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Sandy petersens cthulhu mythos (1) 77

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Companion Options Rarely if ever should one delve into the mysteries of the Mythos alone, and characters can conjure up aid from A character can give up a feat slot to add the following unlikely quarters to support their investigations Such template to her animal companion, reflecting a terrible companions often come at a terrible price, however, mutation like that of an outer mutant: AC: The mutated animal's flesh is tough and alien, especially in terms of one’s sanity The following summoner eidolons APG , familiars, and animal companions are available to any character who meets the prerequisites Mythos Animal Companions Druids, rangers, and other classes with animal companions can choose from the following companions even though they are not animals The bond alters these creatures so that they advance as animal companions except as noted here They are treated as their own type or as an animal, whichever is more advantageous Some require the character to give up a feat slot to acquire the companion Degenerate Satyr A degenerate satyr is a mutated form of Mythos satyr (page 367) that has regressed to animalistic intellect and lost some magical abilities, perhaps due to having been removed from Shub-Niggurath's influence It granting +2 to its natural armor bonus Immunities: A mutated animal's mind is twisted and warped It is immune to confusion and insanity effects Attacks: A mutated animal loses one natural weapon unless it only had one It retains all its other natural weapons In addition, it gains a stalked proboscis or mouth somewhere on its body that it can use to feed on blood This grants a bite attack Damage for this bite depends on the mutated animal's size (1d6 for a Medium mutated animal, 1d4 for a Small mutated animal) Special Attacks: A mutated animal has the following special attacks Grab (Ex): A mutated animal's bite attack has the grab universal monster ability Special Qualities: All mutated animals gain the following retains only a few features reminiscent of its former Deformed (Ex): A mutated animal’s body is hideously humanoid physique and more prominently displays deformed A mutated animal suffers a –6 penalty on aspects of a goat, cat, octopus, or unrecognizable alien Disguise checks to appear as a normal creature of its species species A mutated animal cannot wear barding unless Starting Statistics: Size Medium; Type aberration; Speed 40 ft.; AC +2 natural armor; Attack gore (1d4), the barding has been specifically crafted for its unique and unpleasant form claws (1d4); Ability Scores Str 11, Dex 13, Con 12, Ability Scores: A mutated animal takes a –2 penalty Int 2, Wis 12, Cha 9; Special Qualities darkvision 60 to Dexterity and gains a +2 bonus to Constitution and ft., low-light vision Strength, and a +2 bonus to Charisma or Wisdom 7th-Level Advancement: AC +2 natural armor; Ability Scores Str +4, Con +2; Special Qualities fast healing (only functions while the satyr has fewer than half its hit points remaining) 70 Mutated Animal Shantak A shantak (page 373) can be tamed only by a creature with at least ranks in Diplomacy, Intimidate, or Handle Animal and an alignment of chaotic neutral,

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