Ithaqua the Windwalker CR 16; XP 76,800 CE Great Old One of cannibalism, cold, and the wind Primary Source August Derleth, “The Thing that Walked on the Wind” C U LT Domains Air, Chaos, Evil, Weather Subdomains Cloud, Ice, Storms, Wind Favored Weapon handaxe Symbol antlered wooden humanoid effigy Temple frozen mountaintops, glaciers, ice caves, snowy forests Worshipers arctic-dwelling madmen, cannibals, deranged explorers and hunters, those who seek to walk the wind Servitors wendigos I N F L U E N C E S TA G E D C 24 Speed 50 ft., fly 100 ft (capable of much swifter speeds in outer space) Area 100-mile radius; Nucleus 15-ft square AC 31; Saves +19; hp 240 Effects howl, storm Escalation After a week or when 20 creatures succumb to Ithaqua’s howl (whichever comes first), his influence escalates to stage I N F L U E N C E S TA G E D C 26 CR 19; XP 204,800 Speed 50 ft., fly 250 ft (capable of much swifter speeds in outer space) Area 200-mile radius; Nucleus 15-ft square AC 34; Saves +21; hp 330 Effects eyes of Ithaqua, howl, storm Escalation After a week or when creatures succumb to the eyes of Ithaqua (whichever comes first), his influence escalates to stage I N F L U E N C E S TA G E DC 28 CR 22; XP 614,400 Speed 50 ft., fly 500 ft (capable of much swifter speeds in outer space) Area 400-mile radius; Nucleus 15-ft square AC 39; Saves +23; hp 440 What You See This twisting white entity has no legs, two emaciated clawed arms, a skulllike head, and icy clouds of breath 250 Effects abduction, eyes of Ithaqua, howl, storm Escalation After a week, Ithaqua’s influence escalates to stage If he successfully abducts a creature, though, his influence is reduced back to stage I N F L U E N C E S TA G E DC 30 CR 25; XP 1,638,400 Speed 50 ft., fly 1,000 ft (capable of much swifter speeds in outer space) Area 600-mile radius; Nucleus 15-ft square AC 43; Saves +26; hp 560 Effects abduction, eyes of Ithaqua, howl, storm D E F E AT Combat Ithaqua can be driven back by damage Fire inflicts full damage to Ithaqua A control weather spell cast within Ithaqua’s influence has a 1% chance per caster level of forcing his influence down one stage At stage 1, this will end Ithaqua’s influence Regardless of failure or success, Ithaqua takes notice and swiftly travels to confront the daring fool who used such magic in his presence In this case, Ithaqua can pinpoint the spellcaster’s exact position as long as the spellcaster remains within his influence INFLUENCE EFFEC TS Abduction Once per night, Ithaqua seeks out a single creature currently under the rage effects caused by his eyes When Ithaqua’s nucleus approaches within 100 feet of the target, the target must make a successful Will save or compulsively run to the nucleus, whereupon it is swept into the sky to ride on the storm with Ithaqua On a successful save, Ithaqua’s nucleus retreats into the storm but tries again on subsequent nights as long as the initial target remains in the area of influence A creature that is abducted in this way vanishes without a trace and returns 1d100 months later Upon returning, the victim has become a ravenous wendigo (see page 396) with 3d6 growth points already accumulated At influence stage 3, a successful abduction causes Ithaqua’s influence to reduce to stage 1, but at influence stage 4, a successful abduction does not reduce his influence This is a mindaffecting effect Eyes of Ithaqua All who approach within 300 feet of the nucleus of Ithaqua’s influence can see the Great Old One’s immense yellow eyes burning through the sleet and hail Creatures who have not succumbed to the effects of the influence’s howl must make a Will save at the start of their turn to resist becoming shaken (this is a fear effect) for as long as they remain in the area of influence Creatures who have fallen under the howl’s influence who fail this Will save instead become affected as if by a barbarian’s rage that lasts as long as the creature remains in the area