RACES Psykers: Half-elf psykers tend to be a little aloof but are a loyal companion to the party Favored Class Options Kineticist: Add +1/2 to the damage of any energy spell you cast (an energy spell is any spell with ―energy‖ in its name) Nomad: Add +1 feet to your base land speed You not gain any advantage until you gained an increment of feet Seer: Add more clairsentience spell to your list of spells known The spell must be at least one level below the highest level you can cast Shaper: Add +1 hit point to the shaper's astral companion Favored Class Options Egoist: Add +1 to the damage healed or dealt from your channel energy ability Kineticist: Add more psychokinetic spell to your list of spells known The spell must be at least one level below the highest level you can cast Psyker: Gain + 1/2 to psychic strike damage Wilder: Add +1/3 to the wilder‘s ki pool Halflings Half-Orcs Halfling Adventurers Halflings have a minor interest in psionics Some believe that their calm demeanor and luck comes from psionic power inherited long ago Psions: Halflings tend to be nomads and telepaths as it helps them get places quicker and dig up juicy gossip Psykers: Halfling psykers tend to sing while they adventure and are often confused for bards until they manifest their soul weapon Half-Orc Adventurers Orcs have an interesting relationship with psionic power Primitive orcs found that elves were a delicacy and psionic elves gave them energy Over the eons, this altered the genetics of some orcs Descendents of those orcs have great psionic prowess Psions: Most half-orc psions tend to be kineticists due to their relationship with raw elements Psyker: The half-orc psyker is a powerful opponent not to be taken lightly Alternate Racial Traits Halfling Intuition: Some halflings know when something is about to happen These halflings gain a +1 bonus to reflex saves and a +1 dodge bonus to AC This dodge bonus is lost any time the halfling loses their dexterity bonus to AC This racial trait replaces the halfling luck racial trait Alternate Racial Traits Orc Power: All natural attacks made by the half-orc gains +1 damage of the energy type the half-orc is attuned to (see the energy affinity spells) This racial trait replaces the orc ferocity racial trait Favored Class Options Favored Class Options Nomad: Add more psychoportation spell to your list of spells known The spell must be at least one level below the highest level you can cast Psyker: Add +1/3 to the damage of your soul weapon Telepath: Increase the DC to resist telepathy spells you cast by +1/2 Kineticist: Gain energy resistance +1/3 energy resistance to the energy type the half-orc is attuned (see the energy affinity spells) Psyker: Add +1/3 to the psyker‘s ki pool Wilder: Add more random spell to your list of spells known The spell must be at least one level below the highest level you can cast Human Adventurers Half-Elves Humans were the last to develop psionic abilities after coming into contact with arcane and divine magic Experimentation and vigorous training is required for a human to master the psionic arts Psions: Humans tend to be nomads, telepaths, or shapers due to the close relationship with similar arcane spells Psykers: Many humans who were not quite disciplined to be a monk delved into the world of the psyker Half-Elf Adventurers Half-elves are shunned by elven psionic communities They tend to be alone or associated with large human civilizations Psions: Half-elf psions are receptive to kindness from others and enjoy high adventure Any time they can lend a hand, they will jump at the chance