Titan’s Potency (Discovery) Aura: moderate conjuration; CL 5th Slot –; Price: minor 200 gp; medium 2,100 gp (greater); Weight lbs Description The lore of Fantas speaks of a single creature known as Titan who rules the Plane of Earth with an iron fist Occasionally, powerful monsters and other strong beings will entreat Titan for its potency Those who earn it grow more dangerous in physical combat A Titan’s Potency can be crushed to grant a +4 enhancement bonus to Strength for up to minutes, as the bull’s strength spell When the greater version is crushed, it creates a transformation spell effect that lasts for up to 11 rounds instead Discovery Requirements: Harness Discovery, convergence dust worth 100 gp or 1,200 gp (greater) Troll’s Blood (Discovery) Aura: moderate transmutation; CL 5th Slot –; Price: major 725 gp; Weight – Description Troll’s blood is the common term for the essence of any creature with natural regeneration When imbibed or administered to a creature, it grants regeneration (acid or fire) for minute Each round spent doing more than resting or traveling at a slow pace counts as rounds of regeneration without the additional healing Discovery Requirements: Harness Discovery, convergence dust worth 462 gp Ultima Weapon (Discovery) Aura: strong transmutation; CL 20th Slot weapon; Price: major 220,000 gp; Weight lbs Description Created as a replica of the greatest Fantasian weapon, this blue-tinged bastard sword has a deep channel down its middle and, occasionally, a stylized lion’s head serving as the cross-guard The sword grows stonger when wielded by a creature with more hit dice who invests the appropriate amount of convergence dust into it or Fewer: The sword counts as a +1 bastard sword that grants proficiency in its use to the wielder Once per day, the creature can cast either bull’s strength or cat’s grace as a spell-like ability which lasts for 20 minutes to 10: As above, but the sword counts as a +2 bastard sword that grants its wielder a +2 enhancement bonus to both Strength and Dexterity 11 to 15: As above, but the sword is +3 and the enhancement bonus to Strength and Dexterity is +4 16 to 19: As above, but the sword is +4 and the wielder can also cast mass bull’s strength and mass cat’s grace once per day each as a spell-like ability which lasts for 20 minutes 20: As above, but the sword is +5 and the enhancement bonus to Strength and Dexterity is +6 Discovery Requirements: Harness Discovery, convergence dust worth 5,000 gp (5 or fewer), 15,000 gp (6 to 10), 40,000 (11 to 15), 60,000 gp (16 to 19), or 110,000 (20) Warhammer of the Eternal Crusade Aura: strong conjuration; CL 11th Slot weapon; Price: 40,000 gp; Weight lbs Description A warhammer of the eternal crusade usually appears to be nothing more than a +1 warhammer of throwing and returning After being wielded by the same creature for at least 24 hours, however, that creature gains the spelllike ability to cast summon monster with a spell level equal to half its total Hit Dice (maximum 6th) and caster level is equal to its total Hit Dice (maximum 11th) This can be done up to times each day Construction Requirements: Craft Magic Arms and Armor, summon monster VI; Cost 20,000 gp Witch Hazel (Discovery) Aura: strong enchantment; CL 16th Slot –; Price: medium 1,575 gp, 7,200 gp (greater); Weight – Description Witch hazel can be recovered from the remains of plant creatures and turned into a cream that, when rubbed into the skin grants a creature the ability to cast charm monster as a spell-like ability up to times (Will DC 14) Greater witch hazel can be used to cast mass charm monster (Will DC 19) instead Discovery Requirements: Harness Discovery, convergence dust worth 787 gp or 3,600 gp (greater) Wrath’s Wine (Discovery) Aura: weak enchantment and transmutation; CL 5th Slot –; Price: minor 900 gp; Weight lb Description A wrath’s wine is made of fruit fermented in the gullet of a Large or larger creature It can be consumed or administered to another creature When imbibed, it has a 50% chance to grant haste or rage, as the spells Discovery Requirements: Harness Discovery, convergence dust worth 450 gp Zim Zim, Recovered (Discovery) Aura: weak magic; CL 5th Slot head; Price: minor 450 gp; Weight – Description Like animals, magical beasts will often consume other magical beasts, which sometimes leads to displaced magic remaining within the monster until it can be recovered When attached to a head band, a recovered zim zim grants its wearer a random zim zim moggish racial trait Once this trait is determined, it cannot be changed Discovery Requirements: Harness Discovery, convergence dust worth 225 gp 157