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P SIONIC s t RANSCENDE d the power of ki 78

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Psionics Transcended: The Power of Ki Target: one held weapon; see text Duration: instantaneous Saving Throw: none; Spell Resistance: no As energized touch, except your weapon is charged with acid until you make a successful attack Augmentation Ki Cost Multiple Increase the spell damage by 1d6 Yes Increase the spell damage by 1d6 1 Yes (Psyker) The maximum damage of an augmented energized weapon spell can exceed 10d6 Energy Adaptation School: abjuration [psychometabolism, see text] Level: psion 2, psyker As the resist energy sorcerer spell, except as noted here (see the Pathfinder Roleplaying Game Core Rulebook) You can resist energy based on your energy affinity (except force, positive, or negative) You gains resistance of + for every power levels (maximum 30) When you absorb damage, you can choose to radiate visible light that illuminates a 60-foot radius for a number of rounds equal to the points of damage you successfully resisted, or merely dissipate the energy without giving off a visual display Augmentation Increase resistance by Increase resistance by (Egoist) Cast this spell as an immediate action (Egoist) Ki Cost 2 Multiple Yes Yes N/A Energy Adaptation, Greater School: abjuration [psychometabolism, see text] Level: psion 4, psyker Display: visual; see text Casting Time: standard action Range: personal Target: you Duration: 10 min./level As energy adaption except as noted here You can resist damage from the following energy types: acid, cold, electricity, and fire Augmentation Increase resistance to all energy types by Increase resistance to one energy type by (Egoist) Cast this spell as an immediate action (Egoist) Ki Cost Multiple Yes Yes N/A Energy Affinity, Acid School: universal [psychometabolism, acid] Level: psion 0, psyker Display: visual Casting Time: standard action Range: personal Target: you Duration: instantaneous You can change your energy affinity to acid energy Spells you cast that use energy affinity will now create acid Acid energy you create denatures round after use, losing all efficacy and ability to deal damage You must spend ki point to cast an acid energy spell unless you are an egoist or a psyker This pays for the extra power required to create the acid from your body The spell using this energy gains the acid descriptor You are immune to your own acid Augmentation Increase the intensity of the acid so that it does 1/2 damage to targets that failed their save on the following round (Egoist) Ki Cost Multiple N/A Energy Affinity, Cold School: universal [psychokinetic, cold] Level: psion 0, psyker Display: visual Casting Time: standard action Range: personal Target: you Duration: instantaneous You can change your energy affinity to cold energy Spells you cast that use energy affinity will now cold damage The saving throw to reduce damage from cold energy is a Fortitude save instead of a Reflex save Creatures with the water subtype take an additional +1 points of damage for each die rolled The spell using this energy gains the cold descriptor Augmentation Increase the intensity of the cold so that it does +1 damage per power level (Kineticist) Ki Cost Multiple N/A Energy Affinity, Electricity School: universal [psychokinetic, electricity] Level: psion 0, psyker Display: visual Casting Time: standard action Range: personal Target: you Duration: instantaneous You can change your energy affinity to electricity energy Spells you cast that use energy affinity will now electricity damage Electricity energy sets fire to combustibles and damages objects in its path It can melt metals with a low melting point, such as lead, gold, copper, silver, or bronze If the damage caused to an 78

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