damage reduction creatures of the chosen type may possess Fantasian bane weapons are also minor discovery items (see below) Coralbuster: When enchanted, coralbusters take on the appearance of a barrier reef often found in oceans These bane weapons affect creatures with the water subtype Groundsplitter: Every groundsplitter weapon looks as if it’s made of packed dirt and grass that could fall apart with a touch These bane weapons affect creatures with the earth subtype Mindflayer: Mindflayer weapons look to be made of poor quality materials and craftsmanship; utterly plain They affect creatures able to use psychic magic or psionic talents Peacebringer: The enchantment placed on a peacebringer bane weapon gives it an unappealing look and feel when wielded by a creature whose base attack is equal to its total hit dice These bane weapons affect such creatures Priestbane: Priestbane weapons detect as evil, even when wielded by good creatures When wielded against a creature able to cast divine spells, a bastardized version of that creature’s holy symbol blazes to life on this bane weapon’s head Runebane: Magical energy dances around the damaging end of runebane weapons They affect creatures able to cast arcane spells Skillkiller: When wielded by a creature whose total skill ranks equal its level x (6 + the creature’s Int modifier), a skillkiller bane weapon loses all flouishes and adornments it may otherwise possess, becoming boring and plain These bane weapons affect such creatures Werebane: While not actually silver, werebane weapons appear so when bathed in moonlight They affect creatures with the shapechanger subtype Windcutter: Windcutters are wispy, almost transluscent bane weapons They affect creatures with the air subtype Winterbane: Winterbane weapons are usually colored a mix of white and blue When it strikes a surface, the colors shift briefly to yellow and orange, and the weapon becomes warm to the touch These bane weapons affect creatures with the cold subtype Moderate conjuration; CL 7th; Craft Magic Arms and Armor, summon monster I; Price +1 bonus Tumble Weapon A tumble weapon excels when wielded by a creature who regularly uses Acrobatics to avoid danger in combat When the wielder of a tumble weapon succeeds at an Acrobatics check to move through a threatened area or an enemy’s space, the weapon’s enhancement bonus becomes +2 better than its actual bonus and it deals an extra 2d6 points of damage against any creatures threatening that area This effect lasts until the end of the wielder’s next turn Moderate divination; CL 7th; Craft Magic Arms and Armor, detect thoughts; Price +1 bonus New Specific Magic Items Through the rifts, the shattered worlds send some of their greatest magical treasures Objects common in one reality may be works of art or gifts from the gods in another Discovery Items: Some items cannot simply be crafted from a recipe Instead, they are often created through natural means, over many years, or a process that cannot be duplicated by mortals Those trained in their discovery, however, are able to harvest the magic that creates them and combine it with convergence dust using the Harness Discovery item creation feat Discovery Items by Rarity Type Minor Discovered Items beast fang, gravity well, guardian force, Odin’s tear, panacea, Pocket’s watch, recovered zim zim, titan’s Medium potency, witch hazel Major Orbs bake-danuki fur, bane weapons, ether, guardian force, leshy flower, leshy archetype, mushroom, Odin’s tear, Orochi’s gift, battle, caster, princess’ crown, skaldak’s eye, titan’s job, magic, skill potency, wrath’s wine blessed bokochi feather, gravity well, guardian force, Odin’s tear, omega badge, troll’s blood, ultima weapon battle, job, magic, school, summoner battle, job, magic, skill, spell All Fantasian items are discovery items, even if they can also be crafted The caster level (CL) for discovery items is referencial, not required It provides a gauge of when one might begin discovering a particular item and the types of creatures from which it can be recovered Amygdala Club Aura: moderate necromancy; CL 13th Slot weapon; Price: major 33,333 gp (+3), 48,333 gp (+4), or 67,333 gp (+5); Weight 10 lbs Description As a standard action, an amygdala club can be changed from a +3 transformative greatclub with the deadly weapon feature into a +2 keen, transformative scythe with reach In either form, the weapon grants its wielder a +3 bonus on saves vs fear effects, and fear effects that affect the wielder have their duration reduced by up to rounds, to a minimum of Construction Requirements: Craft Magic Arms and Armor, fear, keen edge, major creation; Cost 16,666 gp (+3), 24,166 gp (+4), or 33,666 gp (+5) At-Ari’s Gauntlets Aura: moderate conjuration; CL 12th Slot hands; Price: medium 25,000 gp (lesser); major 50,000 gp (greater); Weight – Description Once per day, the wearer of these gauntlets can speak the command word to create an arcane mark at their current location Speaking the command word again within 24 hours returns the wearer and up to other creatures back to the intact mark if they are within 880 feet, as per the dimension door spell (lesser), or anywhere on the same plane, as per the greater teleport spell (greater) Construction Requirements: Craft Wondrous Item, arcane mark, dimension door or teleport; Cost 12,500 gp (lesser), 25,000 gp (greater) Bake-danuki Fur (Discovery) Aura: moderate transmutation; CL 13th Slot shoulders; Price: minor 5,500 gp; Weight – Description The bake-danuki are racoons native to the homeworld of the mushroom leshys Their fur pelts hold wondrous qualities With the proper application of convergence dust, just about any magical beast with fur can produce a bake-danuki fur 153