Sandy petersens cthulhu mythos (1) 218

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Sandy petersens cthulhu mythos (1) 218

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VIII 10 Great Old Ones and Outer Gods universal monster ability A filth’s web has a +18 ranged attack, a save DC of 27, and 15 hp Horn (Ex) The filth has a long horn-like spike that grants it a gore primary attack that inflicts a base of 2d6 piercing damage (plus its Strength modifier) on a hit Multilegged (Ex) The filth has numerous additional limbs, which it uses for locomotion All of its speeds increase by 20 feet Pheromone Sprayer (Sp) The filth possesses a segmented limb that can spew mind-controlling pheromones once every 1d4 rounds as a swift action All creatures within a ten-foot-radius of the filth when it does so must make a successful DC 25 Will save or become charmed, as if via charm monster (CL = the filth’s CR) A creature that successfully saves against this affect cannot be affected by that filth’s pheromone sprayer for 24 hours Poison Gas Gland (Ex) The filth’s specialized limb contains a gland that allows it to spew a 30-foot cone of poison gas once every 1d4 rounds as a standard action Poison Gas—contact; save Fort DC 27; frequency 1/ round for rounds; effect 1d4 Strength damage; cure consecutive saves The save DC is Constitutionbased Shrieking Mouth (Su) The filth possesses a stalked mouth This mouth cannot bite, but it constantly shrieks and babbles All creatures within 30 feet must make a successful DC 25 Will save at the start of their turn or be confused for one round This is a mindaffecting sonic effect Spellcaster (Sp) The filth’s extra limb ends in a strange organ that combines a hand, a mouth, and several eyes This limb gives the filth the ability to use a spell-like ability of the GM’s choice, emulating a spell of 6th level or lower If the spell-like ability is a 3rd-level or lower spell, the filth can use the ability times a day If it is a 6th-level or lower spell, the filth can use the ability once per day Tentacle (Ex) The filth’s extra limb is a long, powerful tentacle covered with hooks and tiny claws This tentacle is a primary attack that inflicts 1d8 points of damage on a hit, has a reach of 10 feet, and has the grab universal monster ability Venomous Stinger (Ex) The filth’s limb is a sinuous coiling length that ends in a stinger, granting it a sting primary attack that inflicts 1d6 points of damage on a successful hit and injects the target with poison Poison Sting—injury; save Fort DC 27; frequency 1/round for rounds; effect 1d4 Constitution damage; cure consecutive saves The save DC is Constitution-based Abhoth in Combat When incited by an enemy or a perceived threat, a sort of slime-covered central nervous system rises out of Abhoth’s body as the entity focuses on the immediate environment When the threat passes, the nervous system slowly sinks back into the pool The central nervous system has whip-like nerve endings that can lash and cause damage With each strike, they can connect to a target's own nervous system, which places the victim under Abhoth’s total control (no mortal being can withstand Abhoth’s force of will) Until the tendril is severed, that victim will turn on her friends and fight on behalf of Abhoth Should they fail to rescue the target, Abhoth will absorb the victim when she is no longer a useful puppet, devouring her and returning her to the primal chaos that is Abhoth Every wound inflicted on Abhoth results in part of its form being removed from the main body, which then immediately forms into more filth Thus, the more damage inflicted on Abhoth, the more filth appear to oppose enemies If Abhoth is completely reduced to remnants of filth, then its physical form is dissipated, seeping deep underground But Abhoth, the god of obscene fruitfulness, can never be destroyed—only returned to a different underground lair Dispersing and banishing it will, however, frees any region that was cursed by its presence 211

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