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Samurai sheepdog book of many things vol 7

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archers Due to their racial agility, they are also likely to become rogues, ninja, slayers, and even assassins Maithar of this later ilk are rarely outwardly proud of this fact Male Names: Ru, Aan, Fet, Gan, Fyu, Qir, Boe Female Names: Yar, Lin, Hoy, Yan, Mih, Min, Phel, Tiy Maithar Racial Traits (10 RP) +2 Dexterity, +2 Wisdom: Maithar are distinguished in their agility and spriritual freedom Medium: Maithar are Medium creatures and thus receive no bonuses or penalties due to their size Base Movement: Maithar have a base speed of 30 feet Catfolk: Maithar are humanoids with the catfolk subtype Low-Light Vision: Maithar can see twice as far as humans in conditions of dim light Lightning Reflexes: Maithar gain Lightning Reflexes as a bonus feat Keen Senses: Maithar receive a +2 racial bonus on Perception checks Pesky: Maithar gain a +2 dodge bonus to armor class against attacks of opportunity Weapon Familiarity: Maithar are proficient with all bows (including composite bows) and crossbows Languages: Maithar begin play speaking Common and Catfolk Maithar with high Intelligence scores can choose from the following languages: Materian, Unsaren, Gnome, Goblin, Halfling, Orc, and Sylvan Alternate Racial Traits The following racial traits can be selected in place of the typical maithar racial traits In addition, maithar can select any catfolk alternate racial trait for which they qualify, treating pesky as sprinter Jumper: These bouncy maithar are always considered to have a running start when making Acrobatics checks to jump This racial trait replaces keen senses Maithar Tail: Some maithar are born with a long, flexible tail that can be used to carry objects They cannot wield weapons with their tails, but they can retrieve small, stowed objects carried on their persons as a swift action The tail also grant thems a +2 racial bonus to Acrobatics checks This racial trait replaces weapon familiarity Nimble Faller: Some maithar have an amazing sense of balance and keen knowledge of their own center of gravity Maithar with this trait land on their feet even when they take lethal damage from a fall Furthermore, maithar with this trait gain a +1 bonus to their CMD against trip maneuvers This racial trait replaces pesky Maithar Archetypes and Class Options This archetype is typically only taken by maithar, but members of other orders or races, with the GM’s permission, can take it as well Bakeneko/Fiend of the Fell (Mesmerist Archetype) A Bakeneko (also called a Fiend of the Fell) is a vengeful maithar both cursed and obsessed with righting some wrong Like ghosts, they will not rest until those they hate suffer Frightful Meow (Su): The bakeneko can emit a frightful meow as a standard action All living creatures within a 30-foot spread that can hear the frightful meow must succeed on a Will save (DC 10 + 1/2 the bakeneko’s level + her Charisma bonus) or become shaken for 1d4 rounds This is a sonic, mind-affecting, fear effect A creature that successfully saves against the meow cannot be affected by the same bakeneko’s meow for 24 hours The bakeneko can use this ability once per day, plus and additional time per day at levels and 15 This replaces consummate liar Napkin Dance (Su): Starting at 3rd level, a bakeneko gains Skill Focus (Perform [dance]) as a bonus feat She can also substitute Perform (dance) checks for Intimidate checks This replaces the touch treatment class feature Hex Tricks: Starting at 4th level, a bakeneko can select a witch hex in place of a mesmerist trick, treating her mesmerist level as her witch level These hexes use the bakeneko’s Charisma in place of Intelligence Plucky Plucker (Bard Archetype) Cat’s love to play with strings, and maithar are no exception Plucky pluckers are wandering minstrels with a talent for weaponizing stringed instruments Bow Strings (Ex): A plucky plucker treats all string musical instruments as shortbows and all masterwork stringed musical instruments as masterwork shortbows They can shoot arrows from these instruments normally This replaces bardic knowledge Sonic Arrows (Su): Starting at 5th level, as a swift action, a plucky plucker can expend rounds of bardic performance to imbue her arrows with musical magic For the remainder of her turn, she gains a +1 enhancement bonus to attack rolls with her stringed musical instrument and all arrows she fires from a stringed musical instrument deal an additional 1d6 points of sonic damage This enhancement bonus increases to +2 at 10th, +3 at 15th, and +4 at 20th level The sonic damage increases to 1d8 at 10th, 1d10 at 15th, and 2d6 at 20th level This replaces lore master, suggestion, jack of all trades, and mass suggestion

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