Sandy petersens cthulhu mythos (1) 395

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Sandy petersens cthulhu mythos (1) 395

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Tcho-Tcho Fort +8, Ref +8, Will +8; +2 vs mind-affecting effects; +2 vs. enchantments Defensive Abilities improved evasion, slow fall 40 ft., warped mind What You See OFFENSE This small human woman's polite smile doesn't quite hide her pointed teeth TCHO-TCHO CR 1/2 XP 200 Human ranger CE Medium humanoid (human) Init +3; Senses Perception +6 S TAT I S T I C S DEFENSE AC 14, touch 14, flat-footed 10 (+3 Dex, +1 dodge) hp 13 (1d10+3) Fort +4, Ref +5, Will +1; +2 vs mind-affecting effects Defensive Abilities warped mind OFFENSE Speed 30 ft Melee punching dagger +3 (1d4+2/X3 plus poison) Ranged longbow +4 (1d8/X3 plus poison) Special Attacks cannibalism, favored enemy (humans +2) S TAT I S T I C S Str 14, Dex 17, Con 14, Int 10, Wis 13, Cha Base Atk +1; CMB +3; CMD 17 Feats Dodge Skills Climb +6, Knowledge (nature) +4, Perception +7, Sense Motive +2, Spellcraft +4, Stealth +7, Survival +7; Racial Modifiers +2 Perception, +2 Survival Languages Common SQ poison use, track +1, wild empathy –1 ECO LO GY Environment any Organization solitary, pair, hunt (3–8), or tribe (9–20) Treasure NPC Gear (longbow with 20 arrows, punching dagger, doses of Medium spider venom, other treasure) MASKED OKKATOR CR XP 4,800 Variant human monk CE Medium humanoid (human) Init +2; Senses Perception +16 DEFENSE AC 17, touch 17, flat-footed 14 (+2 Dex, +1 dodge, +4 monk) hp 71 (9d8+27) 388 Speed 60 ft Melee unarmed strike +12/+7 (1d10+5), claws +6 (1d4+2 plus poison), bite +6 (1d6+2) or claws +11 (1d4+5 plus poison), bite +11 (1d6+5), unarmed strike +12 (1d10+5) or flurry of blows unarmed strike +13/+8 (1d10+5), claws +12 (1d4+5 plus poison), bite +12 (1d6+5) Ranged mwk blowgun +9 (1d2 plus poison) or mwk dagger +9 (1d4+4/19–20 plus poison) Special Attacks bone spikes, cannibalism, ki pool (6 points, cold iron, magic, silver), maneuver training Str 18, Dex 14, Con 14, Int 10, Wis 14, Cha Base Atk +6; CMB +12 (+14 grapple); CMD 27 (31 vs grapple) Feats Combat Reflexes, Dodge, Improved Grapple, Improved Unarmed Strike, Mobility, Natural Unarmed Strike (see page 78), Stand Still, Stunning Fist (9/day, DC 16), Toughness, Weapon Focus (unarmed strike) Skills Acrobatics +14 (+35 to jump), Climb +16, Escape Artist +24, Perception +16, Stealth +14, Survival +16; Racial Modifiers +8 Escape Artist, +2 Perception, +2 Survival Languages Common SQ high jump, poison use, purity of body ECO LO GY Environment any Organization solitary, pair, honor guard (3–8) Treasure NPC Gear (mwk blowgun with 20 darts, mwk dagger, amulet of mighty fists +1, belt of giant strength +2, doses of shadow essence, potion of cat's grace, other gear worth 145 gp) SPECIAL ABILITIES Bone Spikes (Ex) A masked Okkator grows spikes of bone from her joints She can use them as armor spikes of her size and is proficient with them They count as a +1 magic weapon due to her amulet of mighty fists +1 Smooth Profile (Ex) The masked Okkator has amputated unnecessary body parts (such as her nose and ears) to grant foes fewer holds in battle She gains a +2 racial bonus to CMD against grapple attempts Loose Joints (Ex) A masked Okkator's modified joints can effortlessly dislocate and correct themselves, granting her a +8 racial bonus on Escape Artist checks

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Mục lục

    Sandy Petersen's Cthulhu Mythos

    Chapter IX: Mythos Bestiary

    Introduction to the Mythos Bestiary

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