Download from Wow! eBook 3D Graphics with XNA Game Studio 4.0 Create attractive 3D graphics and visuals in your XNA games Sean James BIRMINGHAM - MUMBAI 3D Graphics with XNA Game Studio 4.0 Copyright © 2010 Packt Publishing All rights reserved No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews Every effort has been made in the preparation of this book to ensure the accuracy of the information presented However, the information contained in this book is sold without warranty, either express or implied Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals However, Packt Publishing cannot guarantee the accuracy of this information First published: December 2010 Production Reference: 1071210 Published by Packt Publishing Ltd 32 Lincoln Road Olton Birmingham, B27 6PA, UK ISBN 978-1-849690-04-1 www.packtpub.com Cover Image by Charwak A (charwak86@gmail.com) Credits Author Sean James Reviewers Zhenyu George Li Editorial Team Leader Aditya Belpathak Project Team Leader Ashwin Shetty Cătălin Zima-Zegreanu Project Coordinator Acquisition Editor Poorvi Nair David Barnes Proofreader Development Editor Lynda Sliwoski Tariq Rakhange Graphics Technical Editor Geetanjali Sawant Namita Sahni Production Coordinator Copy Editor Shantanu Zagade Laxmi Subramanian Cover Work Indexers Monica Ajmera Mehta Rekha Nair Shantanu Zagade About the Author Sean James is a computer science student who has been programming for many years He started with web designing, learning HTML, PHP, JavaScript, and so on Since then he has created many websites including his personal XNA and game development focused blog, www.innovativegames.net In addition to web designing, he has interests in desktop software development and development for mobile devices such as Android, Windows Mobile, and Zune However, his passion is for game development with DirectX, OpenGL, and XNA Sean James lives in Claremont, CA with his family and two dogs I would like to thank my family and friends who supported me throughout the writing of this book, and all the people at Packt Publishing who worked hard on the book to support me I would also like to thank the XNA community for providing such amazing resources, without which this book would not have been possible Unity 3D Game Development by Example: Beginner's Guide ISBN: 978-1-849690-54-6 Paperback: 384 pages A seat-of-your-pants manual for building fun, groovy little games quickly Build fun games using the free Unity 3D game engine even if you’ve never coded before Learn how to "skin" projects to make totally different games from the same file – more games, less effort! Deploy your games to the Internet so that your friends and family can play them Packed with ideas, inspiration, and advice for your own game design and development Blender 3D Architecture, Buildings, and Scenery ISBN: 978-1-847193-67-4 Paperback: 332 pages Create photorealistic 3D architectural visualizations of buildings, interiors, and environmental scenery Turn your architectural plans into a model Study modeling, materials, textures, and light basics in Blender Create photo-realistic images in detail Create realistic virtual tours of buildings and scenes Please check www.PacktPub.com for information on our titles Papervision3D Essentials ISBN: 978-1-847195-72-2 Paperback: 428 pages Create interactive Papervision 3D applications with stunning effects and powerful animations Build stunning, interactive Papervision3D applications from scratch Export and import 3D models from Autodesk 3ds Max, SketchUp and Blender to Papervision3D In-depth coverage of important 3D concepts with demo applications, screenshots and example code Step-by-step guide for beginners and professionals with tips and tricks based on the authors’ practical experience 3D Game Development with Microsoft Silverlight 3: Beginner's Guide ISBN: 978-1-847198-92-1 Paperback: 452 pages A practical guide to creating real-time responsive online 3D games in Silverlight using C#, XBAP WPF, XAML, Balder, and Farseer Physics Engine Develop online interactive 3D games and scenes in Microsoft Silverlight and XBAP WPF Integrate Balder 3D engine 1.0, Farseer Physics Engine 2.1, and advanced object-oriented techniques to simplify the game development process Enhance development with animated 3D characters, sounds, music, physics, stages, gauges, and backgrounds Please check www.PacktPub.com for information on our titles ... 3D Graphics with XNA Game Studio 4. 0 Create attractive 3D graphics and visuals in your XNA games Sean James BIRMINGHAM - MUMBAI 3D Graphics with XNA Game Studio 4. 0 Copyright © 201 0 Packt... information First published: December 201 0 Production Reference: 107 12 10 Published by Packt Publishing Ltd 32 Lincoln Road Olton Birmingham, B27 6PA, UK ISBN 978-1- 849 6 90- 04 - 1 www .packtpub. com Cover Image... thank the XNA community for providing such amazing resources, without which this book would not have been possible Unity 3D Game Development by Example: Beginner''s Guide ISBN: 978-1- 849 6 90- 54- 6 Paperback: