Bounded Waiting - A bound must exist on the number of times that other processes are allowed to enter their critical sections after a process has made a request to enter its critical sec
Trang 1Chapter 6: Process Synchronization
Trang 2Module 6: Process Synchronization
Trang 3 Concurrent access to shared data may result in data
inconsistency
Maintaining data consistency requires mechanisms to
ensure the orderly execution of cooperating processes
Suppose that we wanted to provide a solution to the
consumer-producer problem that fills all the buffers We can do so by having an integer count that keeps track of the number of full buffers Initially, count is set to 0 It isincremented by the producer after it produces a new buffer and is decremented by the consumer after it consumes a buffer
Trang 4Producer
while (true) {
/* produce an item and put in nextProduced */
while (count == BUFFER_SIZE)
; // do nothingbuffer [in] = nextProduced;
in = (in + 1) % BUFFER_SIZE;
count++;
}
Trang 5while (true) {
while (count == 0)
; // do nothingnextConsumed = buffer[out];
out = (out + 1) % BUFFER_SIZE;
count ;
/* consume the item in nextConsumed}
Trang 6Race Condition
register1 = count register1 = register1 + 1 count = register1
count could be implemented as
register2 = count register2 = register2 - 1 count = register2
Consider this execution interleaving with “count = 5” initially:
S0: producer execute register1 = count {register1 = 5}
S1: producer execute register1 = register1 + 1 {register1 = 6}
S2: consumer execute register2 = count {register2 = 5}
S3: consumer execute register2 = register2 - 1 {register2 = 4}
S4: producer execute count = register1 {count = 6 }
Trang 7Solution to Critical-Section Problem
1 Mutual Exclusion - If process Pi is executing in its critical section,
then no other processes can be executing in their critical sections
2 Progress - If no process is executing in its critical section and
there exist some processes that wish to enter their critical section, then the selection of the processes that will enter the critical
section next cannot be postponed indefinitely
3 Bounded Waiting - A bound must exist on the number of times
that other processes are allowed to enter their critical sections after a process has made a request to enter its critical section and before that request is granted
y Assume that each process executes at a nonzero speed
y No assumption concerning relative speed of the N processes
Trang 8Peterson’s Solution
Two process solution
Assume that the LOAD and STORE instructions are atomic;
that is, cannot be interrupted
The two processes share two variables:
z int turn;
z Boolean flag[2]
The variable turn indicates whose turn it is to enter the
critical section
The flag array is used to indicate if a process is ready to
enter the critical section flag[i] = true implies that process Pi
is ready!
Trang 9Algorithm for Process P i
REMAINDER SECTION }
Trang 10Synchronization Hardware
Many systems provide hardware support for critical section
code
Uniprocessors – could disable interrupts
z Currently running code would execute without preemption
z Generally too inefficient on multiprocessor systems
Operating systems using this not broadly scalable
Modern machines provide special atomic hardware
instructions
Atomic = non-interruptable
z Either test memory word and set value
z Or swap contents of two memory words
Trang 12Solution using TestAndSet
Shared boolean variable lock., initialized to false
Solution:
while (true) {
while ( TestAndSet (&lock ))
; /* do nothing// critical sectionlock = FALSE;
Trang 14Solution using Swap
Shared Boolean variable lock initialized to FALSE; Each
process has a local Boolean variable key
Solution:
while (true) {
key = TRUE;
while ( key == TRUE)
Swap (&lock, &key );
// critical sectionlock = FALSE;
Trang 15 Synchronization tool that does not require busy waiting
Semaphore S – integer variable
Two standard operations modify S: wait() and signal()
z Originally called P() and V()
}
z signal (S) {
S++;
}
Trang 16Semaphore as General Synchronization Tool
Counting semaphore – integer value can range over an
unrestricted domain
Binary semaphore – integer value can range only between 0
and 1; can be simpler to implement
z Also known as mutex locks
Can implement a counting semaphore S as a binary semaphore
Provides mutual exclusion
z Semaphore S; // initialized to 1
z wait (S);
Critical Sectionsignal (S);
Trang 17Semaphore Implementation
Must guarantee that no two processes can execute wait () and
signal () on the same semaphore at the same time
Thus, implementation becomes the critical section problem
where the wait and signal code are placed in the crticalsection
z Could now have busy waiting in critical section implementation
But implementation code is short
Little busy waiting if critical section rarely occupied
Note that applications may spend lots of time in critical sections
and therefore this is not a good solution
Trang 18Semaphore Implementation with no Busy waiting
With each semaphore there is an associated waiting queue
Each entry in a waiting queue has two data items:
z value (of type integer)
z pointer to next record in the list
Trang 19Semaphore Implementation with no Busy waiting (Cont.)
Trang 20Deadlock and Starvation
Deadlock – two or more processes are waiting indefinitely for an
event that can be caused by only one of the waiting processes
Let S and Q be two semaphores initialized to 1
.
Starvation – indefinite blocking A process may never be removed
from the semaphore queue in which it is suspended
Trang 21Classical Problems of Synchronization
Bounded-Buffer Problem
Readers and Writers Problem
Dining-Philosophers Problem
Trang 22Bounded-Buffer Problem
N buffers, each can hold one item
Semaphore mutex initialized to the value 1
Semaphore full initialized to the value 0
Semaphore empty initialized to the value N
Trang 23Bounded Buffer Problem (Cont.)
The structure of the producer process
Trang 24Bounded Buffer Problem (Cont.)
The structure of the consumer process
Trang 25Readers-Writers Problem
A data set is shared among a number of concurrent processes
z Readers – only read the data set; they do not perform any updates
z Writers – can both read and write
Problem – allow multiple readers to read at the same time Only
one single writer can access the shared data at the same time
Trang 26Readers-Writers Problem (Cont.)
The structure of a writer process
while (true) {
wait (wrt) ;// writing is performedsignal (wrt) ;
}
Trang 27Readers-Writers Problem (Cont.)
The structure of a reader process
while (true) {
wait (mutex) ; readcount ++ ;
if (readcount == 1) wait (wrt) ; signal (mutex)
// reading is performed
wait (mutex) ; readcount - - ;
if (readcount == 0) signal (wrt) ; signal (mutex) ;
}
Trang 28Dining-Philosophers Problem
Shared data
Trang 29Dining-Philosophers Problem (Cont.)
The structure of Philosopher i:
Trang 30Problems with Semaphores
Incorrect use of semaphore operations:
z signal (mutex) … wait (mutex)
z wait (mutex) … wait (mutex)
z Omitting of wait (mutex) or signal (mutex) (or both)
Trang 31 A high-level abstraction that provides a convenient and effective
mechanism for process synchronization
Only one process may be active within the monitor at a time
monitor monitor-name {
// shared variable declarations procedure P1 (…) { … }
… procedure Pn (…) {……}
Initialization code ( ….) { … }
… }
}
Trang 32Schematic view of a Monitor
Trang 33Condition Variables
condition x, y;
Two operations on a condition variable:
z x.wait () – a process that invokes the operation is
suspended
z x.signal () – resumes one of processes (if any) that
invoked x.wait ()
Trang 34Monitor with Condition Variables
Trang 35Solution to Dining Philosophers
monitor DP
{ enum { THINKING; HUNGRY, EATING) state [5] ; condition self [5];
void pickup (int i) { state[i] = HUNGRY;
Trang 36Solution to Dining Philosophers (cont)
void test (int i) {
if ( (state[(i + 4) % 5] != EATING) &&
(state[i] == HUNGRY) &&
(state[(i + 1) % 5] != EATING) ) { state[i] = EATING ;
self[i].signal () ; }
}
initialization_code() { for (int i = 0; i < 5; i++) state[i] = THINKING;
}
Trang 37Solution to Dining Philosophers (cont)
Each philosopher I invokes the operations pickup()
and putdown() in the following sequence:
dp.pickup (i)EAT
dp.putdown (i)
Trang 38Monitor Implementation Using Semaphores
Variables
semaphore mutex; // (initially = 1) semaphore next; // (initially = 0) int next-count = 0;
Each procedure F will be replaced by
signal(mutex);
Trang 39Monitor Implementation
For each condition variable x, we have:
semaphore x-sem; // (initially = 0) int x-count = 0;
The operation x.wait can be implemented as:
x-count++;
if (next-count > 0) signal(next);
else signal(mutex);
wait(x-sem);
x-count ;
Trang 40Monitor Implementation
The operation x.signal can be implemented as:
if (x-count > 0) {next-count++;
signal(x-sem);
wait(next);
next-count ;
}
Trang 42Solaris Synchronization
Implements a variety of locks to support multitasking,
multithreading (including real-time threads), and multiprocessing
Uses adaptive mutexes for efficiency when protecting data from
short code segments
Uses condition variables and readers-writers locks when longer
sections of code need access to data
Uses turnstiles to order the list of threads waiting to acquire either
an adaptive mutex or reader-writer lock
Trang 43Windows XP Synchronization
Uses interrupt masks to protect access to global resources on
uniprocessor systems
Uses spinlocks on multiprocessor systems
Also provides dispatcher objects which may act as either mutexes
and semaphores
Dispatcher objects may also provide events
z An event acts much like a condition variable
Trang 47System Model
Assures that operations happen as a single logical unit of work, in
its entirety, or not at all
Related to field of database systems
Challenge is assuring atomicity despite computer system failures
Transaction - collection of instructions or operations that performs
single logical function
z Here we are concerned with changes to stable storage – disk
z Transaction is series of read and write operations
z Terminated by commit (transaction successful) or abort
(transaction failed) operation
z Aborted transaction must be rolled back to undo any changes it performed
Trang 48Types of Storage Media
