INTRODUCTION Ki Focus: This ability is available to all creatures with a ki Pool It allows a creature to prepare for action and increase their future chances of success Ki Pool: A pool of supernatural energy that are utilized by ki powers and psionic magic Typically, this is gained by a character as a class feature Feats and racial abilities can also grant a character the ability to have a ki pool, but it is a smaller amount that does not grown with the character The presence of a ki pool does not automatically allow a character to cast psionic spells or use ki powers If the character possesses levels in multiple classes that grant a ki pool, character levels stack to determine the total number of ki points in the combined pool, but only one ability score modifier is added to the total (see ki pool Modifier) The character can now use ki points from this pool to power the abilities of every class she possesses that grants a ki pool Ki Pool Modifier: The modifier used to increase your daily ki pool For psions, psykers, and ninjas this is Charisma For monks this is Wisdom If a character possesses level in multiple classes that grant a ki pool, the choice of which score is used is made when the secondclass ability is gained, and once made, the choice is set Ki Powers: These are trained abilities used by monks, ninjas, and other classes Most ki powers are beyond the discipline of a psionic spellcaster in the same way that psionic spells may be foreign to a monk Power Level: The power level is the total amount of ki in the psionic spellcaster‘s ki pool or the spellcaster‘s level, whichever is lower Psionic Creature: Any creature that has a ki pool is known as a psionic creature Psionic Spells: Spells that are cast by trained spellcasters that know how to collect energy into a ki Pool The spells are divided into the same schools as arcane and divine magic Psionic spells require no components to cast Unlike arcane and divine magic, psionic spells can be cast even if the caster cannot move or speak Each psionic spell will be associated with a discipline that is listed in the descriptor of the spell It sets the number of psionic spells cast per day, as well as adjusting the ki pool All psionic spells and abilities are created from the positive energy of a living creature or the negative energy of the undead (negative Ki) The energy is consumed to power the spell and does not provide any other bonuses (heal living/undead for example) or penalties to the target unless otherwise specified Conversions If you have a 3rd-party product that uses the standard power point mechanic, you can convert to this system by using the following guidelines Spell Level: The spell level of any psionic power should be Power points plus then divided by two (powers costing 1, 3, 5, 7, 9, 11, 13, 15, or 17 points would become 1st, 2nd, 3rd, 4th, 5th, 6th, 7th, 8th, and 9th level spells) Spell Class: Psion and wilder spells become psion Any wilder only spell can be added to a new wilder spell list or just added to the general psion list Psychic warrior spells become psyker spells Spell School: This can be a little more difficult to judge Read the general spell school information or research existing spells to make the choice If the spell replicates or mostly replicates an existing spell, use the existing spell instead Spell Damage: Spell damage and effects should be based on power level instead of caster level Augmentations: Most augmentations can be covered by standard augmentation rules Any other augmentations should be adjusted to 1-4 ki points based on power Look through the spells to get a general idea of what is appropriate You GM will have final say in this Classes: Classes should be given spells per day and/or spell known based on an existing class Most spontaneous casters should follow either the Sorcerer or Bard spell progression The ability to convert and augment spells gives a slight advantage in number of spells per day using this system The reduced damage and progression of the spells helps bring the whole system into balance with other classes Common Terms Augment: The ability to use ki to increase the power and scope of psionic spells Discipline: This describes how a psionic spell is cast or manifested All psionic spells will have a discipline listed as a spell descriptor and is not treated as a spell school or subschool Ki Feats: These abilities harness the power of ki and the creature's ki focus state to perform magically enhanced feats Some metamagic and item creation feats require a ki pool to function