At 5th level, a gamer gains the ability to change her specialization once per day (she can still change her current specialization to any other when retraining) She can this an additional time each day at 8th level and every levels thereafter, to a maximum of times per day at 20th level Changing from one specialization to another takes minute and must be done out of sight from other creatures to preserve the gamer’s immersion Changing specializations is more than just changing outfits and clothing (although that is certainly a part of it); the process often also involves developing quirks, mnemonic devices, and adjusting other personal effects Furthermore, the change is as much a state of mind as of body, so items such as a hat of disguise and similar spells and effects that change the user’s appearance not reduce the time required to change specializations A full list of specializations can be found at the end of this section Armory (Su): At 3rd level, a gamer can turn bag or satchel she carries into a bag of holding type I The bag only functions for the gamer, and ceases to function (the contents become inaccessible) until returned if taken more than feet away from her The gamer’s armory increases in capacity at 6th, 12th, and 15th level (as indicated on Table: Gamer) At 9th level and above, the gamer can always retrieve specific objects from her armory as a move action Hearth (Sp): At 3rd level, a gamer can claim an inn or similar location she visits as her home Until she claims another such location, the gamer’s home counts as a very familiar location Once per day, when the gamer is not roleplaying, fatigued, or refocusing, she can cast teleport with a round casting time to return to her designated home Starting at 8th level, a gamer can also teleport back to the last location from which she teleported within the last 24 hours She is considered to have studied that location carefully At 13th level, the gamer can cast greater teleport to return to her designated home, and is very familiar with her last location At 18th level, she can teleport back and forth with no chance of arriving off target Greater Roleplay (Ex): At 11th level, when a gamer begins roleplaying, the morale bonus to her Intelligence and Charisma increases to +6 and the morale bonus to her initiative increases to +3 Furthermore, she can now make up to attacks during a full-attack action while refocusing Focused Roleplay (Ex): Starting at 17th level, a gamer no longer has to refocus after roleplaying Superior Roleplay (Ex): At 20th level, when a gamer begins roleplaying, the morale bonus to her Intelligence and Charisma increases to +8 and the morale bonus to her initiative increases to +4 Build Progression 48 Build progression is how each build affects a gamer’s playstyle as she gains levels A gamer’s build progression is also changed if she retrains her build during downtime Defender At 4th level, the gamer gains a bonus combat feat and counts as a fighter of her level –3 for the purpose of qualifying for fighter feats At 7th level, the gamer gains armor training At 10th level, every levels thereafter, she gains her choice of weapon training or armor training If she chooses armor training each time, she gains armor mastery at 19th level instead Healer At 4th level, and every levels thereafter, the gamer gains one mercy of her choice, as the paladin class feature She can apply her mercies to a target when she uses her full-round action to heal it Striker At 4th level, the gamer can also deal her extra damage when her target is flat-footed and within 30 feet of her At 7th level, the gamer’s extra damage dice increase to d6 when her target is unaware of her presence At 10th level, and every levels thereafter, the gamer gains a rogue talent of her choice Talents that modify a rogue’s sneak attack modify the gamer’s extra damage instead Talents chosen in this way cannot be changed (but not function), when the gamer retrains her build Sharpshooter At 4th level, and again at 10th and 16th level, the gamer gains a ranged combat style feat, as the ranger class feature Starting at 7th level, the gamer can make a single attack at her highest base attack with a –5 penalty as a full-round action If the attack hits, it is a critical hit This penalty decreases to –2 at 13th level The gamer takes no penalty to the attack at 19th level and higher Spellcaster At 4th level, the gamer no longer reduces her base attack when casting 1st-level spells This also applies to 2nd-level spells at 7th, 3rd-level spells at 10th, and 4th-level spells at 13th level These spells also no longer refresh the minute reduction when they not cause it themselves At 13th level, the gamer reduces the burn from casting 4th-level spells by At 16th level, the gamer can cast up to additional spell per day of each level while her base attack is reduced as a result of casting a 5th-level or higher spell This increases to additional spells at 19th level Specializations The following specializations are available regardless of a gamer’s build Devoted At 2nd level, when the gamer gains or switches to this specialization, she also chooses one cleric domain and gains its 1st-level domain power that she can use while roleplaying to the maximum number of times alloted by the power All domain powers gained in this way share their number of uses Changing specializations doesn’t refresh how often you can use a domain power At 5th level, the gamer can spend round of roleplay to