Sandy petersens cthulhu mythos (1) 293

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Sandy petersens cthulhu mythos (1) 293

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Yig, The Father of Snakes CR 20; XP 307,200 CN Great Old One of cycles, procreation, and serpents Primary Source H P Lovecraft and Zealia Bishop, “The Curse of Yig” C U LT Domains Chaos, Community, Protection, Scalykind Subdomains Defense, Dragon, Revelry, Venom Favored Weapon punching dagger Symbol coiled serpent with a crescent mark on its head Temple caves, dry gulches, remote valleys, wooden churches Worshipers nomadic societies, rural dwellers Servitors snakes and serpents I N F L U E N C E ( D C 27 ) Area 10-mile radius Proxy avatar of Yig Effects bolster serpents D E F E AT Combat Yig’s influence can be ended by defeating his avatar INFLUENCE EFFEC TS Bolster Serpents Yig’s power greatly enhances the poison of all snakes and serpentine creatures within his influence As such, poisons function as if the venom administered was from Yig himself (see his stats below), rather than the normal effects of the snake’s poison All snakes and serpentine creatures in this area gain the advanced creature simple template and immunity to poison AVATAR OF YIG CR 20 XP 307,200 CN Huge aberration (shapechanger) What You See A monstrous, serpent-tailed being with foreclaws and an armored hide, this creature possesses a medusa-like thicket of snakes sprouting from its forebody where its head should be A massive serpentine trunk ending in an enormous eye extends above the thicket, waving ominously 286 Init +19; Senses blindsight 120 ft., darkvision 60 ft., lowlight vision, scent, see in darkness, true seeing; Perception +33 DEFENSE AC 37, touch 24, flat-footed 21 (+15 Dex, +1 dodge, +13 natural, –2 size) hp 367 (21d8+273); fast healing 15 Fort +20, Ref +22, Will +21 Defensive Abilities all-around vision, freedom of movement; DR 15/epic and lawful; Immune ability damage, ability drain, aging, death effects, disease, energy drain, mind-affecting effects, paralysis, petrification, poison; Resist acid 30, fire 30; SR 31 OFFENSE Speed 60 ft., climb 60 ft., swim 60 ft., air walk Melee 10 bites +28 (1d4+7/19–20 plus poison), claws +23 (1d8+3), tail +28 (2d6+7/19–20 plus grab) Space 15 ft.; Reach 15 ft (30 ft with tail) Special Attacks constrict (2d6+7), messengers of Yig Spell-Like Abilities (CL 20th; concentration +28) Constant—air walk, freedom of movement, true seeing At will—bestow curse (DC 22), greater dispel magic, nightmare (DC 23) 3/day—baleful polymorph (DC 23) (snakes only), demand (DC 26), quickened feeblemind (DC 23) 1/day—symbol of insanity (DC 26), weird (DC 27) S TAT I S T I C S Str 24, Dex 41, Con 36, Int 25, Wis 28, Cha 27 Base Atk +15; CMB +24; CMD 50 (can’t be tripped) Feats Combat Expertise, Combat Reflexes, Critical Focus, Dodge, Improved Critical (bites), Improved Critical (tail), Improved Initiative, Mobility, Quicken Spell-Like Ability (feeblemind), Staggering Critical, Weapon Finesse Skills Climb +39, Intimidate +32, Knowledge (arcana) +28, Knowledge (geography) +28, Knowledge (nature) +31, Knowledge (religion) +28, Perception +33, Sense Motive +30, Spellcraft +31, Swim +39, Use Magic Device +29 Languages Aklo, Common, Draconic; telepathy 100 ft SQ change shape (greater polymorph, humanoid or snake forms only) SPECIAL ABILITIES Change Shape (Su) Yig can assume his true form as an immediate action He doesn’t particularly understand the physiology of non-reptiles, so when he uses change shape to assume the form of any humanoid that isn’t reptilian, he gains no bonus to his Disguise checks to deceive observers as to his true nature Claws (Ex) Yig uses his claws to aid movement and not typically for combat He can attack with them, but they function as secondary attacks

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