5th—cloudkill (DC 28), dismissal (DC 28), dominate person (DC 28), feeblemind (DC 28), quickened grease (DC 24), seeming (DC 28), teleport 4th—charm monster (DC 27), confusion (DC 27), dimensional anchor, dimension door, fear (DC 27), locate creature, phantasmal killer (DC 27), solid fog 3rd—dispel magic, displacement, major image (DC 26), sleet storm, stinking cloud (DC 26), suggestion (DC 26), ray of exhaustion (DC 26), vampiric touch 2nd—acid arrow, blindness/deafness (DC 25), glitterdust (DC 25), invisibility, mirror image, resist energy, summon swarm, web (DC 25) 1st—alarm, charm person (DC 24), grease (DC 24), obscuring mist, ray of enfeeblement (DC 24), shield, silent image (DC 24), unseen servant, ventriloquism (DC 24) (at will)—acid splash, bleed (DC 23), detect magic, prestidigitation (DC 23) Opposition Schools transmutation, evocation S TAT I S T I C S Str 20, Dex 26, Con 21, Int 36, Wis 20, Cha 15 Base Atk +15; CMB +20 (+24 grapple); CMD 39 Feats Arcane Strike, Combat Casting, Combat Expertise, Combat Reflexes, Craft Wand, Craft Wondrous Item, Deceitful, Dodge, Flyby Attack, Improved Critical (claws), Improved Initiative, Iron Will, Mobility, Quicken Spell, Scribe Scroll, Weapon Finesse, Weapon Focus (claws) Skills Bluff +34, Craft (alchemy) +41, Disable Device +33, Disguise +34, Fly +32, Heal +30, Knowledge (arcana) +41, Knowledge (engineering) +41, Knowledge (geography) +41, Knowledge (planes) +41, Perception +33, Sense Motive +30, Spellcraft +41, Stealth +36, Use Magic Device +27 Languages Abyssal, Aklo, Aquan, Auran, Celestial, Common, Ghoul, Ignan, Infernal, Mi-Go, Serpentman, Sylvan, Terran SQ arcane bond (wand of black tentacles), deceptive, item creation, lesser starflight, no breath, summoner's charm (7 rounds) Combat Gear wand of hold person (50 charges), wand of black tentacles (42 charges); Other Gear amulet of natural armor +2, bracers of armor +5, rod of lesser maximize metamagic GRAVE SAGE CR 13 XP 25,600 Mythos ghoul bard 14 CE Medium monstrous humanoid Init +5; Senses darkvision 60 ft., death scent, low-light vision, scent; Perception +17 DEFENSE AC 24, touch 13, flat-footed 22 (+7 armor, +1 deflection, +1 Dex, +1 dodge, +4 natural) hp 122 (14d8+56) Fort +8, Ref +10, Will +11; +4 vs bardic performance, language-dependent, and sonic; +4 vs magical disease Immune nonmagical disease OFFENSE Speed 30 ft., burrow 10 ft Melee +1 keen longsword +13/+8 (1d8+3/19–20), bite +7 (1d4+1) Special Attacks bardic performance 33 rounds/day (swift action; countersong, dirge of doom [DC 20], distraction, fascinate [DC 20], frightening tune [DC 20], inspire competence +4, inspire courage +3, inspire greatness, soothing performance, suggestion [DC 20]), feed on flesh Bard Spells Known (CL 14th; concentration +17) 5th (2/day)—greater dispel magic, mass suggestion (DC 18), mislead (DC 18) 4th (4/day)—cure critical wounds, dimension door, greater invisibility, hold monster (DC 17) 3rd (5/day)—charm monster (DC 16), confusion (DC 16), fear (DC 16), haste, slow (DC 16) 2nd (6/day)—alter self, blindness/deafness (DC 15), cat's grace, hold person (DC 15), mirror image, suggestion (DC 15) 1st (6/day)—alarm, charm person (DC 14), cure light wounds, grease (DC 14), undetectable alignment, unseen servant (at will)—dancing lights, detect magic, ghost sound (DC 13), mage hand, prestidigitation (DC 13), read magic S TAT I S T I C S 406 Str 14, Dex 13, Con 14, Int 10, Wis 10, Cha 16 Base Atk +10; CMB +12; CMD 25 Feats Arcane Strike, Dodge, Great Fortitude, Improved Initiative, Improved Natural Armor, Iron Will, Toughness Skills Bluff +20, Craft (painting) +10, Diplomacy +20, Disguise +20, Intimidate +20, Knowledge (local) +17, Perception +17 (+21 to discover hidden objects), Perform (acting) +20, Perform (comedy) +20, Perform (oratory) +20,