Skkn designing and applying lucky number game in teaching english for 10th graders

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Skkn designing and applying lucky number game in teaching english for 10th graders

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TABLE OF CONTENT Introduction 1.1 The reasons for choosing this subject: 1.2 The scope of the study: .1 1.3 Purposes of the study: .2 Content 2.1 Rationale: 2.2 Practical facilities 2.3 How to design and use “Lucky numbers” game .3 2.3.1 How to design a lucky number game with MICROSOFT OFFICE POWERPOINT software 2.3.2 How to use “Lucky number” game 2.3.2.1 Game name: Lucky number 2.3.2.2 Content to organize the game 2.3.2.3 Grouping method 2.3.2.4 Rules 2.3.2.5 Game over 2.3.3 Features to note when organizing the game "Lucky number" .9 2.3.4 Applying “Lucky number” game in some parts of the English 10 textbook 2.3.4.1 Applications in “Warm-up” period: 2.3.4.2 Applications in reading and listening part 13 2.3.4.3 Applications in language focus class .15 2.4 Experimental progress and efficiency .17 Conclusion 18 3.1 Experienced lessons 19 3.2 General conclusions and recommendations 19 skkn Introduction 1.1 The reasons for choosing this subject: Nowadays mankind is living in an increasingly developed world of science and information technology With the impact of science and technology, the world economy thrives making people's lives more civilized and more modern Countries are getting closer and closer to each other to cooperate and develop together Especially now that our country has entered the path of integration with the global economy, which has been having positive prospects Along with the strong development of the country, the Education and Training Sector has also made strong breakthroughs in all aspects in recent years They include renewing textbooks, renewing perspectives and teaching methods Furthermore, they have launched emulation movements in the education sector such as the movement "Two zeros with four contents", the movement "building FRIENDLY SCHOOLS - POSITIVE STUDENTS" All help the Education Sector to meet new requirements and new challenges, contribute to the country's integration and development to keep pace with the development of the region and the world Specifically, high school education has had a drastic change in program content, teaching methods and perspectives, innovation in how to evaluate education quality Along with the change of teaching methods, the current set of textbooks has aimed to fully develop skills: Listening, Speaking, Reading, Writing and language focus However, in order to apply this current set of textbooks to teaching effectively, it requires teachers to be creative and flexible in finding ways to impart appropriate instructions to each student Currently, because the current set of textbooks is compiled with a full range of activities and specific tasks, most teachers only rely on it to teach This leads students to feel bored because the lessons are the same, the tasks are forced on students to So how to make the lessons more interesting? How students participate in actively and absorb in the lessons better? These are questions that teachers of English always desire to find the solutions In fact, in recent years, many teachers have come up with good English teaching initiatives to help students study well and have obtained very important results as the application of games in the classroom such as: "Hang man", "Lucky numbers" Using Microsoft Office PowerPoint in teaching, elearning lesson plans has brought about remarkable changes Therefore, in this experience initiative, I choose the topic "Designing and applying "Lucky Number" game in teaching English for 10th graders" as my research topic through which I present some methods of designing and applying this type of game in teaching English to improve students' learning efficiency 1.2 The scope of the study: skkn The subject focuses on designing and applying “Lucky numbers” game in teaching English for 10th However, the typical objects of the study who I boldly applied the subject are three classes 10A4, 10A7 and 10A8 at Le Van Huu high school 1.3 Purposes of the study: With the successful subject, the experienced initiatives will help teachers with the following experiences: How to design “Lucky numbers” game in Microsoft Office PowerPoint How to apply this kind of game in classroom for 10th graders Content 2.1 Rationale: Today, along with the development of science and technology as well as the requirements of economic integration, English is considered a significant language, so teaching and learning English in high schools become extremely important English is a means for students to access new scientific achievements It is also a tool for communication, cooperation and economic development, so learning English at university level today is focused and highly demanded So how to teach English in high schools effectively? Improving teaching and learning methods is an essential need not only for learners but especially for those who are directly teaching English The English teaching method focusing on Grammar Translation Method has been replaced by a new method - "Communicative Approach" Teaching and learning English from a learner-centered point of view, the teacher is the one who orients