Psionics Transcended: The Power of Ki Chapter - Spells 1ST-Level Psion Spells The following lists summarize all the psionic spells presented in this book, broken down by class and discipline A * appearing after a spell's name in the spell list or description indicates a psionic version of a spell from Pathfinder Roleplaying Game Core Rulebook The spell will have psionic specific attributes listed below A ** appearing after a spell's name in the spell list or description indicates a psionic version of a spell from Pathfinder Roleplaying Game Advanced Player's Guide A *** appearing after a spell's name in the spell list or description indicates a psionic version of a spell from Pathfinder Roleplaying Game Ultimate Magic An A appearing after a spell's name in the spell list indicates that specific augmentations are available for the spell All psionic spells can use the standard augmentations Psion Spell Lists 0-Level Psion Spells Bleed*: Cause a stabilized creature to resume dying Create Sound: Create the sound you desire Crystal Dart: Deal 1d3 points of piercing damage Daze*: Humanoid creature of HD or less loses next action Detect Compulsion: Detect a compulsion affecting one person or object Detect Energy: Detect nearby energy signatures Detect Life: Detect nearby living creatures Detect Magic*: You detect the presence of magic Detect Teleportation: Know when teleportation powers are used in close range Energy Dart: Deal 1d3 energy damage Energy Affinity (acid, cold, electricity, fire, force, negative, positive, and sonic): Attune yourself to an energy type allowing you to cast energy-based spells Far Hand: Move small objects at a limited distance Foresight, Lesser: Gain a +1 insight bonus to your next roll Know Direction and Location: You discover where you are and what direction you face Mending* Makes minor repairs to an object Missive: Send a one-way telepathic message to subject Psi Light: Your eyes emit 20-ft cone of light Psychic Mark: Imprints a psychic rune on an object or creature (visible or invisible) Resistance*: Grant +1 resistance bonus to saves Stabilize*: Cause a dying creature to stabilize Vigor, Minor: Gain temporary hit point Ant Haul**: Triples carrying capacity of a creature Astral Traveler: Enable yourself or another to join an astral caravan-enabled trip Attraction: Subject has an attraction you specify Break**: Break one medium or smaller object Call to Mind: Gain additional Knowledge check with +4 competence bonus Catfall: Instantly save yourself from a fall Conceal Thoughts: You conceal your motives Control Flames: Take control of nearby open flame Control Light: Adjust ambient light levels Create Ammo: You create a few enhanced short-lived bolts, arrows, or bullets Crystal Shard: Ranged touch attack for 1d6 points of piercing damage Deceleration: Target‘s speed is halved Déjà Vu: Your target repeats his last action Demoralize: Enemies become shaken Disable: Subjects incorrectly believe they are disabled Dissipating Touch: touch deals 1d6 damage Distract: Target gets –4 bonus on Perception and Sense Motive checks Ecto Protection: An astral construct gains bonus against dismiss ectoplasm Empathy: You know the subject‘s surface emotions Empty Mind: You gain +2 on Will saves until your next action Energy Ray: Deal 1d6/power level energy damage damage Entangling Ectoplasm: You entangle a foe in sticky goo Float: You buoy yourself in water or other liquid Grease*: Makes 10-ft square or one object slippery Hammer: Melee touch attack deals 1d8/round Hypnotize: Fascinate a creature Inertial Armor: Tangible field of force provides you with +4 armor bonus to AC Matter Agitation: You heat a creature or object Mindlink: You forge a limited mental bond with another creature Mind Thrust: Deal 1d10 damage Precognition: Gain +1 insight bonus to AC and saving throws Prescience: Gain +1 insight bonus on your attack and damage rolls Sense Link: You sense what the subject senses (single sense) Skate: Subject slides skillfully along the ground Shield*: Invisible disc provides +4 shield bonus to AC Synesthete: You receive one kind of sense when another sense is stimulated Telempathic Projection: Alter the subject‘s mood Vigor: Gain temporary hit points 46