You are introduced to various pointing devices, such as the mouse, trackball, touchpad, pointing stick, joystick, touchscreen, and pen input. Scanners and reading devices, including optical scanners, optical readers, magnetic ink character recognition readers, and data collection devices are explained,...
Trang 1Computer Graphics
Lecture 24
Trang 2Last Class
Trang 3Today’s Agenda
Trang 4Light, Surface and Imaging
Trang 5* Shading
Trang 6Specular Surfaces
- Specular surfaces appear shiny because most of the light that is reflected or
scattered Is in a narrow range of angles close to the angle of reflection
Trang 7Diffusive Surfaces
- Diffuse surfaces are characterized by reflected light being scattered tn all
directions Walls painted with matte or flat paint are diffuse reflectors
Trang 8Translucent Surfaces
- Translucent surfaces allow some light to penetrate the surface and to emerge from another location on the object
- This process of refraction characterizes glass and water
Trang 10Light Sources
-_ Color Sources “|
Amblent Light (uniform lighting)
PoInt Source (emits light equally ¡n all directions)
Trang 11What Shading can do?
Trang 12- and uses four vectors
Phong Reflection Model
Trang 13Summary
Trang 14References
‘ Fundamentals of Computer Graphics Third Edition by Peter Shirley and Steve
Marschner
* Interactive Computer Graphics, A Top- down Approach with OpenGL (Sixth