0 (at will)—bleed (DC 19), create water, detect magic, mending D domain spell; Domains Animal, Plant MOONPRIEST S TAT I S T I C S Str 13, Dex 11, Con 24, Int 10, Wis 26, Cha 15 Base Atk +14; CMB +15; CMD 28 Feats Combat Casting, Craft Magic Arms and Armor, Craft Wondrous Item, Improved Initiative, Improved Natural Armor, Iron Will, Lightning Reflexes, Quicken Spell, Selective Channeling, Toughness Skills Knowledge (geography) +1, Knowledge (nature) +4, Knowledge (religion) +13, Perception +29, Spellcraft +13, Stealth +4, Survival +14 Languages Aklo SQ eldritch devotion, animal companion Gear +5 hide armor, +5 buckler, +2 human bane dagger, amulet of natural armor +3, belt of mighty constitution +6, cloak of resistance +4, headband of inspired wisdom +6, ring of protection +2 LURKER IN THE CRYPT CR XP 1,600 Mythos ghoul rogue CE Medium monstrous humanoid Init +3; Senses darkvision 60 ft., death scent, low-light vision, scent; Perception +9 DEFENSE AC 19, touch 13, flat-footed 15 (+4 armor, +3 Dex, +2 natural) hp 52 (6d8+24) Fort +5, Ref +8, Will +4; +4 vs supernatural disease Defensive Abilities evasion, trap sense +2, uncanny dodge; Immune nonmagical disease OFFENSE Speed 30 ft.; burrow 10 ft Melee bite +7 (1d4+1), claws +7 (1d4+1) Special Attacks sneak attack +3d6 plus bleed S TAT I S T I C S Str 13, Dex 16, Con 16, Int 14, Wis 10, Cha Base Atk +4; CMB +5; CMD 18 Feats Combat Reflexes, Iron Will, Weapon Finesse, Weapon Focus (claws) Skills Acrobatics +12, Bluff +7, Climb +10, Diplomacy +7, Disguise +7, Escape Artist +12, Intimidate +7, Knowledge (local) +11, Perception +9 (+12 traps), Stealth +12 Languages Aklo, Common, Draconic, Ghoul SQ expert scrounger, feed on flesh (any one skill +2), rogue talents (bleeding attack 3, combat trick, fast stealth), trapfinding +3 Combat Gear elixir of hiding; Other Gear +1 studded leather, amulet of natural armor +1, 25 gp 408 CR 11 XP 12,800 Moon-beast cleric of Nyarlathotep 10 CE Medium aberration Init +7; Senses blindsight 30 ft., darkvision 60 ft.; Perception +11 DEFENSE AC 19, touch 14, flat-footed 15 (+3 Dex, +1 dodge, +5 natural) hp 120 (13 HD; 3d8+10d8+62) Fort +12, Ref +7, Will +15 Defensive Abilities amorphous, DR 5/slashing; Immune cold OFFENSE Speed 30 ft Melee +2 human bane dagger +16/+11 (1d4+6/17–20) Special Attacks channel negative energy 4/day (DC 16, 5d6), weapon master (10 rounds/day) Moonpriest Spell-Like Abilities (CL 2nd; concentration +7) 3/day—cause fear (DC 12) 1/day—daze monster (DC 13), detect thoughts (DC 13) Cleric Spell-Like Abilities (CL 10th; concentration +19) At will—lore keeper (30), remote viewing (10 rounds/day) 8/day—battle rage (+5) Cleric Spells Prepared (CL 10th; concentration +19) 5th—flame strikeD (DC 20), insect plague, slay living (DC 20), wall of stone (DC 20) 4th—air walk, cure critical wounds, divine powerD, poison (DC 19), unholy blight (DC 19) 3rd—blindness/deafness (DC 18), cure serious wounds, dispel magic, magic vestmentD, speak with dead (DC 18) 2nd—cure moderate wounds (2), death knell (DC 17), detect thoughtsD (DC 17), hold person (DC 17), spiritual weapon 1st—command (DC 16), comprehend languagesD, cure light wounds (2), entropic shield, sanctuary (DC 16), shield of faith (at will)—bleed (DC 15), detect magic, mending, read magic D domain spell; Domains Knowledge, War S TAT I S T I C S Str 18, Dex 16, Con 18, Int 10, Wis 20, Cha 13 Base Atk +9; CMB +13; CMD 27 Feats Combat Casting, Craft Magic Arms and Armor, Dodge, Improved Critical (dagger), Improved Initiative, Power Attack, Selective Channeling Skills Intimidate +7, Knowledge (arcana) +6, Knowledge (religion) +13, Perception +11, Spellcraft +13, Stealth +9, Use Magic Device +11