Sandy petersens cthulhu mythos (1) 416

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Sandy petersens cthulhu mythos (1) 416

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IX Mythos Bestiary Languages Aklo SQ spellcasting prodigy Gear +2 human bane dagger, amulet of natural armor +2 NECROMANCER OF LENG CR XP 4,800 Denizen of Leng necromancer CE Medium humanoid (extraplanar, human) Init +7; Senses low-light vision, life sight (10 feet, rounds/ day); Perception +8 DEFENSE AC 15, touch 15, flat-footed 11 (+1 deflection, +3 Dex, +1 dodge) hp 70 (9d6+36) Fort +6, Ref +6, Will +7 OFFENSE Speed 30 ft Melee dagger +5 (1d4+1/19–20) Special Attacks channel negative energy 7/day (DC 13) Necromancer Spell-Like Abilities (CL 9th; concentration +13) 7/day—grave touch (4 rounds) Necromancer Spells Prepared (CL 9th; concentration +13) 5th—dominate person (DC 19), waves of fatigue 4th—black tentacles, charm monster (DC 18), dimension door, enervation 3rd—dispel magic, lightning bolt (DC 17), ray of exhaustion (DC 17), suggestion (DC 17), vampiric touch 2nd—acid arrow, blindness/deafness (DC 16), command undead (DC 16), ghoul touch (DC 16), mirror image, spectral hand 1st—charm person (DC 15), chill touch (DC 15), mage armor, magic missile, ray of enfeeblement (DC 15), shield (at will)—acid splash, bleed (DC 14), light, touch of fatigue (DC 14) Opposition Schools divination, transmutation S TAT I S T I C S Str 12, Dex 16, Con 16, Int 18, Wis 8, Cha Base Atk +4; CMB +5; CMD 20 Feats Combat Casting, Command Undead, Craft Wand, Dodge, Eschew Materials, Improved InitiativeB, Improved Iron Will, Iron Will, Scribe Scroll Skills Bluff +10, Intimidate +13, Knowledge (arcana) +16, Perception +8, Profession (sailor) +11, Spellcraft +16; Racial Modifiers +2 Bluff, +2 Intimidate Languages Abyssal, Aklo, Common, Ghoul SQ pass as human, arcane bond (wand of animate dead), power over undead Combat Gear wand of animate dead (17 charges); Other Gear headband of vast intelligence +2 (grants ranks in Perception), ring of protection +1, 55 gp RISEN WITCH CR 20 XP 307,200 Mythos undead human witchAPG 20 CE Medium undead (augmented human) Init +7; Senses darkvision 60 ft., Perception +22 DEFENSE AC 27, touch 17, flat-footed 23 (+5 armor, +3 deflection, +3 Dex, +1 dodge, +5 natural) hp 292 (20d6+220) Fort +19, Ref +11, Will +16 Defensive Abilities channel resistance +4, rejuvenation; DR 10/—; Immune undead immunities OFFENSE Speed 30 ft Melee staff of enchantment +10/+5 (1d6) Special Attacks hexes (agony, blight, charm, death curse, flight, misfortune, natural disaster, nightmares, retribution, slumber, weather control) Witch Spell-Like Abilities (CL 20th; concentration +27) At will—feather fall (self only), fly (self only) 1/day—levitate (self only) Witch Spells Prepared (CL 20th; concentration +27) 9th—dominate monster (DC 26), energy drain (DC 26), mass hold monster (DC 26), power word kill 8th—demand (DC 25), destruction (DC 25), horrid wilting (DC 25), maze 7th—chain lightning (DC 24), control undead (DC 24), harm (DC 24), mass hold person (DC 24), insanity (DC 24) 6th—cone of cold (DC 23), flesh to stone (DC 23), slay living (DC 23), mass suggestion (DC 23), true seeing 5th—baleful polymorph (DC 22), dominate person (DC 22), feeblemind (2, DC 22), teleport 4th—black tentacles, charm monster (DC 21), dimension door, inflict serious wounds (2, DC 21) 3rd—contagion (DC 20), dispel magic (2), lightning bolt (DC 20), ray of exhaustion (DC 20), vampiric touch 2nd—alter self, command undead (DC 19), false life, hold person (DC 19), inflict moderate wounds (DC 19), web (DC 19) 1st—charm person (DC 18), command (DC 18), inflict light wounds (3, DC 18), ray of enfeeblement (DC 18) (at will)—bleed (DC 17), detect magic, light, touch of fatigue (DC 17) Patron Plague S TAT I S T I C S Str 10, Dex 17, Con —, Int 24, Wis 14, Cha 28 Base Atk +10; CMB +10; CMD 27 409

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