Lecture Computer graphics: Lecture 26 - Fasih ur Rehman

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Lecture Computer graphics: Lecture 26 - Fasih ur Rehman

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In this chapter, you learn what is input and output devices. The keyboard is presented and different keyboard types are described. You are introduced to various pointing devices, such as the mouse, trackball, touchpad, pointing stick, joystick, touchscreen, and pen input. Scanners and reading devices, including optical scanners, optical readers, magnetic ink character recognition readers, and data collection devices are explained,...

Computer Graphics Lecture 26 Fasih ur Rehman Last Class • Shading • Phong Reflection Model Today’s Agenda • Examples Matrix Multiplication void matrixMul(float P[1][3],float T[3][3]) { int i,j,k; //Initialize Matrix P1 with Zero for(i=0;i

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Mục lục

  • Slide 1

  • Last Class

  • Today’s Agenda

  • Matrix Multiplication

  • Matrix Identity

  • Translation

  • Rotation

  • Scale

  • Reflect

  • Shear

  • Summary

  • References

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