1. Trang chủ
  2. » Công Nghệ Thông Tin

Lecture Computer graphics: Lecture 16 - Fasih ur Rehman

15 55 0

Đang tải... (xem toàn văn)

Tài liệu hạn chế xem trước, để xem đầy đủ mời bạn chọn Tải xuống

THÔNG TIN TÀI LIỆU

Thông tin cơ bản

Định dạng
Số trang 15
Dung lượng 220,31 KB

Nội dung

This chapter discuss the purpose of the components required for successful communications; describe these uses of computer communications: wireless messaging services, wireless Internet access points, cybercafés, global positioning systems, collaboration, groupware, voice mail, and Web services;

Computer Graphics Lecture 16 Fasih ur Rehman Last Class • Homogeneous transformations • Types of Transformations • – Linear Transformations – Affine Transformations – Projective Transformations Combining Homogeneous transformations Today’s Agenda • 3D Transforms • Inverse Rotation • Clipping 3D Transforms • The idea of 3D transforms is the same as that of 2D – A 3D point is represented by (x, y, z) – Homogeneous Coordinates are defined as • A 4th Coordinate is added to every 3D point • (x, y, z, t) represents (x/t, y/t, z/t) • (x, y, z, 0) represents infinity • (0, 0, 0, 0) is not allowed General 3D Homogeneous Transform x' y' z' w' a e i m b f j n c g k o d x h y l z p w Scaling • Scaling matrix x' y' z' w a 0 0 b 0 0 c 0 x y z w Translation • Translation matrix x' y' 0 a b x y z' w 0 c z 0 w Reflection • Reflection Matrix about yz – plane x' y' z' w • 0 0 0 0 0 x y z w What are other reflection matrices Other Reflection Matrices Rotation • Rotation about Z – axis x' y' z' w cos sin 0 sin cos 0 0 0 x y z w Rotation • Rotation about Y – axis x' y' z' w cos sin 0 sin 0 cos 0 x y z w Rotation • Rotation about X – axis x' y' z' w 0 cos sin 0 sin cos 0 x y z w Inverse Rotation Summary • 3D Transforms • Inverse Rotation • Clipping References • • Fundamentals of Computer Graphics Third Edition by Peter Shirley and Steve Marschner Interactive Computer Graphics, A Topdown Approach with OpenGL (Sixth Edition) by Edward Angel ... Inverse Rotation • Clipping References • • Fundamentals of Computer Graphics Third Edition by Peter Shirley and Steve Marschner Interactive Computer Graphics, A Topdown Approach with OpenGL (Sixth

Ngày đăng: 30/01/2020, 08:27