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Lecture Computer graphics: Lecture 24 - Fasih ur Rehman

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You are introduced to various pointing devices, such as the mouse, trackball, touchpad, pointing stick, joystick, touchscreen, and pen input. Scanners and reading devices, including optical scanners, optical readers, magnetic ink character recognition readers, and data collection devices are explained,...

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Computer Graphics

Lecture 24

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Last Class

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Today’s Agenda

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Light, Surface and Imaging

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* Shading

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Specular Surfaces

- Specular surfaces appear shiny because most of the light that is reflected or

scattered Is in a narrow range of angles close to the angle of reflection

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Diffusive Surfaces

- Diffuse surfaces are characterized by reflected light being scattered tn all

directions Walls painted with matte or flat paint are diffuse reflectors

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Translucent Surfaces

- Translucent surfaces allow some light to penetrate the surface and to emerge from another location on the object

- This process of refraction characterizes glass and water

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Light Sources

-_ Color Sources “|

Amblent Light (uniform lighting)

PoInt Source (emits light equally ¡n all directions)

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What Shading can do?

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- and uses four vectors

Phong Reflection Model

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Summary

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References

‘ Fundamentals of Computer Graphics Third Edition by Peter Shirley and Steve

Marschner

* Interactive Computer Graphics, A Top- down Approach with OpenGL (Sixth

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