SPELLS interposing barrier shatters or breaks through it, the energy may continue beyond the barrier if the spell‘s range permits; otherwise, it stops at the barrier just as any other spell effect does Spells using electricity energy that target a creature wearing metal armor, using a metal shield, or with the earth subtype gain a +1 bonus to the save DC and a +1 bonus to caster level to overcome spell resistance The spell using this energy gains the electricity descriptor Energy Affinity, Fire School: universal [psychokinetic, fire] Level: psion 0, psyker Display: visual Casting Time: standard action Range: personal Target: you Duration: instantaneous You can change your energy affinity to fire energy Spells you cast that use energy affinity will now fire damage Fire energy sets fire to combustibles and damages objects in the area It can melt metals with low melting points, such as lead, gold, copper, silver, and bronze If the damage caused to an interposing barrier shatters or breaks through it, the energy may continue beyond the barrier if the area permits; otherwise it stops at the barrier just as any other spell effect does The spell using this energy gains the fire descriptor Augmentation Increase the intensity of the fire so that it does +1 damage per power level (Kineticist) Ki Cost Multiple N/A Energy Affinity, Force School: universal [psychokinetic, force] Level: psion 0, psyker Display: visual Casting Time: standard action Range: personal Target: you Duration: instantaneous You can change your energy affinity to force energy Spells you cast that use energy affinity will now force damage You can choose to have the spell deal an equal amount of nonlethal damage instead The force created by energy spells of this type is fluid and does not create an impenetrable barrier Spells of this type always affect subjects within range that you can see, even if the subject is in melee or has cover or concealment (you cannot use this spell against creatures with total cover or total concealment) Nonmagical, unattended objects (including doors, walls, locks, and so on) may also be damaged by this spell You must spend ki point to cast a force energy spell using this affinity unless you are a kineticist This pays for the extra power required to increase the density of the psychokinetic force you command The spell using this energy gains the force descriptor Energy Affinity, Negative School: universal [psychometabolism, evil] Level: psion 0, psyker Display: visual Casting Time: standard action Range: personal Target: you Duration: instantaneous You can change your energy affinity to negative energy Spells you cast that use energy affinity will now channel negative energy Negative energy damages living creatures or other creatures that take damage from negative energy Spells that use this energy must explicitly state they can heal in order to heal undead creatures In order to attune yourself to negative energy you must be a non-living creature of evil alignment or have negative energy affinity All spells based on negative energy are treated as if the power level was half your current power level The minimum and maximum effect of a negative energy spell is also halved You must spend ki point to cast a negative energy spell using this affinity unless you are an egoist This pays for the extra power required to channeling the energy from your body The spell using this energy gains the evil descriptor Energy Affinity, Positive School: universal [psychometabolism, good] Level: psion 0, psyker Display: visual Casting Time: standard action Range: personal Target: you Duration: instantaneous You can change your energy affinity to positive energy Spells you cast that use energy affinity will now channel positive energy Positive energy damages undead or other creatures that take damage from positive energy Spells that use this energy must explicitly state they can heal in order to heal living creatures In order to attune yourself to positive energy you must be a living creature of good alignment All spells based on positive energy are treated as if the power level was half your current power level The minimum and maximum effect of a positive energy spell is also halved You must spend ki point to cast a positive energy spell using this affinity unless you are an egoist This pays for the extra power required to 79