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A computer system consists of hardware, system programs, and application programs figs 1

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HISTORY OF WINDOWS 2000 11.2 PROGRAMMING WINDOWS 2000 11.3 SYSTEM STRUCTURE 11.4 PROCESSES AND THREADS IN WINDOWS 2000 11.5 MEMORY MANAGEMENT 11.6 INPUT/OUTPUT IN WINDOWS 2000 11.7 THE WINDOWS 2000 FILE SYSTEM 11.8 SECURITY IN WINDOWS 2000 11.9 CACHING IN WINDOWS 2000 11.10 SUMMARY

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1 INTRODUCTION

1.1 WHAT IS AN OPERATING SYSTEM? 1.2 HISTORY OF OPERATING SYSTEMS 1.3 THE OPERATING SYSTEM ZOO

1.4 COMPUTER HARDWARE REVIEW 1.5 OPERATING SYSTEM CONCEPTS

1.6 SYSTEM CALLS

1.7 OPERATING SYSTEM STRUCTURE 1.8 RESEARCH ON OPERATING SYSTEMS 1.9 OUTLINE OF THE REST OF THIS BOOK 1.10 METRIC UNITS

1.11 SUMMARY

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system

Airline reservation

Operating system

Web browser

Application programs

Hardware

System programs

Command interpreter

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System tape

Printer

Fig 1-2 An early batch system (a) Programmers bring cards to

1401 (b) 1401 reads batch of jobs onto tape (c) Operator carries input tape to 7094 (d) 7094 does computing (e) Operator carries output tape to 1401 (f) 1401 prints output.

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$JOB, 10,6610802, MARVIN TANENBAUM

Data for program

Fig 1-3 Structure of a typical FMS job.

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Job 3 Job 2 Job 1

Operating system

Memory partitions

Fig 1-4 A multiprogramming system with three jobs in memory.

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disk drive

Harddisk drive

Harddiskcontroller

Floppydiskcontroller

Keyboardcontroller

VideocontrollerMemory

CPU

Bus

Fig 1-5 Some of the components of a simple personal computer.

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Fetch unit

Fetch unit

Execute unit

Execute unit

Execute unit

Execute unit

Decode unit

Holding buffer

Fig 1-6 (a) A three-stage pipeline (b) A superscalar CPU.

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RegistersCacheMain memory

Magnetic tapeMagnetic disk

Typical capacityTypical access time

Fig 1-7 A typical memory hierarchy The numbers are very rough approximations.

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Surface 2

Surface 1

Surface 0

Read/write head (1 per surface)

Direction of arm motion Surface 3

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User program and data

User program and data

Operating System

Operating System

Base-2 Limit-2

Limit-2 Limit-1 Base-2 Base-1

(b)

Limit-1 Base-1

Registers when program 1

is running

Registers when program 2

is running

Fig 1-9 (a) Use of one base-limit pair The program can access memory between the base and the limit (b) Use of two base-limit pairs The program code is between Base-1 and Limit-1 whereas the data are between Base-2 and Limit-2.

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CPU Interrupt

controller

Disk controller

Disk drive

Current instruction Next instruction

1 Interrupt

3 Return

2 Dispatch

to handler Interrupt handler

(b) (a)

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Modem

Mouse

PCIbridge

AvailablePCI slot

board

Key-itor

Mon-Graphicsadaptor

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(a) (b)

Fig 1-13 (a) A potential deadlock (b) An actual deadlock.

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User programcalling read

Trap to the kernelPut code for read in register

Increment SPCall readPush fdPush &bufferPush nbytes5

Fig 1-17 The 11 steps in making the system call

read(fd, buffer, nbytes).

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Fig 1-18 Some of the major POSIX system calls The return code

s is − 1 if an error has occurred The return codes are as follows:

pid is a process id, fd is a file descriptor, n is a byte count, position

is an offset within the file, and seconds is the elapsed time The

parameters are explained in the text.

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#define TRUE 1

while (TRUE) { /*repeat forever*/

type3prompt( ); /*display prompt on the screen*/

read3command(command, parameters); /*read input from terminal*/

if (fork( ) != 0) { /*fork off child process*/

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Address (hex) FFFF

0000

Stack

Data Text Gap

Fig 1-20 Processes have three segments: text, data, and stack.

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prog1

/usr/ast /usr/jim16

814070

mailgamestestnote

(b)

31705938

binmemof.c.prog1

Fig 1-21 (a) Two directories before linking /usr/jim/memo to

ast’s directory (b) The same directories after linking.

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(a) (b)bin dev lib mnt usr bin dev lib usr

Fig 1-22 (a) File system before the mount (b) File system after the mount.

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Fig 1-23 The Win32 API calls that roughly correspond to the

UNIX calls of Fig 1-18.

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Serviceprocedures

Utilityprocedures

Fig 1-24 A simple structuring model for a monolithic system.

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I/O instructions here

Trap here

Trap hereSystem calls hereVirtual 370s

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process

Client process

Process server

Terminal server

File server

Memory server Microkernel

User mode Kernel mode

Client obtains service by sending messages

to server processes

Fig 1-27 The client-server model.

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Machine 1 Machine 2 Machine 3 Machine 4 Client

Kernel

File server Kernel

Process server Kernel

Terminal server Kernel

Message from client to server

Network

Fig 1-28 The client-server model in a distributed system.

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