IV Insanity and Dreams Dread Effects Dread Stage Dread Effect Unafraid You are not suffering a dread effect Disturbed You feel nervous and unsettled, but suffer no additional game effect Spooked You take a –1 penalty on Will saves Unnerved You take a –1 penalty on attack rolls, saving throws, skill checks, and ability checks Shaken You are shaken Staggered You are shaken and staggered Nauseated You are shaken and nauseated Frightened You are frightened Panicked You are panicked Cowering You become cowed with fear 10 Faint/Heart Attack You fall unconscious from horrific shock and must attempt a Fortitude save with the same DC as the effect that caused your dread; if you fail this Fortitude save, you also suffer a heart attack and take 2d6 points of Constitution damage If you succeed at the Fortitude save or survive the effect of failure, you reduce your dread stage to and awaken after 2d6 rounds Another creature can attempt a DC 15 Heal check as a full-round action to awaken you early A character can attempt a Will save to avoid the dread effect of a disturbing discovery The save DC and above into zombies) has a DC of 20 and a duration of 1d12 days the duration of the dread depend upon how disturbing As a rule, disturbing discoveries shouldn’t require a the discovery or trauma is Success negates any dread save DC higher than 20 If a discovery reveals a clear A minor disturbing discovery (such as learning that and present danger to the character or challenges her the citizens of the strange town you’re visiting are in understanding of herself, she takes a –5 penalty on her fact cannibals, or that the lonely traveler you invited saving throw, or –10 in extreme cases into your home is in fact a vampire) has a DC of 10 Supernatural Influence: When using the insanity and duration of 1d12 rounds A moderate disturbing and dread system presented in this book, magical fear discovery (such as learning that the meat pie you ate and confusion effects cause dread, and the confused at the local tavern was made of previous customers, condition and insanity effects cause dread in addition or reading a particularly blasphemous and disturbing to their usual effects Insanity does not cause dread spellbook) has a DC of 15 and a duration of 1d12 x while it is not affecting the character (such as a phobia 10 minutes A major disturbing discovery (such as when the source of anxiety is not present) Dread realizing that your father was a deep one or that by instead replaces the typical effects of magical fear: this activating the strange magical artifact in a dungeon includes effects such as a fear spell, the despair aura of you have transformed the entire populace of the city an undead mummy, and the bay of a yeth hound 91