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VIII Great Old Ones and Outer Gods a group of dedicated cultists have uncovered a secret of their cultists as they are legitimate interests of the ritual and if the PCs don’t defeat the cabal in time, they entity itself manage to establish an Elder Influence to their god Primary Source: This line lists the original creator Or maybe that group of cultists has already established of the entity, as well as the first significant story in an Elder Influence and the PCs must go on several which the entity appeared In some cases (such as quests to defeat or banish it Perhaps the stars have Hastur), the entity is the result of multiple primary just aligned, and an Elder Influence simply manifests sources and authors, in which case additional entries because its time has come Whatever the reason, appear as appropriate on this line defeating an Elder Influence should be a major event Cult: The section of the statistics listed under in a campaign, and the experience points awarded “Cult” pertains to those who worship the entity These for such a defeat are significant They are as much a are popular tendencies among the deity’s worshipers— reward for surviving a difficult encounter as they are a individual cultists of one of these entities may vary as story reward for advancing the plot and, if not outright widely as they saving the world, then at least giving the world a few more years to exist before the next threat rises! Domains: This section lists the domains that the entity grants to its clerics Less powerful entities (such Elder Influence Name and Challenge Rating: as Great Old Ones, Old Ones, and Ancient Ones) The name of the Elder Influence is presented first, grant four domains, while more powerful entities (such along with its challenge rating (CR) at its lowest stage of as Outer Gods or Other Gods) grant five domains influence If an Elder Influence has additional influence Subdomains: This section lists the subdomains the stages (see Influence Stage, below), its challenge rating entity grants to its clerics Less powerful entities (such increases by +3 per stage For example, Great Cthulhu as Great Old Ones, Old Ones, and Ancient Ones) grant is a CR 21 Elder Influence while at influence stage 1, four subdomains, while more powerful entities (such as but increases to CR 24 at stage two, CR 27 at stage 3, Outer Gods or Other Gods) grant six subdomains and finally to CR 30 at stage Defeating an Elder Favored Weapon: The favored weapon of the cult is Influence earns experience points as appropriate for the listed here Note that in many cases, the Elder Entities highest CR the influence reached; it does not award themselves not utilize weapons of a manufactured extra XP for lower CRs represented by lower influence nature; as such, favored weapons are largely traditional stages choices selected by the cult’s founders Alignment, Entity Type, and Areas of Concern: Symbol: This entry describes the most common The alignment of the entity associated with the Elder symbol used by the cult to represent its eldritch patron Influence is listed here, along with its categorization, Temple: This line lists typical examples of the be it Great Old One, Old One, Ancient One, Outer buildings or locations that are sacred to the entity’s God, Other God, or something else entirely All of cult, which are used as places of worship these entities are worshiped by cults and can grant Worshipers: This entry describes in general spells, though many of them have no interest in their terms the sorts of worshipers who may belong to the cults and, indeed, may not even be aware of them The entity’s cult Specifications may include specific races areas of concern listed here are as much the creation of creature or a mindset or interest These entries are 205

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