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P SIONIC s t RANSCENDE d the power of ki 49

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  • Chapter 7 - Spells

    • Psion Discipline Spell Lists

      • Egoist (Psychometabolism) Discipline Spells

      • Kineticist (Psychokinesis) Discipline Spells

      • Nomad (Psychoportation) Discipline Spells

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SPELLS Timeless Body: Ignore all harmful, and helpful, effects for round Psion Discipline Spell Lists Egoist (Psychometabolism) Discipline Spells Thicken Skin: Gain +1 enhancement bonus to your AC for 10 min./level Animal Kinship A : Gain +4 enhancement to one ability Chameleon: Gain +10 enhancement bonus on Hide checks Empathic Transfer: Transfer another‘s wounds to yourself Hustle: Instantly gain a move action Ectoplasmic Form: You gain benefits of being insubstantial and can fly slowly Haste*: one creature/level moves faster, +1 on attack rolls, AC, and Reflex saves Metamorphosis: Assume shape of creature or object Psychic Vampire: touch attack drains power points/level from foe Restoration*: Restores level and ability score drains Psychofeedback: Boost Strength, Dexterity, or Constitution at the expense of one or more other scores Restore Extremity: Return a lost digit, limb, or other appendage to subject Revive Return the dead to life before the psyche leaves the corpse Heal*: Cure 10 point/level damage, all diseases and mental conditions Fission: You briefly duplicate yourself Restoration, Greater*: As restoration, plus restores all levels and ability scores Fusion: You combine your abilities and form with another Metamorphosis, Greater: Assume shape of any nonunique creature or object each round Nomad (Psychoportation) Discipline Spells Kineticist (Psychokinesis) Discipline Spells Alter Winds**A: Increase/decrease strength of natural winds Control Object: Telekinetically animate a small object Energy Missile: Deal 1d6/power level energy damage to or more targets Energy Blast: Deal 1d6/power level energy damage in 20-ft radius Slow*: One subject/level takes only one action/round, –1 to AC, Reflex saves, and attack rolls Control Body: Take rudimentary control of your foe‘s limbs Energy Burst: Deal 1d6/power level energy damage in 40-ft burst Inertial Barrier: Gain DR 5/– Energy Cone: Deal 1d6/power level energy damage in 60-ft cone Fiery Discorporation: Cheat death by discorporating into nearby fire for one day Antimagic Field*: Create a field where psionic power does not function Dispelling Buffer: Subject is buffered from one dispel magic effect Energy Current: Deal 1d6/power level energy damage to one foe and half to another foe as long as you concentrate Spell Turning*: Reflect 1d4+6 spell levels back at caster Telekinetic Sphere*: Mobile force globe encapsulates creature and moves it Tornado Blast: Vortex of air subjects your foes to 17d6 damage and moves them Burst: Gain +10 ft to speed this round Dimension Swap: You and ally or two allies switch positions Levitate*: Subject moves up and down, forward and back, at your direction Astral Caravan: You lead astral traveler-enabled group to a planar destination Blink*: You randomly vanish and reappear for round per level Dimensional Anchor*: Bars extra dimensional movement Dismissal*: Forces a creature to return to its native plane Fly*: You fly at a speed of 60 ft Baleful Teleport: Destructive teleport deals 9d6 damage Teleport*: Instantly transports you as far as 100 miles/level Teleport Trigger: Predetermined event triggers teleport 49 Banishment*: Banishes extraplanar creatures Dream Travel: Travel to other places through dreams Ethereal Jaunt*: Become ethereal for round/level Time Hop, Mass: Willing subjects hop forward in time Teleport, Greater*: As psionic teleport, but no range limit and no off-target arrival Teleportation Circle*: Circle teleports any creatures inside to designated spot Time Regression: Relive the last round

Ngày đăng: 25/10/2022, 08:59