Construct Game Development Beginner's Guide A guide to escalate beginners to intermediate game creators through teaching practical game creation using Scirra Construct Daven Bigelow BIRMINGHAM - MUMBAI Construct Game Development Beginner's Guide Copyright © 2012 Packt Publishing All rights reserved No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews Every effort has been made in the preparation of this book to ensure the accuracy of the information presented However, the information contained in this book is sold without warranty, either express or implied Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals However, Packt Publishing cannot guarantee the accuracy of this information First published: May 2012 Production Reference: 1110512 Published by Packt Publishing Ltd Livery Place 35 Livery Street Birmingham B3 2PB, UK ISBN 978-1-84951-660-0 www.packtpub.com Cover Image by Vinayak Chittar (vinayak.chittar@gmail.com) Credits Author Daven Bigelow Reviewer D.M Noyé Acquisition Editor Usha Iyer Lead Technical Editor Shreerang Deshpande Project Coordinator Alka Nayak Proofreader Jonathan Todd Indexer Rekha Nair Graphics Manu Joseph Technical Editors Production Coordinators Unnati Shah Prachali Bhiwandkar Mehreen Shaikh Nilesh R Mohite Cover Work Nilesh R Mohite About the Author Daven Bigelow is a hobby game developer and a software programmer He has been creating 2D games for over eight years, across different game creation tools and programming languages However, most of his experience lies in Construct Classic, which has been his tool of choice over the last three years He can often be found on the Scirra forums under the name Jayjay, where he provides advice and examples for new users seeking help I would like to thank all my friends and family who encouraged me along the way I also send thanks to the publisher, Packt Publishing, and all of its employees for their efforts Lastly, I thank you, the reader, for reading this book I hope that it meets all of your expectations The Game Jam Survival Guide ISBN: 978-1-84969-250-2 Paperback: 114 pages Build a game in one crazy weekend and survive to tell the tale! Enthusiastic and light-hearted, glimpse the excitement and frantic creativity of game jams Motivating, encouraging and infectious, it is sure to help you reach the finish line Follow this handbook from brainstorming an idea, over bitter obstacles and on to the sweet finish line: a complete, playable, fun game Each stage of game jams is described with task lists and anecdotes relating common experiences, the trials and the tribulations of past game jam champions and losers Corona SDK Mobile Game Development: Beginner's Guide ISBN: 978-1-84969-188-8 Paperback: 408 pages Create monetized games for iOS and Android with minimum cost and code Build once and deploy your games to both iOS and Android Create commercially successful games by applying several monetization techniques and tools Create three fun games and integrate them with social networks such as Twitter and Facebook Please check www.PacktPub.com for information on our titles Unity 3.x Game Development Essentials ISBN: 978-1-84969-144-4 Paperback: 488 pages Build fully functional, professional 3D games with realistic environments, sound, dynamic effects, and more! Kick start your game development, and build ready-to-play 3D games with ease Understand key concepts in game design including scripting, physics, instantiation, particle effects, and more Test & optimize your game to perfection with essential tips-and-tricks Written in clear, plain English, this book takes you from a simple prototype through to a complete 3D game with concepts you'll reuse throughout your new career as a game developer XNA 4.0 Game Development by Example: Beginner's Guide ISBN: 978-1-84969-066-9 Paperback: 428 pages Create exciting games with Microsoft XNA 4.0 Dive headfirst into game creation with XNA Four different styles of games comprising a puzzler, a space shooter, a multi-axis shoot 'em up, and a jump-and-run platformer Games that gradually increase in complexity to cover a wide variety of game development techniques Focuses entirely on developing games with the free version of XNA Please check www.PacktPub.com for information on our titles