URL http://www.sci.utah.edu/~wald/animrep/ |
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[36] Stanford University Computer Graphics Laboratory. The Stanford 3D Scanning Repository. URL http://graphics.stanford.edu/data/3Dscanrep/ |
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[40] Wọchter, C. Compilation of models for ray tracing of static scenes, 2006. URL http://ompf.org/forum/viewtopic.php?f=4&t=64 |
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