Sandy petersens cthulhu mythos (1) 133

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Sandy petersens cthulhu mythos (1) 133

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Rituals Ritual magic makes use of science and mathematics secrets (Learning Rituals on page 128), though beyond most mortal understanding to cast highly secondary casters can assist in the casting without fully specialized spells These techniques can be performed understanding the intricacies of the ritual by anyone with the appropriate tools and knowledge Casting Time: Casting a ritual usually requires 10 without the use of formal spellcasting Most rituals minutes per ritual level, but the casting time may be are held only in shunned books and in the minds of longer or shorter as indicated in its description One of dangerous eccentrics who know more than is safe about the casters—either the primary caster or a secondary the secrets of reality Generally, these rituals depend caster the primary caster specifies—attempts one of upon knowledge of the alien sciences, extradimensional the required skill checks at the end of each phase of mathematics, and incomprehensible iconography of the ritual These checks cannot benefit from the aid the cosmic forces underlying the Mythos another action, and the caster attempting the check Casting Rituals Before performing a ritual, the primary caster must assemble and ready all the components needed as well as any secondary casters The primary caster leads a ritual's casting Secondary casters can be indispensable to the ritual's casting even when they're not taking an active role in ensuring its success To cast a ritual, the primary caster must learn the ritual's can't take 10 or take 20, even if she has an ability that would normally allow her to so when threatened or distracted Furthermore, because of the specific procedures of ritual casting, mundane equipment that grants bonuses on skill checks can't usually increase the caster's bonus on the checks required by the ritual, unless the GM allows it Bonuses on the skill checks required for the ritual that are granted by feats, spells (with enough duration to last throughout the casting), traits, and magic items usually apply, at the GM's discretion Components: Rituals can have any of the same components used by spells Required focus and material components commonly include specific, unusual items Feats and magic items that remove required components from spells not affect rituals unless they explicitly say they affect rituals (or the GM rules otherwise) Rituals frequently require material sacrifices of blood or other vital substances Edible components must often be consumed during the ritual Tomes are important focus components to many rituals, but whether they are mandatory or simply helpful varies from ritual to ritual Optional components are listed after mandatory components 126

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