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Sandy petersens cthulhu mythos (1) 62

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III Character Options gate At 10th level, she can discern its direction and Shared Refuge in Madness (Ex): Once per rage, the recognize it as if she had the scent ability At 13th level, barbarian can extend her insanity to an ally that can she can locate such creatures as if with blindsense At hear her within 30 feet as a swift action If the ally 16th level, she can locate them as if with blindsight At is willing, that ally gains the benefits of her refuge in 19th level, she can predict their actions as if with the madness rage power until the rage ends or the ally can spell foresight no longer perceive the barbarian The barbarian must This ability replaces damage reduction Rage Powers Any barbarian can choose these rage powers, provided she meets the prerequisites Combat Feast (Ex): Once per day while raging, the barbarian can eat a bit of the corpse of a freshly-felled non-undead enemy (that died within the last minute) as a full-round action to heal herself The barbarian heals a number of points of damage equal to 1d6 per two barbarian levels + the character’s Constitution modifier Damage healed this way is subtracted from the next attempt to revive the corpse with breath of life or a similar effect Magic Scent (Ex): The barbarian gains the scent have the refuge in madness rage power to choose this rage power Terrible Revelation (Su): As a swift action after she has identified an enemy with a Knowledge skill or Profession (Yog-Sothothery philosopher) during a delirious frenzy, the barbarian can shout a terrible insight learned from her delirious frenzy to grant all allies that can hear her an insight bonus equal to half her barbarian level on attack rolls against that enemy to confirm critical hits Those allies must succeed at a Will save against DC 10 + 1/2 the enemy's CR or be shaken for round The barbarian must have the delirious frenzy ability to choose this rage power Bard ability but only to detect magic items; creatures and Bards of the Mythos are most susceptible to the objects currently under the effect of spells; and any maddening influence of the outside This helps them other auras detectable with detect magic When the communicate with and understand Mythos creatures, barbarian uses a move action to note the direction of but also tempts them to become cultists or evolve into a scent, she learns the aura's strength and can make insane monsters The following archetype is available a Spellcraft check to recognize the school of magic to any bard In addition, bards and skalds who meet even if she is untrained (as described in the spell detect the prerequisites can access the bardic masterpieces magic) If the barbarian also has the scent ability from described here to gain new options for their bardic another source, magic scent's range increases by 30 performance ability feet The barbarian must be at least 10th level to select this rage power Refuge in Madness (Ex): While the barbarian has any of the following conditions, she uses the effects of the confused condition instead of her condition's typical effects: cowering, dazed, frightened, nauseated, stunned, or panicked The barbarian must be at least 6th level to select this rage power Mad Artist (Bard Archetype) Mad artists draw inspiration from glimpses of terrible truths about the nature of reality They are often tragic figures, drawn to cruel beings and self-destructive cults by sympathy born of confusion and anxiety Aberrant Mind (Ex): The mad artist gains a bonus equal to half his bard level on Bluff, Diplomacy, and 55

Ngày đăng: 24/10/2022, 14:22