VIII Great Old Ones and Outer Gods full campaign, and has been built from a 20th-level What You See human bard.) The King in Yellow retains all of the base creature’s statistics and special abilities except as noted here CR: Same as the base creature +3 Alignment: Chaotic evil Type: The King in Yellow’s type becomes outsider This tall humanoid’s face is hidden by a pale mask made of strips of peeled skin, and its body is loosely concealed by tattered yellow rags (native); not recalculate HD, base attack bonus, or saves Senses: The base creature gains see in darkness and true seeing Armor Class: The base creature gains a +6 profane bonus to its Armor Class In addition, its tattered yellow wrappings provide the King in Yellow with a +12 armor bonus The King in Yellow never wears any other form of armor, nor does it carry a shield Defensive Abilities: The base creature becomes immune to mind-affecting effects, but this does not cure existing mind-affecting effects (such as insanity) already afflicting the creature at the time it became the King in Yellow The King in Yellow also gains the following special defense Blessing of the Yellow Sign: The King in Yellow gains a +4 profane bonus to all saving throws, fast healing equal to its Hit Dice, and spell resistance equal to its final CR +11 Mindless undead creatures not attack the King in Yellow unless attacked first, and all other undead understand the King to be an ally and are welldisposed toward serving it in most cases (although they are not compelled to so) Attacks: The King in Yellow does not fight with brute force It loses all of the base creature’s natural attacks and eschews weapon use Instead, it attacks twice per round with touch attacks that inflict damage to foes in the form of debilitating pain born from a mixture of despair and ennui and the intensification of the pain one experiences from aging and decay The King in Yellow’s touch attack inflicts damage equal to 1d6 per HD possessed by the King in Yellow; this damage bypasses all damage reduction and energy resistance It is a pain effect Creatures that are immune to mind-affecting effects take half damage from this touch Special Attacks: The King in Yellow gains the following special attacks The King’s Voice: Once per round as a free action, the King in Yellow may pose a question to a single target within 30 feet The target can resist with a successful Will save (DC = 10 + 1/2 the King in Yellow’s Hit Die + the King in Yellow’s Charisma modifier) If the save fails, the character immediately answers the question in the most efficient and truthful manner possible This is a language-dependent, mind-affecting, sonic effect The King’s Tatters: Upon becoming the King in Yellow, the base creature becomes shrouded in tattered strips of yellow cloth that wind over and across its body These tatters not take up a magic item slot, nor they interfere with worn magic items Whenever a creature makes a melee weapon attack against the King in Yellow or ends its movement in a square adjacent to the King in Yellow, it must make a successful Reflex save (DC = 10 + 1/2 the King in Yellow’s Hit Dice + the King in Yellow’s Charisma modifier) to avoid being touched by one of these animated tatters of cloth A creature that makes a melee attack with an unarmed strike, touch spell, or natural weapon is automatically 255