Tài liệu tham khảo |
Loại |
Chi tiết |
1. Allery, L. A. (2004). Educational games and structured experiences. Medical Teacher, 26(6), 504-505 |
Sách, tạp chí |
Tiêu đề: |
MedicalTeacher |
Tác giả: |
Allery, L. A |
Năm: |
2004 |
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8. Ebrahimzadeh, M., & Alavi, S. (2017). The effect of digital video games on EFL students’ language lear ning motivation. Teaching English withTechnology, 17(2), 87-112. Retrieved fromhttp://www.tewtjournal.org/issues/volume-2017/volume-17-issue-2/ |
Sách, tạp chí |
Tiêu đề: |
Teaching English with "Technology, 17 |
Tác giả: |
Ebrahimzadeh, M., & Alavi, S |
Năm: |
2017 |
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9. Fies, C., & Marshall, J. (2006). Classroom report systems: A review of the literature. Journal of Science Education and Technology, 15(1), 101-109 |
Sách, tạp chí |
Tiêu đề: |
Journal of Science Education and Technology, 15 |
Tác giả: |
Fies, C., & Marshall, J |
Năm: |
2006 |
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17. Icard, S. B. (2014). Educational technology best practices. International Journal of Instructional Technology and Distance Learning, 11(3), 37-41.Retrieved from http://www.itdl.org/Journal/Mar_14/Mar14.pdf |
Sách, tạp chí |
Tiêu đề: |
International Journal of Instructional Technology and Distance Learning, 11 |
Tác giả: |
Icard, S. B |
Năm: |
2014 |
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18. Jamshed, S. (2014). Qualitative research method-interviewing and observation. Retrieved fromhttps://www.ncbi.nlm.nih.gov/pmc/articles/PMC4194943/ |
Sách, tạp chí |
Tiêu đề: |
Qualitative research method-interviewing and observation |
Tác giả: |
Jamshed, S |
Năm: |
2014 |
|
19. Kang, S. (1995). The effects of context-embedded approach to second language vocabulary learning. System, 23(1), 43-55 |
Sách, tạp chí |
Tiêu đề: |
System |
Tác giả: |
Kang, S |
Năm: |
1995 |
|
23. Khonmohammad, H., Gorjian, B. & Eskandari, Z. (2014). Using games to affect learners’ motivation in learning English grammar. Retrieved from |
Sách, tạp chí |
Tiêu đề: |
Using games to affect learners’ motivation in learning English grammar |
Tác giả: |
Khonmohammad, H., Gorjian, B. & Eskandari, Z |
Năm: |
2014 |
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25. Kwan, A.C.M. (2006). Online vocabulary games as a tool for teaching and learning English vocabulary. Retrieved from:https://www.researchgate.net/publication/263249087_Online_vocabulary_games_as_a_tool_for_teaching_and_learning_English_vocabulary |
Sách, tạp chí |
Tiêu đề: |
Online vocabulary games as a tool for teaching and learning English vocabulary |
Tác giả: |
Kwan, A.C.M |
Năm: |
2006 |
|
27. Lee, Y., Cheon, J., & Key, S. (2008). Learners’ perceptions of video games for second/foreign language learning. Proceedings of Society for Information Technology and Teacher Education International Conference, (1), 1733- 1738 |
Sách, tạp chí |
Tiêu đề: |
Proceedings of Society for InformationTechnology and Teacher Education International Conference |
Tác giả: |
Lee, Y., Cheon, J., & Key, S |
Năm: |
2008 |
|
30. Lui, S. Use of Gamification in Vocabulary Learning: A Case Study in Macau. Retrieved from: http://www.nus.edu.sg/celc/research/books/4th%20Symposium%20proceedings/13).%20Sze%20Lui.pdf |
Sách, tạp chí |
Tiêu đề: |
Use of Gamification in Vocabulary Learning: A Case Study in Macau |
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32. Mahmoud, A. A. A. & Tanni, Z. A. (2014). Using Games to Promote Students’ Motivation towards Learning English. Al-Quds Open University Journal for Educational & Psychological Research & Studies. Retrieved from |
Sách, tạp chí |
Tiêu đề: |
Al-Quds Open University Journal for Educational & Psychological Research & Studies |
Tác giả: |
Mahmoud, A. A. A. & Tanni, Z. A |
Năm: |
2014 |
|
35. Moon, J. (2000). The Teacher Development Series: Children Learning English. Oxford: Macmillan Heinemann English Language Teaching |
Sách, tạp chí |
Tiêu đề: |
The Teacher Development Series: Children Learning English |
Tác giả: |
Moon, J |
Năm: |
2000 |
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36. Nowak, A. Martin, et al. (1994). More Spatial Games. International Journal of Bifurcation and Chaos, Vol. 4, No.1 (pp. 33-56). Oxford: OxfordUniversity |
Sách, tạp chí |
Tiêu đề: |
More Spatial Games |
Tác giả: |
Nowak, A. Martin, et al |
Năm: |
1994 |
|
38. Oxford, R., & Shearin, J. (1994). Language learning motivation: Expanding the theoretical framework. Modern Language Journal, 78(1), 12-28 |
Sách, tạp chí |
Tiêu đề: |
Modern Language Journal |
Tác giả: |
Oxford, R., & Shearin, J |
Năm: |
1994 |
|
39. Pappas, C. (2015). Instructional Design Models And Theories: Keller’s ARCS Model Of Motivation. Retrieved from:https://elearningindustry.com/arcs-model-of-motivation |
Sách, tạp chí |
Tiêu đề: |
Instructional Design Models And Theories: Keller’s ARCS Model Of Motivation |
Tác giả: |
Pappas, C |
Năm: |
2015 |
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44. Setyaningsih, N. (2009). Practising Maritime English Vocabulary and Developing Accuracy Through ‘the Wall Dictation’. Language circle.Journal of Language and Literature Vol. III/2. Semarang: Semarang State University |
Sách, tạp chí |
Tiêu đề: |
Journal of Language and Literature |
Tác giả: |
Setyaningsih, N |
Năm: |
2009 |
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47. Silsüpür, B. (2017). Does Using Language Games Affect Vocabulary Learning in EFL Classes? Journal of Foreign Language Education and Technology, 2(1), Retreived from dergipark.gov.tr/download/article-file/285655 |
Sách, tạp chí |
Tiêu đề: |
Journal of Foreign Language Education and Technology |
Tác giả: |
Silsüpür, B |
Năm: |
2017 |
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31. Macmillan Dictionary. (2009), Language Games. Retrieved from: http://www.macmillandictionary.com/language-games/ |
Link |
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46. Shodiqin (2015). Improving students’ motivation through collaborative learning strategies. Retrieved fromhttp://eprints.walisongo.ac.id/5092/1/113411104.pdf |
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52. Vermeer, A. (1992). Exploring the second language learner lexicon. In L. Verhoeven, & J. H. A. L. De Jong (Eds.), The construct of languageproficiency (pp. 147-162). Philadelphia, USA: John Benjamin’s Publishing Company. Retrieved from https://doi.org/10.1075/z.62.16ver |
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