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P SIONIC s t RANSCENDE d the power of ki 95

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SPELLS Levitate* School: transmutation [psychoportation] Level: nomad Display: olfactory As the levitate sorcerer spell, except as noted here (see the Pathfinder Roleplaying Game Core Rulebook) Augmentation Affect an additional willing target with 15 feet Any target cannot be more than 15 feet from another target of the spell Ki Cost Multiple Yes Levitate Self School: transmutation [psychoportation] Level: psion 2, psyker Display: olfactory Range: personal Target: you As the levitate sorcerer spell, except as noted here (see the Pathfinder Roleplaying Game Core Rulebook) Major Creation* School: conjuration (creation) [metacreativity] Level: psion Casting Time: 10 minutes Range: close (25 ft + ft./2 levels) Duration: See spell text As the major creation sorcerer spell, except as noted here (see the Pathfinder Roleplaying Game Core Rulebook) Matter Agitation School: transmutation [psychokinesis] Level: psion Display: auditory and material Casting Time: standard action Range: close (25 ft + ft./2 levels) Area: sq ft of surface area of an object or creature Duration: concentration, up to min./level Saving Throw: none; Spell Resistance: yes You can excite the structure of a nonpsionic, nonmagical object, heating it to the point of combustion over time The agitation grows more intense in the second and third rounds after you cast the spell, as described below 1st Round: Readily flammable material (paper, dry grass, tinder, torches) ignites Skin reddens (1 point of damage) 2nd Round: Wood smolders and smokes, metal becomes hot to the touch, skin blisters (1d4 points of damage), hair smolders, paint shrivels, water boils 3rd and Subsequent Rounds: Wood ignites, metal scorches (1d4 points of damage for those holding metallic objects) Skin burns and hair ignites (1d6 points of damage), lead melts Matter Manipulation School: transmutation [metacreativity] Level: psion Display: auditory and mental Casting Time: standard action Range: close (25 ft + ft./2 levels) Area: cu ft./level of inanimate material Duration: instantaneous Saving Throw: none; Spell Resistance: yes You can weaken or strengthen the substance of an object or structure You can affect both mundane and magical inanimate material Weakening an object‘s substance decreases its hardness and hit points, and strengthening it increases its hardness and hit points You can increase or decrease an object‘s hardness by up to from its original hardness When hardness increases, the object (or portion of an object) gains hit points per inch of thickness for every point of increased hardness When hardness decreases, the object (or portion of an object) loses hit points per inch of thickness for every point of decreased hardness (to a minimum of hit point per inch of thickness) You can‘t decrease the hardness of an object that already has hardness Working Manipulated Metals: An object or portion thereof whose hardness is decreased or increased is permanently changed Even hardening adamantine to 25 is possible You can also harden or weaken a preforged weapon, a suit of armor, or some other finished item Ki Food: you must consume bites of manna for each point by which the object‘s hardness is altered You may alternately consume sip of ambrosia in place of up to 10 bites of manna Maze* School: conjuration (teleportation) [psychoportation] Level: psion Display: visual and material As the maze sorcerer spell, except as noted here (see the Pathfinder Roleplaying Game Core Rulebook) Mending* School: transmutation [metacreativity] Level: psion 0, psyker Display: visual and material As the mending sorcerer spell, except as noted here (see the Pathfinder Roleplaying Game Core Rulebook) Augmentation Increase the weight affected by lb Increase the range of the spell by 5' Increase the amount healed by 1d4 (Shaper) 95 Ki Cost 1 Multiple Yes Yes Yes

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