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P SIONIC s t RANSCENDE d the power of ki 50

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Psionics Transcended: The Power of Ki Seer (Clairsentience) Discipline Spells Destiny Dissonance: Your dissonant touch sickens a foe Clairvoyant Sense: See and hear a distant location Object Reading: Learn details about an object‘s previous owner Sensitivity to Psychic Impressions: You can find out about an area‘s past Escape Detection: You become difficult to detect with clairsentience powers Fate Link: You link the fates of two targets Anchored Navigation A : Establish a mishap-free teleport beacon Scrying*: See, hear, and potentially interact with subjects at a distance Clairtangent Hand: Emulate far hand at a distance Second Chance: Gain a reroll Precognition, Greater: Gain +4 insight bonus to AC and saving throws Prescience, Greater: Gain +4 insight bonus to attack and damage rolls Fate of One: Reroll any roll you just failed Scrying, Greater: As scrying, but faster and longer Hypercognition: You can deduce almost anything Metafaculty: You learn details about any one creature Reality Revision: Break the laws of reality Telepath (Telepathy) Discipline Spells Shaper (Metacreativity) Discipline Spells Astral Construct: Creates astral construct to fight for you Minor Creation*: Creates one cloth or wood object Repair Construct: Repairs construct of 3d8 hit points +1 hp/level Concealing Amorpha, Greater: Quasi-real membrane grants you total concealment Ectoplasmic Cocoon: You encapsulate a foe so it can‘t move Fabricate*: Transforms raw goods to finished items Quintessence: You collapse a bit of time into a physical substance Hail of Crystals: A crystal explodes in an area, dealing 9d4 slashing damage Psychic Turmoil: Drain ki away from psionic creatures Crystallize: Turn subject permanently to crystal Fabricate, Greater*: Transforms a lot of raw goods to finished items Ectoplasmic Cocoon, Mass: You encapsulate all foes in a 20-ft radius Psychic Turmoil, Greater: Drain ki away from creatures and convert it to temporary hit points Astral Seed: You plant the seed of your rebirth from the Astral Plane Genesis: You instigate a new demiplane on the Astral Plane True Creation: As psionic major creation, except items are completely real Charm*: Makes one person or creature your friend Slumber: Put a single creature into a magical slumber Aversion: Subject has aversion you specify Brain Lock: Subject cannot move or take any mental actions Paralyze: Paralyze one humanoid for round/level Suggestion*: Compels subject to follow stated course of action Crisis of Breath: Disrupt subject‘s breathing Empathic Transfer, Hostile: Your touch transfers your hurt to another False Sensory Input: Subject sees what isn‘t there Dominate*: Control target telepathically Mindlink, Thieving: Borrow knowledge of a subject‘s power Modify Memory*: Changes minutes of subject‘s memories Schism: Your partitioned mind can cast lower level spells Metaconcert: mental concert of two or more increases the total power of the participants Mind Probe: You discover the subject‘s secret thoughts Mind Switch: You switch minds with another Brilliant Inspiration**: Take the better of two d20 rolls Brain Spider: Eavesdrop and plant suggestions on up to creatures Crisis of Life: Stop subject‘s heart Charm, Mass*: As charm, but all within 30‘ are affected Mind Seed: Subject slowly becomes you Mind Switch, True: A permanent brain swap Psychic Chirurgery: You repair psychic damage or impart knowledge of new powers Psyker Spell Lists 0-Level Psyker Spells Bleed*: Cause a stabilized creature to resume dying Crystal Dart: Deal 1d3 points of piercing damage Daze*: Humanoid creature of HD or less loses next action Detect Magic*: You detect the presence of magic Energy Dart: Deal 1d3 energy (cold, electricity, fire, or sonic) damage 50

Ngày đăng: 25/10/2022, 09:00