VIII Great Old Ones and Outer Gods Sandy’s Notes NON-EUCLIDEAN GEOMETRY Cthulhu and especially R’lyeh cover all nearby terrain in a pall of disorienting geometries Distances change as if in a nightmare If you seek to flee Cthulhu, you’ll find that the path stretches out longer and longer If his minions pursue you, you’ll find that they somehow are able to catch up, like a villain in a slasher movie, as though time and space provide no barriers to their movement It is not teleportation, however, but the distortion of distances The most lethal effect of this geometry is that sharp angles sometimes act strangely as Cthulhu nears full power They can swallow up individuals, transporting them to other worlds or dimensions For example, if you are being chased through a forest, you might see someone run behind a tree as he flees, and then never come out the other side He has somehow “fallen through” the dimensions and is no longer in the material world “[At the proper time,] the secret priests would take great Cthulhu from his tomb to revive His subjects and resume his rule of earth [ ] Then mankind would have become as the Great Old Ones; free and wild and beyond good and evil, with laws and morals thrown aside and all men shouting and killing and revelling in joy Then the liberated Old Ones would teach them new ways to shout and kill and revel and enjoy themselves, and all the earth would flame with a holocaust of ecstasy and freedom.” —Castro 235