The Story The great battle between the forces of order and the minions of the Chaos has quieted, with only a few areas around reality still locked in battle But the war is not truly over, nor could any ever believe it would be The fundamental conflict between order and chaos continues to exist, and is as real as the struggle between good and evil Still, there is peace for a time, and an opportunity to explore the rifts opened up by both sides in search of allies These “shattered worlds” as they have been named by scholars teem with life Powerful, ancient races travel from their homeworlds now into reality; and they bring with them new fighting techniques, new magic, and new ways to wage war As time goes on, the rifts are becoming unstable Some wink in and out of existance in seemingly random order, potentially cutting an unfortunate man or woman in two as they materialize or fade Others grow With each passing day, beings from either side of a rift might chant dangerous rituals in hopes of calling into being something worse than might ordinarily be able to come through The heroes from these shattered worlds must come to terms with their new reality, forming new bonds; finding new villains to face and ultimately keep at bay Even those warriors used to solitary adventuring are finding they need help It’s up to the adventurers of the material plane to step up and exactly that Chapter — The final chapter contains requests from backers made during our Kickstarter Campaign in July of 2018 Find new ways to represent a closer bond between characters, making them more than just allies; pick up one of several high fantasy weapons, or play as an alien race that only lives between 10 and 13 years but makes quite an impact in their short time Navigating This Book Chapter — Races: The Book of Many Things Volume introduces a variety of races from the shattered worlds These races are presented with alternate racial traits and favored class bonuses They also include expanded options such as archetypes, feats, and/or spells Chapter — Classes: This chapter explores new classes Each class brings different and new features to the table, such as a generational hero who can learn to use several specialized sets of equipment, or monster tamers with the ability to not only befriend monsters but also become them Chapter — Archetypes and Class Options: Many new archetypes fill out this chapter, including at least for each new class In addition, the chapter adds some new options for a couple of existing classes Chapter — Character Options: A handful of requested feats can be found here, as well as new multiclass feats that let you enjoy the option in a new way Noble paths allow your race to gain renown and grow more powerful Character advancement by piecemeal experiences helps players quickly level up in the middle of an adventure, while saving the complication for afterward Finally, character kits are quick suggestions when building characters of a specific type Chapter — Magic: This chapter provides new spell lists for the spellcasting classes found here, as well as eldritch invocations and words of power Closing out the chapter are new spells Chapter — Items and Equipment: The sixth chapter adds a handful of new items brought over from the various shattered worlds, and magical locations representing pieces of those worlds that broke through as well