Lecture Maya dynamics basics: Lab 7 - Khieu Van Bang

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Lecture Maya dynamics basics: Lab 7 - Khieu Van Bang

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In this chapter, we will address the following questions: What is Object Desintegration? How to create a Object Desintedgration with Ram menterial? What is nCloth? How to create a Object Desintedgration with nCloth?

Author: Khieu Van Bang Email: tribang.nd@gmail.com Maya Dynamics Basics Lab 7: Object Desintegration CONTENTS  Create with Ram menterial:  What is Object Desintegration ?  How to create a Object Desintedgration with Ram menterial ?  Create  with nCloth: What is nCloth ?  How to create a Object Desintedgration with nCloth? Object Desintegration 1) CREATE OBJECT DESINTEGRATION WITH RAM MENTERIAL 1) CREATE WITH RAM MENTERIAL  How to create a object disintegration wih Ram menterial       Step 1: Modeling Object Step 2: Create emitter for object Step 3: Create Ramp material Step 4: Set key Ramp menterial attribute Step 5: Create a object desintedgration Step 6: Control object desintedgration 1) CREATE WITH RAM MENTERIAL 1.1) Modeling Object 1) CREATE WITH RAM MENTERIAL 1.2) Create emitter for object 1) CREATE WITH RAM MENTERIAL 1.3) Create Ramp material 1) CREATE WITH RAM MENTERIAL 1.4) Set key Ramp menterial attribute  Set key frame first  Set key frame last 1) CREATE WITH RAM MENTERIAL 1.5) Create a object desintedgration 1) CREATE WITH RAM MENTERIAL 1.5) Create a object desintedgration 1) CREATE WITH RAM MENTERIALc 1.6) Control object desintedgration  Control Object Effect Object Desintegration 2) CREATE OBJECT DESINTEGRATION WITH NCLOTH 2) CREATE WITH NCLOTH  What is nCloth ?  nCloth is a fast and stable dynamic cloth solution that uses a system of linked particles to simulate a wide variety of dynamic polygon surfaces For example, nCloth is flexible enough to simulate all the following surfaces: fabric clothing, inflating balloons, shattering surfaces, and deformable objects  nCloth is generated from modeled polygon meshes, instead of the Classic Cloth panel workflow method of construction You can model any type of polygon mesh and make it an nCloth object, which is ideal for achieving specific poses and maintaining directorial control  nCloth dynamics o nCloth is composed of a network of many particles connected by many links, that together create a dynamic mesh Within this network, there are also cross links that further connect the particles Links maintain the distance between particles, and cross links maintain the angles between links, stabilizing the nCloth and preventing cloth behavior like shearing 2) CREATE WITH FIELDS  How to create a object disintegration wih nCloth  Step 1: Modeling a Object  Step 2: Create nCloth  Step 3: Add fields  Step 4: Set key Fields attributes 2) CREATE WITH FIELDS 2.1) Modeling Object 2) CREATE WITH FIELDS 2.1) Modeling Object 2) CREATE WITH FIELDS 2.2) Create nCloth 2) CREATE WITH FIELDS 2.2) Create nCloth 2) CREATE WITH FIELDS 2.3) Add fields 2) CREATE WITH FIELDS 2.3) Add fields 2) CREATE WITH FIELDS 2.4) Set key Fields attributes 2) CREATE WITH FIELDS 2.4) Set key Fields attributes 2) CREATE WITH FIELDS How to create it ? 2) CREATE WITH FIELDS How to create it ? Thanks! ... object, which is ideal for achieving specific poses and maintaining directorial control  nCloth dynamics o nCloth is composed of a network of many particles connected by many links, that together

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