VIII Great Old Ones and Outer Gods Two-Dimensional When Hastur is too far to exert much physical force (typically a few miles away), he resembles a projected image This appears to be several feet across and within arm's reach regardless of distance, but cannot exert enough force to attack At this size, Hastur can still use spells and psychic attacks but can also attempt his possession attack, which causes him to merge with a target and turn it into a scaly, boneless mockery of Hastur Such a possessed being can continue attacking other nearby targets, though without Hastur’s special distance-defying abilities Three-Dimensional When Hastur is between 300 feet and mile away from his destination, he manifests to each observer as a titanic horror many dozens of feet across At such a size, Hastur’s relatively small tentacles are now large enough to attack effectively, and Hastur combines them with his other attacks into a devastating barrage of crushing Sandy’s Notes HASTUR’S EFFECT ON REALITY AND PERSPECTIVE When you look at a tree in the distance, it seems smaller, due to the natural laws governing light and perspective You can hold your finger and thumb up, and seemingly hold the tree between them The difference between normal, sane objects and Hastur is that if Hastur has been awakened and is off in the distance, a person trying to “pinch” Hastur between finger and thumb actually feels Hastur, and more to the point, can interact with him Of course the smaller Hastur’s image, the less potent he is Those who are close to Hastur’s colossal form are immediately swamped by his presence, but those farther away must also battle the Great Old One as if he were simultaneously present within reach Ordinarily, observation causes a change in the observed target But when Hastur is being observed, he affects the observer, rather than the other way around tentacles, possession, psychic attacks, and spells Four-Dimensional Anyone closer than 300 feet to Hastur must bear the full brunt of Hastur’s presence seeming to press in on all sides Most perish instantly Hastur in Combat Each visible Hastur (one per observer) must be defeated individually When this is accomplished, then there is one fewer Hastur to go around, and the victor can then try to assist another in his own fight Hastur is extraordinarily devastating largely because Unfortunately, the victor can no longer observe or each foe must fight him individually He cannot interact with Hastur, and so that individual’s efforts be conventionally outnumbered because everyone can only be to aid a friend indirectly (such as through observes and must face him separately For instance, if healing or support magic) Hastur appears before an army of a hundred thousand Once everyone in the area has either been destroyed warriors, there ensue a hundred thousand one-on-one by Hastur or has driven off their personal Hastur, the fights against the Great Old One, with a predictable Great Old One departs However, if the King in Yellow outcome Obviously, Hastur prefers mass battles when is present, he can re-awaken Hastur and the process he can achieve them begins again from the start 249