and guides students in activities for students to discover, draw conclusions and assert themselves 2.2 Practical facilities After 16 years of teaching English to students at a school in the countryside of Thieu Hoa district, I realized that most of the students here are from many different social backgrounds, learning movement is still limited As a rural area of Thanh Hoa province, some students' communication skills in common language are sometimes still not fluent, lack of thinking in social communication skills, they perform communication activities mechanically and instinctively Although there have been a lot of efforts, the students' English learning results are not high Most of the children lack basic knowledge, so when they study English in high school, they face a lot of difficulties, and sometimes even become bored with this subject Therefore, in order for the lessons to be effective, students need to study and play at the same time Therefore, games are very suitable teaching techniques to help these students approach and learn better This topic refers to the design and application of the game: “Lucky numbers” in teaching English for 10th graders, especially for the current textbooks This topic will refer to the content, how to design and conduct skkn games, especially designing game using Microsoft Office PowerPoint software and some illustrative examples in applying games to design in some specific lessons in English 10 book (Education Publishing House – basic board) 2.3 How to design and use “Lucky numbers” game 2.3.1 How to design a lucky number game with MICROSOFT OFFICE POWERPOINT software To design a lucky numbers game, teachers follow these steps: Step 1: The teacher opens PowerPoint software and designs a slide with numbers as shown in Figure Figure Step 2: After the design is complete, you need to choose the effect so that after making a number, the number will disappear The sequence is as follows: Rightclick the selected number Then click on Custom animation as shown in Figure skkn Figure Teachers choose Add effect Exit  Choose any effect Figure Step 3: Click on the created effect Then select Timing to display the Diamond window skkn Figure Diamond window appears, click on Trigger Then select Start effect on click of Then select the address to connect For example, in the picture connected to the number 1, choose as shown in Figure Figure Step 4: Teacher designs requirements, answers and a “Lucky number” in different slides Example: Figure is a ‘slide’ “Lucky number” skkn Figure Usually the slide of the answer is designed after the slide of the request so that after the request is completed, just click to get the answer immediately For the slides’ answers and slides’ 'Lucky number', there should be a symbol so that after waking up, the teacher clicks on it to return to the main screen with the numbers (The symbol above is: Back) Figure How to this: Draw a shape Right  click on it  Select Hyperlink Select the current lesson plan in the Insert hyperlink box Then click on Bookmark and select the 'slide' with the initial numbers in the Select place in document box Click OK to finish skkn Bookmark… Figure selection numbers Teacher matches numbers with 'slides'slide withwith requests or 'Lucky number' The steps are as follows: - Right click on the selected number, select Action setting as shown below click here Figure - Select the Hyperlink to in the Action Settings panel skkn Figure 10 Click here to connect with the required 'slice' or the 'Lucky number' Figure 11 Click here to select sound effects when connecting 'slide' Depending on the position of the required 'slide' or the 'Lucky number' to select in the Hyperlink to section The most common way is: Click on the arrow in the Next slide section, then click on the word slide in this section, Figure 12 skkn Click here Figure 12 - Select the required slide or the "Lucky number" slide in the Hyperlink to slide panel that appears immediately For example, select slide “Lucky number”: Select slide 28 then click OK Figure 13 - Finish connecting a slide The remaining numbers the same for the questions in the section to be taught 2.3.2 How to use “Lucky number” game skkn 2.3.2.1 Game name: Lucky number 2.3.2.2 Content to organize the game Teachers can apply to all tasks in English 10 textbooks with different kinds of questions such as: T/ F statements, wh-questions, multiple choice…… 2.3.2.3 Grouping method We can divide the class into two, three or four groups (depending on the number of students and seating arrangement) Each group appoints a leader The group leader is the one who chooses the number and directs the group members to give the answer 2.3.2.4 Rules Depending on the number of questions in the application to teach, the teacher can add or lucky numbers Each team is selected once a round, thinking and answering time for each question is from 15 - 20 seconds If after that time, one team cannot answer or answer incorrectly, the other team is entitled to answer At the end of the first round, continue the second round until the end Each correct answer is counted or 10 points depending on the teacher's regulations If any team opens "Lucky number", they will be awarded that number of points immediately without having to answer Or if “Lucky number” is attached to a request, then if that request