Sandy petersens cthulhu mythos (1) 398

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Sandy petersens cthulhu mythos (1) 398

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IX Mythos Bestiary DEATHLESS SORCERER Undead, Mythos CR 12 XP 19,200 Male old human Mythos undead sorcerer 12 CE Medium undead (augmented humanoid) Init +6; Senses darkvision 60 ft.; Perception +15 DEFENSE AC 13, touch 13, flat-footed 10 (+2 Dex, +1 dodge) hp 164 (12d6+120) Fort +12, Ref +6, Will +13 Defensive Abilities channel resistance +4, rejuvenation, unusual anatomy (25%); DR 10/—; Immune undead traits OFFENSE Speed 30 ft Melee rod of withering +7/+2 touch (1d4 Str and 1d4 Con) Special Attacks long limbs (+10 ft.) Sorcerer Spell-Like Abilities (CL 12th; concentration +20) 11/day—acid ray (1d6+6 acid) Sorcerer Spells Known (CL 12th; concentration +20) 6th (4/day)—mass suggestion (DC 24) 5th (6/day)—dominate person (DC 23), feeblemind (DC 23), magic jar (DC 23) 4th (8/day)—black tentacles, confusion (DC 22), dimension door, enervation 3rd (8/day)—dispel magic, hold person (DC 21), suggestion (DC 21), tongues, vampiric touch 2nd (8/day)—alter self, detect thoughts (DC 20), invisibility, mirror image, see invisibility, web (DC 20) 1st (8/day)—enlarge person (DC 19), hypnotism (DC 19), mage armor, obscuring mist, ray of enfeeblement (DC 19), shield (at will)—acid splash, detect magic, ghost sound (DC 18), light, mage hand, mending, open/close, prestidigitation (DC 18), touch of fatigue (DC 18) Bloodline aberrant S TAT I S T I C S Str 11, Dex 14, Con —, Int 12, Wis 16, Cha 26 Base Atk +6; CMB +6; CMD 19 Feats Arcane Strike, Combat Casting, Craft Rod, Dodge, Eschew Materials, Extend Spell, Improved Initiative, Iron WillB, Quicken Spell, Silent Spell, ToughnessB Skills Perception +15, Profession (Yog-Sothothery philosopher) +14, Spellcraft +16, Use Magic Device +23 Languages Aklo, Common SQ bloodline arcana (+50% duration on polymorphs) ECO LO GY Environment any Organization solitary Treasure NPC gear (rod of withering) Mythos undead resemble generic undead in many ways—mindless or fully intelligent, weak or powerful— What You See This withered corpse stands in once-beautiful robes that barely hold together Its flesh is strangely discolored and it has a writhing tentacle in place of one arm but all share in common their domination by a Great Old One (usually the King in Yellow, but others may be involved) They usually take the form of a bloated or withered corpse, typically wrapped in stained bandages or wrappings, exhibiting odd discolorations and mutations It is common for a Mythos undead to have one of its limbs transformed into a tentacle (which still functions as an arm), their tongue or other organ extended to great length, or other similar distortions Each Mythos undead creature is a unique manifestation of undeath, defined primarily by its abilities and nature when it lived Most Mythos undead are, to one degree or another, insane—and this insanity continues to drive them in their unlife, preventing purposeful altruism or all but the most unlikely acts of kindness The vast majority of Mythos undead who not directly serve the Great Old Ones are chaotic evil or chaotic neutral, while those who serve the Great Old Ones themselves tend to share their patron’s alignment exactly Creating a Mythos Undead “Mythos undead” is an acquired template that can be added to any living, corporeal creature A Mythos undead has the base creature’s statistics and special abilities except as noted here Challenge Rating: Base creature’s CR +1 391

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