Sandy petersens cthulhu mythos (1) 60

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Sandy petersens cthulhu mythos (1) 60

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Character Options Heroes and villains of the Cthulhu Mythos often Altered Features: Any alternate class feature specialize in tactics and knowledge tied to the sanity- described as altering an existing class feature functions straining fringes of the world Cultists, artists, and as that original class feature except as specified, and is strange loners draw strength and power from the same considered to be that class feature for the purpose of forces that tax their minds to the breaking point meeting any requirements or prerequisites, even if that Characters with Mythos companions make alliances feature is renamed to fit a new theme For example, a with dangerous and ill-understood creatures for more class feature that alters the barbarian's rage still counts power and knowledge as rage for any prerequisite that requires that ability This chapter provides rules for these and more class and can still be modified by feats that modify rage options and feats In addition, the new Profession (Yog- Replaced Features: Conversely, a character with an Sothothery philosopher) skill lets characters research alternate class feature that replaces a base class's feature many kinds of Mythos lore at the cost of becoming doesn't count as having the replaced class feature for the more vulnerable to dread and insanity purpose of meeting any requirements or prerequisites Many of these new archetypes, feats, and class If an archetype replaces a class feature that's part options work well with the Mythos-themed races of a series of improvements or additions to the base introduced in the previous chapter In many cases, class's ability, the next time the character would gain these options only make sense for specific races, but in that ability, it counts as the lower-level ability that was others, the options can be explored by characters of any replaced by the archetype In effect, all abilities in that racial or class background—always subject, of course, series are delayed until the next time the class improves to GM approval! that ability For example, if an archetype replaces a Archetypes: Introduced in Pathfinder Roleplaying cleric's 2d6 channel energy at 3rd level, her channel Game: Advanced Player's Guide, archetypes are sets of energy doesn't jump from 1d6 to 3d6 at 5th level—it modified abilities that can be easily swapped out for improves to 2d6 just as if she has finally gained the those of a given class to customize its focus When a increase for 3rd level This adjustment continues at player selects a class for her character, she can choose every level at which her channel energy would improve, to use the standard class features found in the class's until at 19th level she has 9d6 instead of the 10d6 of a original description, but she can also choose to instead standard cleric adopt an archetype, altering or replacing specific class features of that base class If an archetype replaces a class feature that has a series of improvements but it does not mention one A modified class feature works normally except as individual improvement, that class feature replaces the described in the archetype All class features that aren't entire class feature and all of its improvements For mentioned among the alternate class features function example, if a class feature says that it replaces trap sense normally and are acquired at the usual level When an without mentioning a specific bonus, it replaces all the archetype includes multiple alternate class features, a benefits of trap sense that would be gained at various character must take all of them, gaining new abilities levels at the cost of forever losing certain standard abilities 53

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