Lecture Maya dynamics basics: Lab 8 - Khieu Van Bang

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Lecture Maya dynamics basics: Lab 8 - Khieu Van Bang

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This Lab introduces you to the particle instanter. The topics discussed in this chapter are: What is Particle Instanter? What we can do with Particle Instanter? How to create a Particle Instanter? Create Integrated with Particle Instanter, practical situations,...

Author: Khieu Van Bang Email: tribang.nd@gmail.com Maya Dynamics Basics Lab 8: The Particle Instanter CONTENTS  The Particle Instanter :  What is Particle Instanter ?  What we can with Particle Instanter ?  How to create a Particle Instanter ?  Integrated with Particle Instanter :  Create Integrated with Particle Instanter  Practical situations  Exercise:  Flying lanterns The Particle instanter 1) OVERVIEW PARTICLE INSTANTER THE PARTICLE INSTANTER 1.1) What is particle instanter?  Instancing? o An instance is similar to a duplicated object but the difference is, it is not actual object Let's say you are in a room surrounded by 100 mirrors If you lift one leg, many of you in the mirror will lift one leg too But it doesn't mean every you in 100 mirrors are "actual" you o An instance contains no actual surface information, but is just a redrawn version of an original object The original object acts like a master to all of its instances like you in the mirror room Instances will be updated as the original is updated on all shading and surface characteristics o Instances contain less information than duplicates so they can be handled and redrawn faster  Particle Instancing o Particle instancing is the process of using the position and behaviour of particles to control the position and behaviour of instanced geometry Although some complex results can be obtained using particle instancing, it is important not to interpret it as a full-featured behaviour animation system or flocking system There are no behavioural relationships between the individual instanced elements THE PARTICLE INSTANTER 1.2) What we can with Particle Instanter ? Instanter fish Instanter Robots Signature fly box falling leaves Birds flock Instanter object and Fields THE PARTICLE INSTANTER 1.3) Create a Particle Instanter  Step 1: Select the source geometry  Step 2: Select Particles > Instancer (Replacement) THE PARTICLE INSTANTER 1.3) Create a Particle Instanter o o o o o o o o o o o o Particle Instancer Name: Optional name of the instancer node Rotation Units: value is interpreted as degrees or radians Rotation Order: precedence order of rotation, for instance, XYZ, XZY, or ZXY Level of Detail: source geometry appears at the particle locations or whether a bounding box or boxes appear instead Geometry: The source geometry appears at the particle locations Bounding Box: Displays a single box for all the objects in the instanced hierarchy Bounding Boxes: Displays individual boxes for each object in the instanced hierarchy Cycle: Select from the following options: None: Instance a single object Sequential: Cycle through the objects in the Instanced Objects list Cycle Step Unit: frames or seconds are used for the Cycle Step Size value Cycle Step Size: age interval at which the next object in the sequence appears The Particle instanter 2) WORKING WITH PARTICLE INSTANTER ? INTEGRATED WITH PARTICLE INSTANTER  Create Integrated with Particle Instanter o Particles, Fields, collision events, Intanter, Expression o Soft Body, Rigid Body, and Instanter o … Instanced lights Planet rings Mechs terrain INTEGRATED WITH PARTICLE INSTANTER  Practical situations o Particles, Fields, collision events, Intanter, Expression Particles Fields Box collision events Fragment Bee Fragment n Bee n Fragment Bee Wall Intanter + Expression PRACTICAL SITUATIONS 2.2) Create and edit Particles  Create Emitter PRACTICAL SITUATIONS 2.2) Create and edit Particles  Add Fields PRACTICAL SITUATIONS 2.2) Create and edit Particles  Create Collide between Particles and objects PRACTICAL SITUATIONS 2.2) Create and edit Particles  Create Particle Collision Event PRACTICAL SITUATIONS 2.3) Create Particle Instanter  Step 1: Seclect objects  Step 2: Select Particles > Instancer (Replacement) >  Step 3: finish PRACTICAL SITUATIONS 2.3) Create Particle Instanter PRACTICAL SITUATIONS 2.3) Create Particle Instanter PRACTICAL SITUATIONS 2.4) Edit attributes  Edit Attributes PRACTICAL SITUATIONS 2.4) Edit attributes  Control with expression  Edit menterials, … PRACTICAL SITUATIONS 2.4) Edit attributes  Add Collision Event PRACTICAL SITUATIONS Similar app PRACTICAL SITUATIONS Similar app Particle Instanter 2) EXERCISE EXERCISE 2.1) Flying lanterns Thanks! ... results can be obtained using particle instancing, it is important not to interpret it as a full-featured behaviour animation system or flocking system There are no behavioural relationships between

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