is fulfilled, that team will get or 20 points… 2.3.2.5 Game over When students have answered all the questions, the teacher will see if the team with the most points will be the winner 2.3.3 Features to note when organizing the game "Lucky number" This is an engaging game for students However, when organizing games, teachers should pay attention to the following issues: - Noisy class: The number of students in each class is usually from 40 to 50 students, so when organizing games, teams are competitive, so if the teacher is not skillful, it will lead to too noisy classes So teachers should control the class effectively - Some students are not active: Because the activities are organized in groups, there will be many students who are lazy to study, have low self-awareness and not participate in discussions Therefore, teachers need to pay attention to the class to remind skillfully - Takes a long time: In some cases, students can't give the answer, the teacher should guide or correct it skillfully Otherwise, the time spent in the game is too long taking up all the time of other activities 2.3.4 Applying “Lucky number” game in some parts of the English 10 textbook We can use the game "Lucky numbers" to teach vocabulary, structures, or use it to test questions The following are some applications in the English 10 textbook, 2.3.4.1 Applications in “Warm-up” period: 10 skkn Teachers can use this game to direct students to the topic of the lesson the teacher is about to teach For example, teachers can design for students to play in the Warm-up part for Reading lesson in Unit 5: Technology and You of the basic English 10 book Teachers design questions about computer parts and let students choose and answer to introduce the lesson Demonstrated slides: 11 skkn 12 skkn 13 skkn 2.3.4.2 Applications in reading and listening part For the Reading comprehension questions and answers, the game "Lucky number" is often used to check the questions with question words Teacher lets students read comprehension and answer brief questions in pairs first Then the teacher divides the class into groups and conducts the game The purpose is to double-check what the students have just answered The teacher can apply the following examples to other lessons For example: Unit 11: National parks: Part A: Reading (English 10) - The teacher has students work in pairs to answer questions in task and design more multiple choice questions - The teacher divides the class into groups and conducts the game - Teachers design similar games on Microsoft Office PowerPoint software with questions in Task and one lucky animal - The teacher states the rules of the game: Each team takes turns choosing numbers and answering After 30 seconds, if the team answers correctly, they get point If the team fails to answer or answers incorrectly, the other team has the right to answer If the team chooses the box with the word "Lucky animal", they not have to answer and still get point - The teacher let the teams choose the number and answer - The teacher announces the results + In addition to the reading part, teachers can also apply it to teach in the Listening section if there is a question-answer sections - Here is an illustrative example for the reading lesson Unit 11: National parks: Part A: Reading (English 10) 14 skkn 15 skkn 2.3.4.3 Applications in language focus class In addition to the application in the Reading, Listening and warm-up sections, teachers can also apply it in the Language Focus section In Language focus classes, grammar knowledge is often dry, so it is easy to make students feel bored and tired After giving examples to learn to give structures, teachers apply this game in the practice part to organize students to exercises with this part, teachers can integrate both theory and practice into options to test students' understanding of the lesson after teaching a certain grammar topic Here is an illustrative example for the language focus lesson Unit 7: The mass media – Part E: language focus - The teacher has students work in pairs to fill in the blank with since, for or ago exercise - The teacher divides the class into groups and conducts the game - Teachers design similar games on Microsoft Office PowerPoint software with questions two lucky numbers - The teacher states the rules of the game: Each team takes turns choosing numbers and answering After 30 seconds, if the team answers correctly, they get point If the team fails to answer or answers incorrectly, the other team has the right to answer If the team chooses the box with the word "Lucky number", they not have to answer and still get point - The teacher let the teams choose the number and answer - The teacher announces the results 16 skkn 17 skkn 2.4 Experimental progress and efficiency 18 skkn I have applied this game to teach a number of lessons and sections for the classes that I have been in charge of in recent years, I have noticed that the teaching and learning results have been greatly improved, especially the attitude of the student's learning level in the lessons that apply this game In lessons with game applications, teachers will feel excited in their lessons, students have the conditions to both study and play, so the number of students excitedly participating in building lessons is increasing, account for the rate of 80 - 90% compared to only 20 - 30 % before Most students understand the lesson right in class and have a good ability to practice the teacher's requirements At the same time, in the condition of working in groups, they will feel more confident, and good students can support weak students In addition, this is a competitive game, so each member of the team pays attention and tries to participate in From there, it encourages the sense of self-study and mutual learning among students Especially, in the shool year 2020 – 2021, I received a excellent result from students compared with their entrance marks as shown in the following table Here are the results the students received in the school year: 2021 – 2022 Cla studen ss ts 10th grade entrance mark Good 10A 41 10A 44 10A 42 Fair 10th grade final mark Avera Weak Good Fair ge 07 13 20 01 14 18 (17%) (31.7% (48.9% (2.4% (34.15 (43.9% ) ) ) %) ) 06 16 20 02 09 16 (13.6 (36.36 (45.45 (4.59 (20.46 (36.36 %) %) %) %) %) %) 07 11 21 03 14 25 (16.7 (26.2% (50%) (7.1% (33.33 (59.53 %) ) ) %) %) Avera Wea ge k 09 (21.95) (0%) 19 (43.18 (0%) %) 03 (7.14% (0%) ) Table Class Good Fair Average Weak Class 10A4 Increase 17.15% Increase 12.2% Decrease 26.95% Decrease 2.4% Class 10A7 Increase 6.85 % Increase % Decrease 2.27% Decrease 4.59% Table 19 skkn Class 10A8 Increase 16.63 % Increase 33.32 % Decrease 42.86% Decrease 7.1% Conclusion 3.1 Experienced lessons Through the process of implementing the Communicative Approach, especially applying games to teaching, I realized that the enthusiasm of both teachers and students in a lesson plays a very important role The teacher needs to prepare very carefully before teaching and carefully instruct students to prepare new lessons after teaching Students need prepare carefully the main part of the lesson without rambling on unimportant parts The attitude of teachers towards students is also very necessary, it is essential to have an open, sociable and happy attitude towards students, knowing how to encourage them at the right time will help them be more confident when participating in the lesson Avoiding a tight atmosphere in the lesson, funny sayings at the right time will be much more effective than lengthy but one-sided teachings, thereby it helps students reduce study pressure 3.2 General conclusions and recommendations In order to meet the requirements of reforming educational methods at the high school level, in addition to external factors such as programs, time, students' qualifications, teachers' professional abilities, etc., the most important thing is the teacher's way of organizing student learning in a lesson In addition, English 10 books are compiled relatively heavy compared to the cognitive level of rural students Therefore, teachers should be able to flexibly change some parts of the textbook with other lessons or apply other ways and still be able to meet the lesson objectives but students can approach English well Above are some experiences in applying games to teach English Due to the lack of time and knowledge as well as teaching experience, I hope to get your colleagues' suggestions to make the initiative better and contribute to teaching English to students Confirmed by the principal I hereby declare that this initiative is due to the experience I write not copy anybody I sincerely thank you! Thieu Hoa, May 20th , 2022 Writer Hoang Thi Hieu 20 skkn REFERENCE Bailey, K.M (2005) Practical English Language Teaching: Speaking McGraw-Hill, Inc Barrett, L & Connot R (1986) Knowing Student’ Personality Can Help School, Classroom, Activity Participation, NASSP Bulletin, February, 39 - 45 Barry & K (King) (1993) Beginning Teaching Social Science Press Breach, D (2005) Exploring the Vietnamese Concept of a "Good Teacher" Teacher’s edition 17: 28 - 34 Brown, D (2000) Principles of Language Learning and Teaching While Plains, New York: Longman Brown, H D (1994) Principles of Language Learning and Teaching (3rd edn.) New Jersey: Prentice Hall Page http://Violet.vn Page http://www.teachingenglish.edu.vn Page http://baigiang.violet.vn 21 skkn DANH MỤC SÁNG KIẾN KINH NGHIỆM ĐÃ ĐƯỢC HỘI ĐỒNG SÁNG KIẾN KINH NGHIỆM NGÀNH GIÁO DỤC VÀ ĐÀO TẠO HUYỆN, TỈNH VÀ CÁC CẤP CAO HƠN XẾP LOẠI TỪ C TRỞ LÊN Họ tên tác giả: Hoàng Thị Hiếu Chức vụ đơn vị công tác: Giáo viên – Trường THPT Lê Văn Hưu - Thiệu Hóa TT Tên đề tài SKKN Đổi phương pháp dạy nghe môn tiếng anh bậc THPT A number of effective correcting methods in teaching writing English for 10th grade students Cấp đánh giá xếp loại (Ngành GD cấp huyện/tỉnh; Tỉnh ) Hội đồng khoa học ngành Kết đánh giá xếp loại (A, B, C) C 2010-2011 Hội đồng khoa học ngành B 2013-2014 skkn Năm học đánh giá xếp loại ... PowerPoint in teaching, elearning lesson plans has brought about remarkable changes Therefore, in this experience initiative, I choose the topic "Designing and applying "Lucky Number" game in teaching. .. design and conduct skkn games, especially designing game using Microsoft Office PowerPoint software and some illustrative examples in applying games to design in some specific lessons in English. .. learning efficiency 1.2 The scope of the study: skkn The subject focuses on designing and applying ? ?Lucky numbers” game in teaching English for 10th However, the typical objects of the study who

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