Volatile storage – information stored here does not survive system
crashes
z Example: main memory, cache
Nonvolatile storage – Information usually survives crashes
z Example: disk and tape
Stable storage – Information never lost
z Not actually possible, so approximated via replication or RAID to devices with independent failure modes
Goal is to assure transaction atomicity where failures cause loss of
information on volatile storage
Trang 49Log-Based Recovery
Record to stable storage information about all modifications by a
transaction
Most common is write-ahead logging
z Log on stable storage, each log record describes single transaction write operation, including
Transaction name
Data item name
Old value
New value
z <Ti starts> written to log when transaction Ti starts
z <Ti commits> written when Ti commits
data occurs
Trang 50Log-Based Recovery Algorithm
Using the log, system can handle any volatile memory errors
z Undo(Ti) restores value of all data updated by Ti
z Redo(Ti) sets values of all data in transaction Ti to new values
Undo(Ti) and redo(Ti) must be idempotent
z Multiple executions must have the same result as one execution
If system fails, restore state of all updated data via log
z If log contains <Ti starts> without <Ti commits>, undo(Ti)
z If log contains <Ti starts> and <Ti commits>, redo(Ti)
Trang 51 Log could become long, and recovery could take long
Checkpoints shorten log and recovery time
Checkpoint scheme:
1. Output all log records currently in volatile storage to stable storage
2. Output all modified data from volatile to stable storage
3. Output a log record <checkpoint> to the log on stable storage
Now recovery only includes Ti, such that Ti started executing
before the most recent checkpoint, and all transactions after Ti All other transactions already on stable storage
Trang 52Concurrent Transactions
Must be equivalent to serial execution – serializability
Could perform all transactions in critical section
z Inefficient, too restrictive
Concurrency-control algorithms provide serializability
Trang 53 Consider two data items A and B
Consider Transactions T0 and T1
Execute T0, T1 atomically
Execution sequence called schedule
Atomically executed transaction order called serial schedule
For N transactions, there are N! valid serial schedules
Trang 54Schedule 1: T0 then T1
Trang 55Nonserial Schedule
Nonserial schedule allows overlapped execute
z Resulting execution not necessarily incorrect
Consider schedule S, operations Oi, Oj
z Conflict if access same data item, with at least one write
If Oi, Oj consecutive and operations of different transactions & Oi
and Oj don’t conflict
z Then S’ with swapped order Oj Oiequivalent to S
If S can become S’ via swapping nonconflicting operations
z S is conflict serializable
Trang 56Schedule 2: Concurrent Serializable Schedule
Trang 57Locking Protocol
Ensure serializability by associating lock with each data item
z Follow locking protocol for access control
Require every transaction on item Q acquire appropriate lock
If lock already held, new request may have to wait
z Similar to readers-writers algorithm
Trang 58Two-phase Locking Protocol
Generally ensures conflict serializability
Each transaction issues lock and unlock requests in two phases
z Growing – obtaining locks
z Shrinking – releasing locks
Does not prevent deadlock
Trang 59Timestamp-based Protocols
Select order among transactions in advance – timestamp-ordering
Transaction Ti associated with timestamp TS(Ti) before Ti starts
z TS(Ti) < TS(Tj) if Ti entered system before Tj
z TS can be generated from system clock or as logical counter incremented at each entry of transaction
Timestamps determine serializability order
z If TS(Ti) < TS(Tj), system must ensure produced schedule equivalent to serial schedule where Ti appears before Tj
Trang 60Timestamp-based Protocol Implementation
Data item Q gets two timestamps
z W-timestamp(Q) – largest timestamp of any transaction that executed write(Q) successfully
z R-timestamp(Q) – largest timestamp of successful read(Q)
z Updated whenever read(Q) or write(Q) executed
Timestamp-ordering protocol assures any conflicting read and write
executed in timestamp order
Suppose Ti executes read(Q)
z If TS(Ti) < W-timestamp(Q), Ti needs to read value of Q that was already overwritten
read operation rejected and Ti rolled back
z If TS(Ti) ≥ W-timestamp(Q)
read executed, R-timestamp(Q) set to
Trang 61max(R-Timestamp-ordering Protocol
Suppose Ti executes write(Q)
z If TS(Ti) < R-timestamp(Q), value Q produced by Ti was needed previously and Ti assumed it would never be produced
Write operation rejected, Ti rolled back
z If TS(Ti) < W-tiimestamp(Q), Ti attempting to write obsolete value of Q
Write operation rejected and Ti rolled back
z Otherwise, write executed
Any rolled back transaction Ti is assigned new timestamp and
restarted
Algorithm ensures conflict serializability and freedom from deadlock