Sandy petersens cthulhu mythos (1) 446

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Sandy petersens cthulhu mythos (1) 446

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X Expanded Mythos Bestiary Deep One Hybrid Characters Deep one hybrids are defined by their class levels— they don’t possess racial Hit Dice All deep one hybrids have the following racial traits +2 Constitution, +2 Wisdom, -2 Dexterity: Deep one hybrids are hearty and devout, but tend to be somewhat slow and awkward in their movements Slow: A deep one hybrid’s base speed is 20 feet, as it walks with a shuffling gait Low-Light Vision: A deep one hybrid can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of dim light Natural Armor: A deep one hybrid’s thick skin and dense fatty tissues grant it a +1 natural armor bonus to AC Final Change (Su): See above Sea Longing (Ex): See above Take to the Water (Ex): See above Languages: Deep one hybrids begin play speaking Aklo and Common Hybrids with high Intelligence scores can choose from the following languages: Abyssal, Aquan, Dwarven, Elven, Giant, Gnome, Goblin, Halfling, Orc, and Undercommon “Innsmouth? Well, it’s a queer kind of a town down at the mouth of the Manuxet Used to be almost a city—quite a port before the War of 1812—but all gone to pieces in the last hundred years or so No railroad now—B & M never went through, and the branch line from Rowley was given up years ago.” —H.P Lovecraft, The Shadow Over Innsmouth 439

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