Characters of other alignments that gain a similar list of available weapon enhancements (such as antipaladins and witchblades) may the same Discovery Requirements: Harness Discovery, convergence dust worth 225 gp, 1,000 gp (+1), 4,000 gp (+2), 9,000 gp (+3), 16,000 gp (+4), or 25,000 gp (+5) When the button on the watch is pressed within seconds of taking an action, it disappears and allows the user to start their turn over This has no effect on other creatures, who treat the user as holding its action until this time instead Discovery Requirements: Harness Discovery, convergence dust worth 3,825 gp Omega Badge (Discovery) Aura: moderate abjuration; CL 7th Slot –; Price: major 1,500 gp (+1), 5,000 gp (+2); 10,500 gp (+3), 18,000 gp (+4); 27,500 (+5); Weight – Description An omega badge can be pinned to masterwork armor or a cloak When pinned to armor, it grants an enhancement bonus to AC When pinned to a cloak, it grants a resistance bonus on all saving throws Pinning or removing the badge is a full-round action that draws attacks of opportunity Discovery Requirements: Harness Discovery, convergence dust worth 750 gp, 2,500 gp, 5,250 gp, 9,000 gp, or 13,750 gp Princess’ Crown (Discovery) Aura: moderate transmutation; CL 7th Slot –; Price: minor 1,750 gp; Weight 1/4 lb Description A princess’ crown is a special flower grown on the homeworld of the mushroom leshys They also grow in places where the elemental plane of air bleeds through into reality, and creatures with the air or shapechanger subtype will sometimes keep one or two on them When crushed and rubbed into the skin as a consumable, the flower transforms its user into what is considered a beautiful female of its species for up to minutes This functions as both eagle’s splendor and alter self, granting the user a +4 enhancement bonus to its Charisma for the duration In addition, while the effect lasts, the user can cast air walk, targeting only itself, as a standard action Discovery Requirements: Harness Discovery, convergence dust worth 875 gp Orochi’s Gift (Discovery) Aura: moderate necromancy; CL 7th Slot –; Price: minor 800 gp; Weight – Description When Orochi, the great world snake of Fantas, dueled Odin for control of a powerful Fantasian orb, the mighty warrior slayed her, but not before her venom could spray into his eye, blinding it permanently Snakes and other scaled creatures will sometimes produce Orochi’s Gift in death It can treated as a splash weapon (like alchemist’s fire) On a hit, the gift casts poison, as the spell The splash blinds each target for round (Fortitude DC 13 negates) Alternatively, Orochi’s GIft can be applied to a weapon, which stores the poison spell until it strikes a creature upon which the spell can be cast Discovery Requirements: Harness Discovery, convergence dust worth 400 gp Panacea (Discovery) Aura: moderate conjuration; CL 11th Slot –; Price: medium 1,650 gp; Weight – Description The curative power of the magic created by a creature’s death can combined with convergence dust into a consumable that once can use to stave off the loss of another When imbibed, a panacea can heal a creature, as the heal spell Alternatively, one can administer a panacea to a creature that has died within round to restore it, as the breath of life spell Discovery Requirements: Harness Discovery, convergence dust worth 825 gp Pocket’s Watch (Discovery) Aura: strong transmutation; CL 9th Slot –; Price: medium 7,650 gp; Weight 1/2 lb Description A useful watch, created by the gnomish inventor Pocket and lost to time during a time stop accident Timeless copies of the item now appear occasionally around anachronistic events and 156 creatures, but sometimes can show up randomly when fighting beasts, particularly lizards and crocodiles Skaldak’s Eye (Discovery) Aura: strong varies; CL 13th Slot –; Price: minor up to 5,000 gp; Weight – Description Aberrations naturally taint the magic they create, even in death, but their power can still be harnessed with the right training When used, a skaldak’s eye randomly casts one of the following spells Each eye has between and 50 charges when discovered - ray of frost, - ray of enfeeblement (DC 13), - scorching ray, - charm monster (DC 16), - fear (DC 16), - inflict moderate wounds (DC 14), - deep slumber (DC 15), - slow (DC 15), eyebite (DC 18), 10 - poison (DC 15), 11 - flesh to stone (DC 18), 12 - confusion (DC 15), 13 - symbol of vulnerability, 14 - dictum (DC 19), 15 - acid arrow, 16 - bestow curse (DC 16), 17 - vampiric touch, 18 - sands of time, 19 - mind fog (DC 18), 20 - polar ray Discovery Requirements: Harness Discovery, convergence dust worth 100 gp per charge Stake Driver Aura: moderate transmutation; CL 13th Slot weapon; Price: major 33,333 gp (+3), 48,333 gp (+4), or 67,333 gp (+5); Weight lbs Description As a standard action, a stake driver can be changed from a +3 transformative battleaxe with the finesse weapon feature into a +1 transformative repeating crossbow of endless ammunition The crossbow’s bolts count as wooden stakes with the grapple weapon feature In either form, the weapon deals +2d6 damage against flat-footed targets This extra damage is precision damage, and doesn’t multiply on a critical hit Construction Requirements: Craft Magic Arms and Armor, doom, minor creation, major creation; Cost 16,666 gp (+3), 24,166 gp (+4), or 33,666 gp (+5)