Sandy petersens cthulhu mythos (1) 267

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Sandy petersens cthulhu mythos (1) 267

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5th (7)—cone of cold (DC 22), dominate person (DC 22), hold monster (DC 22), wall of force 4th (7)—black tentacles, charm monster (DC 21), dimension door, phantasmal killer (DC 21) 3rd (8)—dispel magic, fly, lightning bolt (DC 20), slow (DC 20) 2nd (8)—acid arrow, alter self, blindness/deafness (DC 19), detect thoughts (DC 19), mirror image 1st (8)—grease (DC 18), mage armor, magic missile, ray of enfeeblement (DC 18), reduce person (DC 18) (at will)—bleed (DC 17), dancing lights, detect magic, ghost sound (DC 17), mage hand, mending, message, read magic, touch of fatigue (DC 17) S TAT I S T I C S Str 30, Dex 40, Con 28, Int 25, Wis 27, Cha 24 Base Atk +15; CMB +27; CMD 52 (can’t be tripped) Feats Combat Casting, Eschew Materials, Extend Spell, Great Fortitude, Improved Critical (shortspear), Improved Initiative, Power Attack, Quicken Spell, Quicken Spell-Like Ability (feeblemind), Weapon Finesse Skills Intimidate +30, Knowledge (arcana) +30, Knowledge (nature) +27, Knowledge (religion) +27, Perception +31, Sense Motive +28, Spellcraft +30, Stealth +30, Survival +31, Swim +41, Use Magic Device +27 Languages Aklo, Common, Deep One SQ amphibious, mortal SPECIAL ABILITIES Mortal (Ex) Unlike most of the other entities associated with elder influences, Mother Hydra can be killed If slain, though, it’s typically only a matter of time before an equally powerful deep one rises to fill the vacancy left behind by Mother Hydra Spells Mother Hydra casts spells as an 18th-level sorcerer Stun (Ex) A creature hit by Mother Hydra’s tail slap must make a successful DC 29 Fortitude save or be stunned for round (or for 1d4 rounds if the attack was a successful critical hit) The save DC is Constitution-based Mother Hydra is an ancient and exceedingly powerful deep one in charge of their civic and biologistic activities Deep ones undergo several changes as they grow in size and age They are largely humanoid (at least they have four limbs and a head) until they reach over 1000 kg At this stage, they can use magical and biological controls to direct their further growth While some retain their regular proportions, others undergo dramatic metamorphoses Mother Hydra helps guide this change and serves as a living example of what one can become Her upper body still resembles that of a massive deep one female, but her hindquarters are more fish—or eel-like, giving her amazing speed compared to most deep ones, who must paddle along like frogs 260

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