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Sandy petersens cthulhu mythos (1) 355

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Hunting Horror Languages Aklo; telepathy 300 ft SQ shared consciousness ECO LO GY Environment any Organization solitary, pair, or pack (3–5) Treasure none What You See Flowing down directly from the sky, like black lightning, this wormlike creature appears before you, reeking of ancient rot From between its armored plates seeps a grotesque mucus falling constantly like an unholy rain Its many eyes stare at you with vile hatred  CR 16 XP 76,800 CE Huge aberration Init +11; Senses scent, see in darkness; Perception +30 Aura mucus (10 ft.) DEFENSE AC 32, touch 16, flat-footed 24 (+7 Dex, +1 dodge, +16 natural, –2 size) hp 237 (19d8+152); fast healing 10 Fort +14, Ref +15, Will +19 Defensive Abilities amorphous, DR 10/—; Immune cold, electricity, mind-affecting effects; SR 27 Weaknesses sunlight powerlessness OFFENSE Speed 40 ft., fly 80 ft (perfect) Melee bite +26 (6d8+14/19–20 plus grab), tail slap +24 (4d6+7 plus grab) Space 15 ft.; Reach 15 ft (30 ft with tail slap) Special Attacks constrict (4d6+14), fast swallow, swallow whole (4d6 acid and 4d6 bludgeoning damage, AC 18, 23 hp), telepathic assault Spell-Like Abilities (CL 15th; concentration +22) At will—greater teleport (self only), plane shift (self only) S TAT I S T I C S 348 Str 38, Dex 25, Con 27, Int 19, Wis 26, Cha 24 Base Atk +14; CMB +30; CMD 48 (can’t be tripped) Feats Combat Reflexes, Dodge, Flyby Attack, Improved Critical (bite), Improved Initiative, Lightning Reflexes, Multiattack, Power Attack, Snatch, Vital Strike Skills Acrobatics +29, Fly +33, Knowledge (geography) +23, Knowledge (planes) +23, Profession (Yog-Sothothery philosopher) +26, Perception +30, Stealth +21, Survival +30 SPECIAL ABILITIES Mucus (Su) A hunting horror’s “flesh” constantly weeps thick foul mucus, seemingly melting off its serpentine frame as swiftly as it rebuilds and restores its shape When a hunting horror lands on a surface, the mucus swiftly spreads out in a ten-foot radius around the creature and hardens into a thick mud-like consistency This area is treated as difficult terrain by all save hunting horrors Each round a creature other than a hunting horror begins its turn within this area, it must make a successful DC 27 Reflex save or become entangled for as long as it remains within the area The save DC is Constitution-based Shared Consciousness (Ex) All hunting horrors are branches of the same immense organism that has spread throughout several dimensions across the reaches of space, and anything one hunting horror experiences is experienced by all When multiple hunting horrors are encountered, none of them are considered flat-footed unless all of them are Swallow Whole (Ex) A hunting horror’s body constantly reforms and repairs itself The hole created when a creature cuts its way out of a hunting horror instantly seals as soon as the escaping creature exits Telepathic Assault (Su) As it attacks, a hunting horror bombards its prey’s consciousness with its mind, sending grisly and horrific images into the victim’s thoughts in an attempt to undermine the potential meal’s defenses and to flavor the flesh with the tang of fear and despair Whenever a hunting horror attacks a creature, regardless of whether the attack successfully hits or not, that creature must make a successful DC 26 Will save or be staggered for round by despair and horror at the images projected by the hunting horror An alreadystaggered creature that fails this saving throw is also stunned for round This is a mind-affecting fear effect The save DC is Charisma-based Hunting horrors flow down directly from the sky like black lightning They are very large, and their serpentine bodies act like tentacles to grip victims while their mouths grow impossibly wide to swallow foes whole An individual hunting horror usually has a wingspan of 20+ feet, and an even longer body length It weighs from 3000–6000 pounds, and could never fly if it was restricted to normal laws of physics

Ngày đăng: 24/10/2022, 14:15